PROMPT RECORD图像记录
2x2 网格,16:9,为此为《列王纪》和另外 3 个无版权的公共领域故事做同样的处理:2x2 网格,为此为 4 个著名漫画场景做同样的处理:函数 Render_Voxel_Art ($ Su...
中文说明
2x2 网格,16:9,为此为《列王纪》和另外 3 个无版权的公共领域故事做同样的处理:2x2 网格,为此为 4 个著名漫画场景做同样的处理:函数 Render_Voxel_Art ($ Subject) 锚点:[体素 $ Subject] :: [体积像素 3D]::5 形态学:完全由微观 3D 立方体构成,严格的 3D 网格布局,阶梯状 8-bit 曲线转化为复杂的 3D 形态::4 材质物理:有光泽的陶瓷立方体,物理性积木,体素之间有细微间隙,触感组装::3 光照:光线追踪的全局光照,来自相邻彩色立方体的反弹光照,柔和的环境光遮蔽::2 渲染栈:MagicaVoxel 渲染,等距透视,路径追踪光照,超精细::1 负向提示:[平滑曲线,球体,写实,杂乱,2D 像素艺术,扁平,手绘]:: -1
原始 Prompt
2x2 grid, 16:9, do this for Shahnameh and 3 other non-copyrited public space stories: 2x2 grid, do this for 4 famous manga scenes: Function Render_Voxel_Art ($ Subject) Anchor:[Voxel $ Subject] :: [Volumetric Pixel 3D]::5 Morphology: Constructed entirely of microscopic 3D cubes, strict 3D grid layout, stepped 8-bit curves translating into complex 3D forms::4 Material Physics: Glossy ceramic cubes, physical building blocks, subtle gaps between voxels, tactile assembly::3 Illumination: Raytraced global illumination, bounce lighting from neighboring colored cubes, soft ambient occlusion::2 Render Stack: MagicaVoxel render, isometric perspective, path-traced lighting, hyper-detailed::1 Negative:[Smooth curves, spheres, realism, messy, 2D pixel art, flat, hand-drawn]:: -1