PROMPT RECORD图像记录
创建一张 16:9 的图像。 [项目卡片] 创建一个紧凑设计的刊头,不要用表格。 标题:BANYU STORM ROOFTOP SILAT 元信息行:季风雨夜的都市屋顶 / 风格化的武术力量展...
中文说明
创建一张 16:9 的图像。 [项目卡片] 创建一个紧凑设计的刊头,不要用表格。 标题:BANYU STORM ROOFTOP SILAT 元信息行:季风雨夜的都市屋顶 / 风格化的武术力量展现 / 紧凑的 15 秒爆裂剪辑 优先级:C1 的身份与本卡苏拉武术装束、harimau 低位武术语汇、雨转化为水刃的效果逻辑、屋顶地理布局(水塔位于画面右侧、城市天际线位于背景)、向圆顶爆裂的升级、最终的冰封刀刃定格 微简介:在 15 秒内,一名孤身 pesilat(武术家)在雨浸的屋顶上落入 harimau 形态,驾驭倾泻而下的雨水成为环绕飞旋的水刃,升级到一次旋身斩击,迸射出一整片圆顶状的刀刃,最终沉入冰封的定式。 [连续性头部] 序列 ID:BANYU-STORM-ROOFTOP-SILAT-16P 参考优先级:第...
原始 Prompt
Create a 16:9 image.
[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: BANYU STORM ROOFTOP SILAT
META LINE: urban rooftop in monsoon night / stylized martial-arts power-reveal / dense 15-second burst-cut edit
PRIORITY: C1 identity and pencak silat attire, harimau low-line silat vocabulary, rain-to-water-blade effect logic, rooftop geography with tanks screen right and skyline background, escalation into the dome burst, final frozen-blade hold
MICRO BRIEF: in 15 seconds a lone pesilat on a rain-soaked rooftop drops into a harimau form and commands the falling rain into orbiting water-blades, escalating to a spinning strike that fires a full dome of blades before settling into a frozen final stance.
[CONTINUITY HEADER]
SEQUENCE ID: BANYU-STORM-ROOFTOP-SILAT-16P
REFERENCE PRIORITY: First provided image controls C1 face, body, wardrobe, proportions, silhouette, hair, and attitude; second provided image controls environment anchors: rooftop floor, water tanks, city skyline, neon glow, and wet concrete surfaces. This storyboard controls staging, motion, geography, continuity, cut rhythm, and effect logic.
[SCENE PACKET]
PREMISE: a lone pesilat turns a monsoon downpour into her weapon, the falling rain answering her silat form as orbiting water-blades.
ENVIRONMENT LOCK: weathered water tanks and the shack stay screen right, city skyline and neon glow stay background-left, the rusty tank and scattered water cans stay mid-ground, wet tiled rooftop deck stays open in the foreground across all wide views; C1 performs on the open foreground tiles.
START -> END: C1 standing still at center in heavy rain -> C1 in a final low harimau stance with a frozen dome of water-blades orbiting her, skyline behind.
ACTION CHAIN: stand still in rain -> head lowers -> rain on hands -> drop to harimau -> rain slows near hand -> rain suspends around her -> first hand-trap -> blade snaps up -> sapuan sweep -> blades fire outward -> hold stance, water hangs -> single blade trembles -> tank water bursts -> gather water-dome -> spinning elbow burst -> settle, blades freeze
PROP / EFFECT STATE: no physical weapon; the only effect is rainwater reorganizing into translucent water-blades that form, orbit, and fire with C1's strikes; one water tank ruptures once to feed the dome; no fire, no sparks, no lightning, no structural damage, no blood; water returns to falling rain when released.
MUST READ: this IS a disciplined pencak silat power-reveal where falling water obeys her technique; it is NOT generic waterbending, slow tai-chi flow, or a dance number.
[CHARACTER SANITIZATION]
C1: young adult female, dark brown skin, cornrows pulled up with a long beaded braid to one side, lean athletic silhouette, sleeveless black patterned martial-arts top, knotted waist belt, wide black trousers, white forearm wraps, low predatory harimau posture and controlled attitude. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.
[IDENTITY CONSISTENCY]
Provided character reference controls C1 face, body, wardrobe, proportions, hair, and silhouette; storyboard controls staging only. Keep C1's sleeveless black embroidered top, knotted belt, white forearm wraps, and beaded braid, plus screen direction, consistent. Do not redesign, age-shift, lighten skin, beautify, merge, duplicate, add sleeves, or add a second character or physical weapon.
[STORYBOARD PURITY]
Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.
[MASTER SHOT RULE]
P01 shows full playable geography: water tanks screen right, parapet and city skyline background, practical light screen left, wet rooftop deck foreground, with the sequence traveling from center toward screen left and resolving back to center.
[EMOTIONAL ARC]
stillness -> inward focus -> ignition -> surge -> suspended awe -> renewed resolve -> explosive release -> settled command, shown through stance height, hand tension, eye-line, sash snap, wet-hair whip, blade height, water-ring spread, and final stillness.
[STYLE LOCKS]
STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified rooftop, water-tank, and skyline shapes, restrained single cyan accent only outside panel art, crisp cinematic hierarchy, no rendered panel lighting.
EFFECT LOCK: inside panels, water-blades and suspended rain are simple monochrome bright outlined shapes only; final video effect is translucent neon-lit water-blades and frozen rain droplets that orbit and fire outward catching cyan and magenta city glow.
