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制作一张16:9电影化分镜表,用于一个15秒的高速武术训练场景。[TYPE]:高速动漫 师父与徒弟训练分镜 [FORMAT]:16:9水平分镜表 12格 干净清晰的分格 分格编号清晰可见 专业...

GPT-Image-2 gptproto Fri Jun 12 10:04:31 +0000 2026
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中文说明

制作一张16:9电影化分镜表,用于一个15秒的高速武术训练场景。[TYPE]:高速动漫 师父与徒弟训练分镜 [FORMAT]:16:9水平分镜表 12格 干净清晰的分格 分格编号清晰可见 专业动画预可视化布局 镜头备注显示在格内或格下 强动作可读性 动态镜头推进 [VISUAL STYLE]:粗犷动感动漫分镜 80年代冒险动漫能量 手绘铅笔墨水风格 作画(sakuga)动作规划 凌乱但受控的线条 强烈剪影 极简灰阶阴影 高速动作可读性 不是成品插图 必须有真正的动画分镜感觉 [ANNOTATION STYLE]:彩色标注 红色 = 镜头 / 焦段 / 构图 / 镜头运动 蓝色 = 武器运动 / 攻击弧线 / 速度方向 绿色 = 身体运动 / 跳跃 / 步法 / 闪避路径 橙色 = 冲击 / 擦伤 / 风压 紫色...

原始 Prompt

Create a 16:9 cinematic storyboard sheet for a 15-second high-speed martial arts training scene. [TYPE]: HIGH-SPEED ANIME MASTER VS STUDENT TRAINING STORYBOARD [FORMAT]: 16:9 horizontal storyboard sheet 12 panels clean readable panel separation panel numbers clearly visible professional animation previsualization layout camera notes visible inside or under panels strong action readability dynamic shot progression [VISUAL STYLE]: rough kinetic anime storyboard 80s adventure anime energy hand-drawn pencil and ink look sakuga action planning messy but controlled linework strong silhouettes minimal grayscale shading high-speed motion readability not a final illustration must feel like a real animation storyboard [ANNOTATION STYLE]: colorful annotations red = camera / lens / framing / camera movement blue = staff motion / attack arcs / speed direction green = body movement / jumps / footwork / dodge path orange = impact / near miss / wind pressure purple = timing / hold / speed ramp / pause notes Readable labels: WHIP PAN SNAP ZOOM TRACK SPEED RAMP IMPACT CUT MICRO PAUSE HOLD EFFORTLESS TOO CLOSE [CAMERA LANGUAGE]: student attacks = aggressive camera master evasions = calm camera Use: 14mm low-angle rush 18mm wide action 24mm tracking / orbit 35mm action clarity 50mm timing beats 70mm impact close-up Use: foreground staff passes foreground occlusion snap zooms whip pans orbit moves speed ramps motion-blurred staff crossing lens Master shots should stabilize after chaos. [SCENE]: Young student attacks with exaggerated staff techniques and reckless momentum. Master Jūran never blocks. He only avoids attacks with tiny efficient movements: head tilt torso exit half-step shoulder slip robe twist body lean small rotation Audience must clearly read EVERY evade. Final beat: tiny forehead flick launches student away. [SETTING]: mountain training ground cliff clearing stone floor pine trees wind simple background -------------------------------- SHOTLIST -------------------------------- 01 18mm WIDE ESTABLISHING Taro attack stance foreground. Jūran relaxed background. Camera: slow push-in. Mood: calm before chaos. -------------------------------- 02 14mm LOW-ANGLE RUSH Taro explosive forward attack. Camera: dolly-back + snap zoom. Staff passes lens. Strong motion arc. -------------------------------- 03 35mm SIDE WHIP-PAN EVADE Taro swing crosses frame. Jūran dodge MUST READ CLEARLY: tiny sidestep head shift torso exits attack line shoulder opens slightly Staff misses face by centimeters. Beard and robe move from wind. Orange near-miss burst. Timing: TOO CLOSE EFFORTLESS Goal: viewer instantly reads dodge. -------------------------------- 04 24mm TRACK INTO JUMP Foot plant. Dust burst. Launch upward. Camera: track low on foot then tilt up. -------------------------------- 05 18mm VERTICAL RUSH Airborne downward strike. Camera: tilt up with jump speed ramp at peak tilt down into attack. Long attack arc. -------------------------------- 06 24mm ORBITING AIRBORNE COMBO FASTEST PANEL. Taro remains airborne. Attack A: horizontal strike Jūran: tiny head tilt evade Attack B: reverse strike Jūran: shoulder slip Attack C: descending hit Jūran: half-step retreat Attack D: spinning sweep Jūran: robe twist + body lean Attack E: final thrust Jūran: small torso rotation Each dodge gets unique silhouette. Show: wind pressure cloth reaction beard motion near misses tiny dust shifts Camera: partial orbit around action. Timing: A B C D E SPEED RAMP Goal: viewer reads: MASTER DODGED FIVE ATTACKS -------------------------------- 07 35mm IMPACT LANDING Hard landing. Skid. Dust. Immediate recovery. Camera: impact cut. Small shake only on landing. -------------------------------- 08 14mm LOW-ANGLE FINAL CHARGE All-out final attack. Full body commitment. Smear pose. Camera: push-in on Taro reverse rush toward Jūran. -------------------------------- 09 50mm FINAL EVADE HOLD DO NOT GO DIRECTLY TO FINGER. Show final dodge first. Attack passes frame. Jūran already outside attack line. Tiny body rotation. Robe still moving. Only after evade: finger rises. Timing: MICRO PAUSE Goal: last dodge clearly readable. -------------------------------- 10 70mm EXTREME CLOSE-UP Forehead flick. Tiny motion. Huge force. Impact flash. One-frame hold before contact. -------------------------------- 11 18mm REACTION SHOT Taro launched backward. Comedic power. Snap zoom out. Dust burst. Speed lines. -------------------------------- 12 24mm FINAL AFTERMATH Taro crashed in distance. Jūran calm. Amused expression. Slow settle. Wind returns. Lesson complete. -------------------------------- [DIRECTORIAL NOTES]: Core of sequence: NOT attacks. EVASIONS. Every dodge must read instantly. Student = chaos. Master = effortless control. Fast camera around student. Calm composition around master. Airborne combo is centerpiece. Forehead flick must feel tiny but absurdly powerful. No logo. No watermark. No polished final render. Storyboard only.  Make the aspect ratio 4:3

seedance2.0 prompt:
Use storyboard @[image1] as the exact sequential visual keyframe reference for the video. Treat every panel as an independent cinematic shot and follow the storyboard timing, action and camera exactly. Do not display storyboard annotations, labels, arrows or panel numbers. Use @[image2] as the student reference and @[image3] as the master reference. Preserve identities, silhouettes, costumes and personality contrast. Create a 15-second high-speed anime martial arts training scene with rough cinematic sakuga energy and nostalgic 80s adventure anime feeling. No text. No watermark. No UI. No extra action beyond storyboard.