PROMPT RECORD图像记录
2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS1, $SYS2](可选;否则自动种子)// 阶段 1:如...
中文说明
2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS1, $SYS2](可选;否则自动种子)// 阶段 1:如果未给出运动/系统,则使用主体哈希进行采样。IF not provided: MOVES = random_choice(Poster_Movements, 2, seed=hash($SUBJECT)) SYS = random_choice(Graphic_Systems, 2, seed=hash($SUBJECT)+1) IDENTITY = NAME_FROM(MOVES, SYS) // 构建保留主体轮廓与空间结构的组合场 Φ。Φ = preserve_silhouette( edge_map($SUBJECT...
原始 Prompt
2x2 grid, 16:9, do this for 4 unusual luxury yachts that are real: INPUT: $ SUBJECT, [$MOVE1, $ MOVE2, $ SYS1, $ SYS2] (optional; else auto‑seed) // Phase 1: If movements/systems not given, sample with subject hash. IF not provided: MOVES = random_choice(Poster_Movements, 2, seed=hash($ SUBJECT)) SYS = random_choice(Graphic_Systems, 2, seed=hash($ SUBJECT)+1) IDENTITY = NAME_FROM(MOVES, SYS) // Build a compositional field Φ that preserves the subject's silhouette and spatial structure. Φ = preserve_silhouette( edge_map($ SUBJECT) ) // gradient of similarity to original F = ∇Φ // flow lines guide typographic grid Curl = ∇×Φ // rotation informs collage/tear edges Div = ∇·F // density maps to halftone/screenprint layers // Poster rendering (left half): // - Apply movement 1's colour palette and movement 2's texture/print logic. // - Graphic systems modulate the build: e.g., if SYS1 = "Torn Paper Collage", displace F with tear vectors; if SYS2 = "Risograph Halftone", apply stochastic dot patterns where |Div| > threshold. // - Typography placed along F streamlines, hierarchy derived from Div magnitude. // - Authentic ink effects: registration misalignment, paper grain, subtle yellowing. // - Silhouette constraint: the subject's outer contour must match $ SUBJECT within 92% IoU. / Render 8K, horizontal.