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PROMPT RECORD图像记录

使用ChatGPT Image 2制作分镜图像等,并通过Pollo的Seedance 2.0将其转化为视频。 制作好的5段视频在Premiere Pro中进行剪辑,并通过Pollo的Topaz...

GPT-Image-2 by2lGwfvhOkrAV2 Wed Jun 17 14:59:21 +0000 2026
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使用ChatGPT Image 2制作分镜图像等,并通过Pollo的Seedance 2.0将其转化为视频。 制作好的5段视频在Premiere Pro中进行剪辑,并通过Pollo的Topaz Enhance视频升频功能完成最终效果。提示词参考 Seedance 2.0 Prompt 参考图像用法: 将"サッカー1.png"作为强起始帧参考(@start)。保留构图、色彩氛围、灯光、主角外观、体育场氛围和场地视角。 将"絵コンテ画像1サッカー.png"作为黑色剪影分镜指引。将12格动作流程、构图、取景、距离和推进过程转化为全彩日本动漫视频。不要保留剪影风格。用参考表中的角色设计替换剪影。 将"エコロンキャラクターサッカー(19).png"作为主角设计参考。保持其正面、侧面、背面视图、脸部、帽子、翅膀、球衣、球鞋...

原始 Prompt

ChatGPT Image 2で絵コンテ画像などを制作し、PolloのSeedance 2.0で動画化しました。
制作した5本の動画をPremiere Proで編集し、PolloのTopaz Enhance動画アップスケール機能で仕上げています。プロンプト参考

