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2. 将你的视频参考上传到 Seedance,并在提示词中引用该动作 特定动作参考最适合使用短片段,例如持续 2–3 秒的动作。 在你的提示词中,尽量明确指定应在何时执行参考动作。 你可以使用...

AI 图像 voxelplot Wed Apr 08 12:19:24 +0000 2026
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2. 将你的视频参考上传到 Seedance,并在提示词中引用该动作 特定动作参考最适合使用短片段,例如持续 2–3 秒的动作。 在你的提示词中,尽量明确指定应在何时执行参考动作。 你可以使用时间戳,例如"在第 00:03 秒"或"在该镜头的第 5 秒",或使用逻辑连接词描述动作发生的时间:while(在……时)、then(然后)、after that(在那之后)、before(在……之前)。 提示词 视频 1: "Video1"= 传送出现特效。 "Video2"= 传送消失特效 制作一个日式快节奏剪辑、高度风格化的战斗场景。 (0-2s) "Image1" 作为首帧。两个角色相互对视,准备战斗,然后以"Video2"风格施展带有残影线条的"传送消失特效"消失。 (2s-5s): 镜头以环境的远景开始,空无一...

原始 Prompt

2. Upload your Video reference to Seedance and reference the action in the prompt
Specific animation references work best with short clips, such as movements lasting 2–3 seconds. 

In your prompt, try to specify clearly when the reference should be executed.

You can use timestamps like "in the second 00:03" or "in the second 5 of the shot," or describe when the action happens using logical connectors: while, then, after that, before.

Prompt Video 1:

 "Video1"= teleport appear VFX. 
"Video2"= teleport dissapear VFX

Do a japanese fast paced cut high stylized figh scene.

(0-2s)

"Image1" first frame. Characters look at each other, prepare for fight and dissapear doing a "teleport dissapear VFX" with smear lines in the style of "Video2"

(2s-5s): Camera starts with a wide shot of the environment, empty, and then character 1 suddenly appears doing a "teleport appear VFX" movement in the style of "Video1". He then he flights righ to the camera with his punch charged, typical sakuga figh shot where the camera shows his face extremely close to camera, and then focus in the punch

(5s-6s) Wide shot of character one approaching charater 2 with his punch . He throws the punch but character 2 dodges it dissapearing with a "teleport dissapear VFX" movemente, in the style of "Video1"

(6s-8s): shot in low angle showing character 1 first missing the punch and then character 2 appearing behind character one with a "teleport appear VFX" in the style of "Video1" and executing a kick with full force that imapcts in the head of character 2.

(8s-10s) wide shot of character one thrown to the air at high speed, with lot of smear frames, movment directly aproaching the camera

(10s-12s) wide shot, ccharacter 2 dissapears doing a "teleport dissapear VFX" movement in the style of "Video2" to go near the character thrown in the air

(12s-15s) character 2 appears next to character one with a "teleport appear VFX" movement in the style of "Video1" while character one is in the air at high speed and then performa an extremly violent punch, while the camera does an extreme push in to the punch

Prompt Video 2: 

"Image1" as first-frame composition and character placement reference.

"Video1" as special high-speed movement reference.

Create an 11-second anime action shot with two characters in the same environment. Keep character identity consistent throughout. Use the first reference for the opening composition. Use the second reference only for the high-speed movement behavior, afterimage trails, motion rhythm, and transformation logic.

0s-2s: Two characters stand facing each other and talk briefly.Match the framing and starting pose from "Image1". Stable shot, clear readability, calm before the attack.

2s-6s: Character 1 launches a special high-speed move. Use "Video1" as the movement reference. Character 1 moves at lightning speed, rapidly dashing back and forth across the screen. Create elongated afterimage streaks, intense motion blur, smear frames, and fast directional trails. The real body is almost impossible to track.T he movement should feel explosive, aggressive, and extremely fast.

6s-8s: Character 2 turns his head left and right, trying to follow the attack. He is tense and alert, scanning both sides of the screen. The afterimage streaks keep flashing around him at high speed.

8s-11s: Character 2 executes a decisive sword slash that intercepts one of the high-speed afterimage streaks. The strike cuts through the elongated moving mass effect and breaks the technique. At that moment, Character 1 is forced out of the special high-speed form from"Video1" .The afterimage collapses and reveals the real body of Character 1. Character 1 falls to the ground after being stopped mid-technique.

Visual priorities: anime action, extreme speed readability, strong silhouette separation, clean character consistency, dramatic timing, crisp sword impact, controlled chaos, cinematic motion clarity.