ENVIRONMENT LOCK: water tanks stay screen right, city skyline stays background, practical light stays screen left, wet rooftop deck stays foreground across all wide views.
[SPATIAL CONTINUITY LOCK]
P01, P06, P10, P13, P16 share the same rooftop layout. C1 starts standing center (P01), drops and holds center-left (P06), strikes and fires from center-left (P10), gathers tank water moving toward screen right (P13), and settles back to center for the final stance (P16). Fixed anchors: water tanks stay screen right, skyline stays background, practical light stays screen left, wet deck stays foreground. Allowed changes are camera distance, C1 pose, and water-blade state. P16 is the same location with more distance, not a new establishing shot.
[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`.
ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`.
PANEL HEADERS: P01 / 24mm wide / rooftop establish -> P02 / 50mm medium / soaked stillness -> P03 / macro insert / rain on hands -> P04 / low 35mm / drop to harimau -> P05 / macro insert / rain slows -> P06 / 24mm wide / rain suspends -> P07 / low burst 35mm / first hand-trap -> P08 / macro insert / blade snaps up -> P09 / side 50mm / sapuan sweep -> P10 / 24mm wide / blades fire -> P11 / 85mm portrait / held breath -> P12 / macro insert / blade trembles -> P13 / 24mm wide / tank bursts -> P14 / low 35mm / gather dome -> P15 / low crash orbit / spinning elbow -> P16 / crane wide 24mm / frozen stance
CAMERA + LENS PLAN: P01 slow push-in -> P02 static hold -> P03 macro rack-focus -> P04 low tilt-down -> P05 macro snap -> P06 slow pull-back -> P07 fast low push -> P08 macro whip -> P09 side track -> P10 crash pull-wide -> P11 slow portrait drift -> P12 macro hold -> P13 wide whip-pan -> P14 low push-in -> P15 orbit crash -> P16 crane lift-back
ACTION PATH: P01 stands still center -> P02 head lowers, breath -> P03 rain strikes hands -> P04 drops to harimau -> P05 rain freezes near hand -> P06 rain suspends around her -> P07 fast hand-trap snaps -> P08 water-blade forms -> P09 sapuan sweep arcs blades -> P10 blades fire outward -> P11 holds stance, water hangs -> P12 single blade trembles -> P13 tank water bursts in -> P14 gathers water-dome -> P15 spinning elbow detonates dome -> P16 settles, blades freeze orbiting
RHYTHM TRACK: P01 RHY P01: hold / long block / held beat -> P02 RHY P02: hold / medium block / clean beat -> P03 RHY P03: slow reveal / short block / clean beat -> P04 RHY P04: build / medium block / match beat -> P05 RHY P05: slow reveal / short block / clean beat -> P06 RHY P06: build / medium block / held beat -> P07 RHY P07: burst / short block / smash beat -> P08 RHY P08: burst / short block / whip beat -> P09 RHY P09: burst / short block / smash beat -> P10 RHY P10: impact / medium block / smash beat -> P11 RHY P11: pause / long block / held beat -> P12 RHY P12: pause / short block / held beat -> P13 RHY P13: build / medium block / match beat -> P14 RHY P14: build / short block / smash beat -> P15 RHY P15: impact / medium block / smash beat -> P16 RHY P16: final hit / long block / held beat
ESCALATION MAP: P01 ESC P01: L1 calm / flat -> P02 ESC P02: L1 calm / rise -> P03 ESC P03: L2 tension / rise -> P04 ESC P04: L2 tension / rise -> P05 ESC P05: L3 rise / spike -> P06 ESC P06: L3 rise / rise -> P07 ESC P07: L4 surge / spike -> P08 ESC P08: L4 surge / spike -> P09 ESC P09: L4 surge / rise -> P10 ESC P10: L5 peak / spike -> P11 ESC P11: L2 tension / drop -> P12 ESC P12: L3 rise / rise -> P13 ESC P13: L4 surge / rise -> P14 ESC P14: L4 surge / spike -> P15 ESC P15: L5 peak / spike -> P16 ESC P16: L3 rise / release
STATE TRACK: P01 rain falling, C1 center -> P02 rain heavy, C1 still -> P03 droplets on hands -> P04 C1 low harimau -> P05 first droplets freeze -> P06 ring of rain suspended -> P07 one blade formed -> P08 blade elongates -> P09 fan of blades arcing -> P10 blades launched outward -> P11 blades hover, slow orbit -> P12 lone blade quivering -> P13 tank ruptures, water streams in -> P14 dome of blades assembling -> P15 dome detonates outward -> P16 blades frozen mid-orbit around C1
STYLE TRACK: P01 wide negative space, soft rain hatch -> P02 close grain, water streaks -> P03 macro droplet sparkle -> P04 low predatory line weight -> P05 single bright droplet accent -> P06 suspended-rain dot field -> P07 hard motion smear -> P08 bright blade outline -> P09 sweeping arc lines -> P10 radial burst lines -> P11 calm held silhouette -> P12 single trembling accent -> P13 vertical water-burst streaks -> P14 converging dome lines -> P15 full radial detonation -> P16 frozen orbit halo, cyan accent
[SEQUENCE]
Grid: 16 panels in a compact 4x4 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip carries the open-calm into a burst-cluster spike, a mid-sequence suspended-breath drop, and a rebuild to the dome-detonation peak before releasing on the frozen final stance.