Seedance 2.0 Prompt
Reference image usage:
Use “サッカー1.png” as the strong start-frame reference (@start). Preserve the composition, color atmosphere, lighting, protagonist appearance, stadium mood, and field-level perspective.
Use “絵コンテ画像1サッカー.png” as the black silhouette storyboard guide. Convert the 12-panel action flow, composition, framing, distance, and progression into a full-color Japanese anime video. Do not keep the silhouette style. Replace silhouettes with the character designs from the reference sheets.
Use “エコロンキャラクターサッカー(19).png” as the protagonist design reference. Keep her front, side, back view, face, cap, wings, uniform, shoes, and all details consistent.
Use “サッカー0キャラ(4).png” as defender 1 reference.
Use “サッカー1キャラ(4).png” as defender 2 reference.
Use “サッカー2キャラ(4).png” as defender 3 reference.
Use “サッカー3キャラ(4).png” as defender 4 reference.
Use “キーパー1(5).png” as the goalkeeper reference.
Use “サッカー2背景.png” as the stadium background and packed spectator stands reference. The stadium should feel full, bright, large-scale, and energetic.
Aspect ratio: 16:9. Duration: 15 seconds. Japanese full-color anime style. 24flm. High-end, animation-heavy anime soccer action. Cinematic, polished, dynamic, and visually exciting. Do not make it live-action or photorealistic.
Use high-quality linework, rich color design, dramatic lighting, detailed stadium backgrounds, dynamic camera work, impact frames, speed lines, grass debris, ball motion arcs, and motion blur.
The protagonist is the small, agile winged girl soccer player from “エコロンキャラクターサッカー(19).png”. She wears a green and orange soccer uniform, green cap, short brown hair, translucent green wings, and black-and-white shoes. Keep her face, body proportions, hairstyle, wings, outfit, and shoes strictly consistent throughout the video. Use the shoe design from the same reference image.
Defender 1 from “サッカー0キャラ(4).png” is the first 1-on-1 opponent, average build, facing her directly.
Defender 2 from “サッカー1キャラ(4).png” is slightly slimmer and speed-oriented, pressing quickly.
Defender 3 from “サッカー2キャラ(4).png” is tall and strong, using long reach to close the lane from the side.
Defender 4 from “サッカー3キャラ(4).png” is large and muscular, the final field defender, using a heavy step-in or powerful sliding tackle.
The goalkeeper from “キーパー1(5).png” is an older male keeper who reacts to the final shot and punches the ball away.
Environment:
A large soccer stadium at night. Strong floodlights, deep night sky, wide pitch, visible grass texture, distant goal, packed spectator stands, subtle humidity, and a cool blue nighttime atmosphere. Use strong white floodlights as key light and back light. Add rim light and highlights on the protagonist’s hair, wings, shoulders, legs, and the ball. The wings should look slightly translucent when lit. The ball and grass should have clear specular highlights. The spectator stands should remain packed like “サッカー2背景.png”.
Core direction:
A stylish, dominant soccer action sequence where the heroine fully controls the ball and beats defenders one by one with elegance and speed. Show only one defender clearly at a time. Avoid chaotic crowding. Keep the ball position, foot direction, breakthrough direction, and spacing between characters clear at all times.
Camera direction:
The camera mainly follows the ball, then slides toward the character when needed. Use low dolly tracking, lateral tracking, light orbiting, quick push-ins, short whip pans, diagonal compositions, overhead views, and low angles. At moments of explosive acceleration, let the camera feel slightly late catching up, but never lose readability. Avoid messy shake. Keep the action professionally choreographed.
Lens feeling:
24mm–28mm for wide stadium shots and solo runs. Around 35mm for tracking mid shots. 50mm–70mm for footwork, feints, and impact. Slightly longer lens feeling may be used for the most intense impact and goalkeeper punch save. If unclear, choose the most cinematic and readable option.
15-second sequence:
0.0–1.0 sec:
Start naturally from “サッカー1.png”. The heroine stands with the ball at her feet in the night stadium, facing defender 1. Wide cinematic introduction, triangle composition, gentle dolly-in. Establish tension, atmosphere, and packed night-match energy.
1.0–2.0 sec:
The heroine explodes forward. Low camera tracking close to the ball. Low-angle dolly shot. Her wings and hair trail backward, grass flies up, and the camera slightly lags behind her acceleration to emphasize speed.
2.0–3.0 sec:
Sharp body feint in front of defender 1. The camera slides from the ball to the upper body. Defender 1 loses balance, and the heroine pushes the ball the opposite way to beat him cleanly. Keep ball, feet, and both bodies readable.
3.0–4.0 sec:
She gets past defender 1, and defender 2 steps in from ahead. Use lateral tracking. Push defender 1 into the background and focus only on the heroine and defender 2.
4.0–5.0 sec:
Close-range footwork. Defender 2 presses fast. The heroine keeps the ball glued to her feet with tight touches. Use an inverted triangle composition and 50mm–70mm footwork emphasis. The camera may momentarily lag, then catch up.
5.0–6.0 sec:
She breaks past defender 2 and accelerates out. Use motion blur, grass spray, and speed lines. Low dolly tracking centered on the ball, then slide slightly toward her body.
6.0–7.0 sec:
Defender 3 closes the lane from the side with long reach. Mid-distance diagonal framing. The heroine lowers her posture and prepares to send the ball outward. A subtle orbital move is allowed.
7.0–8.0 sec:
She changes direction sharply and beats defender 3. Her body twists, wings arc beautifully, and the ball glides outward with a clear motion trail. Defender 3 stretches but cannot reach. A brief whip-like camera motion is allowed.
8.0–9.0 sec:
Defender 4 becomes the final field obstacle, coming in with a powerful sliding tackle or huge step-in. The heroine lightly lifts the ball and jumps over him. Emphasize the size contrast. Keep the airborne heroine, sliding defender, and floating ball clearly readable.
9.0–10.5 sec:
She beats all defenders and sprints alone toward goal. Long shot. The goalkeeper and goal appear in the distance. Use a 24mm–28mm wide-angle feeling, pitch perspective lines, grass speed lines, floodlights, and packed spectator stands to maximize scale and exhilaration.
10.5–12.0 sec:
One-on-one with the goalkeeper. The heroine places the ball in front, and the keeper lowers into a ready stance. Use low angle or mid-wide framing. Clearly show the heroine, ball, goalkeeper, and goal. Create a brief tense pause with subtle dolly-in.
12.0–13.5 sec:
Maximum impact moment. The heroine draws her leg far back and unleashes a powerful shot with full-body twist. Emphasize leg swing, wing spread, ball launch, exploding grass, and strong speed lines. The goalkeeper instantly reacts, diving sideways with his fist prepared. Keep both the shot and keeper reaction clear.
13.5–14.3 sec:
The goalkeeper releases a powerful aura and punches the shot away. Aura surrounds both fist and ball, creating a brief energy clash before contact. Show the fist-to-ball contact as a strong impact frame. Emphasize glove detail, shockwave, light burst, spray, and flying grass particles. The camera may feel slightly late, then quickly catch up.
14.3–15.0 sec:
The punched ball launches upward with impossible speed, far beyond normal soccer physics, using exaggerated sci-fi anime staging. Low-angle shot from inside the stadium as the ball streaks upward between floodlights, wrapped in flames, leaving a comet-like light tail. The heroine finishes her shooting follow-through and looks up with shock and frustration. The goalkeeper lands in front of the goal with the afterimage of the dramatic save. The camera follows the ball upward at ultra-high speed. The stadium shrinks below, the ball pierces the clouds, and the sky shifts from deep blue to black outer space. Add flame glow, plasma trails, and star-streak speed lines.
Important constraints:
No BGM. No singing. No subtitles. No captions. No speech bubbles. No on-screen text. No logos. No watermarks. Do not render readable jersey numbers, cap text, emblems, or readable symbols in the final video, even if they exist in the reference sheets. Use them only as design references, then remove them in the final animation. Do not include real brands or real team identities. Do not use the black silhouette style. Keep the entire video in full-color Japanese anime style.
If anything is unclear, prioritize the action flow from “絵コンテ画像1サッカー.png”, while preserving the atmosphere of “サッカー1.png”, the packed stadium atmosphere from “サッカー2背景.png”, and the consistency of all character references. Automatically optimize unclear parts for the most readable, powerful, and cinematic result.