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#1: 电影级 2.5D 动画,采用完全绘画式渲染风格,角色和环境如同动起来的 gouache(水粉)概念画,可见的笔刷纹理,扁平化海报式色块搭配硬边光形,哑光质感,柔和的电影感体积光。非平面...

Seedance 2.5 itsPixieVerse Sat Sep 05 08:32:45 +0000 2026
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#1: 电影级 2.5D 动画,采用完全绘画式渲染风格,角色和环境如同动起来的 gouache(水粉)概念画,可见的笔刷纹理,扁平化海报式色块搭配硬边光形,哑光质感,柔和的电影感体积光。非平面 2D 卡通,无粗黑描边,非光泽 CGI,非照片级写实。 世界设定:赛博朋克高压电网,倾盆大雨中,色调为纯黑与冷冽风暴灰,点缀一抹鲜艳发光的霓虹青色,暴雨倾盆,闪电划过,层次化的景深。 角色: - 对手:一台庞大、重甲的企业镇压机甲,配有发光的红色光学传感器。 - 主角 1(瑞亚/RHEA)@[Image1] :身材极高的成年女性,深色波波头,身穿超大号深青色飞行员夹克,内搭黑色紧身衣,脚踩厚底靴。 - 主角 2(罗娃/ROVA)@[Image2] :身材极高的成年女性,层次碎发,红唇,身穿超大号深青色夹克,肩部呈锋利的几...

原始 Prompt

#1:

Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting. NOT flat 2D cartoon, NO bold black outlines, NOT glossy CGI, NO photorealism.

WORLD: Cyberpunk high-voltage energy grid in the pouring rain, palette of pitch black and cold storm-gray, one vivid glowing neon-teal accent, driving rain, lightning flashes, layered depth of field.

CHARACTERS:

- OPPONENT: A massive, heavily-armored corporate riot-mech with glowing red optical sensors.

- HERO 1 (RHEA) @[Image1] : Extremely tall adult woman, dark bob, wearing an oversized dark-teal bomber jacket over a black bodysuit and chunky boots.

- HERO 2 (ROVA) @[Image2] : Extremely tall adult woman, choppy hair, red lipstick, wearing an oversized dark-teal jacket with sharp geometric shoulders, dark-teal trousers, and chunky boots.

Both have exaggerated stylized tall proportions, supermodel legs, and painterly matte skin.

CINEMATIC SHOT DESIGN (8 Filmic Cuts with Expressions):

• SHOT 1 (0–2s | Macro Close-up): Extreme macro close-up on the riot-mech's massive hydraulic fist slamming into the wet concrete, cracking it.

• SHOT 2 (2–4s | Over-the-Shoulder & Reaction): OTS behind the mech, framing both Rhea and Rova standing side-by-side in the rain. Cut to a tight split-focus on their faces: Rhea smirks calmly, while Rova flashes a fierce, aggressive grin. Neon-teal lightning arcs between their fingertips.

• SHOT 3 (4–6s | Wide Cinematic Clash): Wide low-angle shot. The mech lunges. Rhea elegantly steps forward, sweeping her arm to cast a massive, flat-painted neon-teal lightning whip that completely wraps around the mech's arm, halting its momentum.

• SHOT 4 (6–7s | Dynamic Tracking): Low-angle tracking shot. With the mech distracted, Rova uses her extremely long legs to sprint forward, using Rhea's locked arms as a springboard to vault 20 feet into the rainy sky. Her sharp-shouldered jacket billows violently.

• SHOT 5 (7–9s | Expression Reaction Cut): Rapid macro close-up of the mech's red optical sensors glitching in panic as it looks up at Rova eclipsing the lightning-filled sky.

• SHOT 6 (9–12s | The Twin Strike): Tight medium shot. Mid-air, Rova snaps her fingers, and Rhea snaps hers on the ground simultaneously. A blinding, massive double-helix of geometric neon-teal lightning blasts from both of them, obliterating the mech in a crossfire of pure kinetic energy.

• SHOT 7 (12–13s | Defeat Reaction): Quick emotional close-up of the massive mech shattering into flat-painted metal shards, collapsing into a sparking heap in the rain.

• SHOT 8 (13–15s | Heroic Landing): Low-angle hero framing of Rova landing flawlessly next to Rhea. They stand side-by-side, their massive dark-teal jackets blowing in the wind. The static fades. They look directly at the camera. Hold final frame.

Weighty natural character animation, oversized jackets reacting fluidly to storm winds, filmic 24fps shutter, shallow depth of field.

NOT flat 2D cartoon, no bold outlines, no cel shading, not glossy CGI, not Unreal Engine, no photorealism.

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#2: (3secs) Just to fix some inconsistencies in 1st clip

Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting. NOT flat 2D cartoon, NO bold black outlines, NOT glossy CGI, NO photorealism.

WORLD: Cyberpunk high-voltage energy grid in the pouring rain, palette of pitch black and cold storm-gray, one vivid glowing neon-teal accent, driving rain, lightning flashes, layered depth of field.

CHARACTERS:

- OPPONENT: @[Image3] A massive, heavily-armored corporate riot-mech with glowing red optical sensors.

- HERO 1 (RHEA) @[Image1] : Extremely tall adult woman, dark bob, wearing an oversized dark-teal bomber jacket over a black bodysuit and chunky boots.

- HERO 2 (ROVA) @[Image2] : Extremely tall adult woman, choppy hair, red lipstick, wearing an oversized dark-teal jacket with sharp geometric shoulders, dark-teal trousers, and chunky boots.

Both have exaggerated stylized tall proportions, supermodel legs, and painterly matte skin.

CINEMATIC SHOT DESIGN (8 Filmic Cuts with Expressions):

 SHOT 6 (1-4s | The Twin Strike): Tight medium shot. Rova (suspended in mid-air) @[Image5] @[Image4]  and Rhea (standing on the ground) @[Image6] snap their fingers at the exact same moment. A blinding, massive double-helix of geometric neon-teal lightning blasts from both of their hands, obliterating the mech in a crossfire of pure kinetic energy.

Weighty natural character animation, oversized jackets reacting fluidly to storm winds, filmic 24fps shutter, shallow depth of field.

NOT flat 2D cartoon, no bold outlines, no cel shading, not glossy CGI, not Unreal Engine, no photorealism.