PROMPT RECORD图像记录
创建一张16:9比例的图片 [项目卡] 创建一个设计紧凑的报头,而非表格 标题:反噬的收件箱 元信息行:2D数字办公恐怖喜剧 / 周一邮件恐慌 / 通知怪物 / 15秒桌面噩梦 优先级排序:疲...
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创建一张16:9比例的图片 [项目卡] 创建一个设计紧凑的报头,而非表格 标题:反噬的收件箱 元信息行:2D数字办公恐怖喜剧 / 周一邮件恐慌 / 通知怪物 / 15秒桌面噩梦 优先级排序:疲惫的上班族,周一打开笔记本电脑,收件箱起初风平浪静,未读计数器开始疯涨,弹窗爆炸,日历提醒疯狂弹出,光标不堪重负,收件箱变成巨大的数字压力团,合上笔记本电脑,一条 tiny 通知溜了出来 简介:分18格的故事板,讲述一名疲惫的上班族在周一早晨打开笔记本电脑后,收件箱变异成了由邮件、提醒、弹窗、计数器和窗口组成的活的数字怪物 [连续性说明头] 序列ID:INBOX-BIT-BACK-18 参考优先级:本故事板统一控制以下内容:C1疲惫上班族的身份、桌面/笔记本电脑环境、收件箱界面升级过程、未读计数节奏、数字怪物行为、屏幕内容...
原始 Prompt
Create a 16:9 image.
[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: THE INBOX THAT BIT BACK
META LINE: 2D digital office horror-comedy / Monday email panic / notification monster / 15-second desktop nightmare
PRIORITY: tired worker, Monday laptop open, inbox starts calm, unread counter multiplies, pop-ups explode, calendar alerts attack, cursor overwhelmed, inbox becomes giant digital pressure-mass, laptop closes, tiny notification escapes
MICRO BRIEF: Eighteen-panel storyboard of a tired worker opening their laptop on Monday morning as their inbox mutates into a living digital monster made of emails, alerts, pop-ups, counters, and windows.
[CONTINUITY HEADER]
SEQUENCE ID: INBOX-BIT-BACK-18
REFERENCE PRIORITY: This storyboard controls C1 tired worker identity, desktop/laptop environment, inbox-interface escalation, unread-counter rhythm, digital monster behavior, screen-to-desk spillover, visual clarity, final tiny-notification gag, and horror-comedy tone.
[SCENE PACKET]
PREMISE: Monday morning. A tired worker sits at a desk with coffee, keyboard, laptop, and the grey emotional weight of the workweek. They open the laptop. The inbox is calm for one impossible second. Then the unread counter begins multiplying: 0, then dozens, then hundreds, then 999+. Notification sounds visually stack as little graphic bursts. Email windows pop open faster than the cursor can close them. Calendar invites, reply-all threads, reminders, meeting blocks, and red badges swarm the screen. The inbox icon swells into a giant pulsing digital mass made from windows, counters, icons, alerts, and message cards. Emails flood out of the screen into the desk world like an attack. C1 tries to click, close, drag, and escape, but the system overwhelms them. Finally, C1 slowly closes the laptop. Silence. Then one tiny notification crawls out from underneath the closed laptop, proving Monday is not over.
LOCATION:
Office desk on Monday morning, transitioning into stylized desktop surrealism.
Real desk layer: laptop, keyboard, coffee cup, mouse, sticky notes, desk lamp, office chair, muted cubicle background, tired morning light.
Digital layer: email inbox interface, unread counter badges, pop-up windows, notification icons, calendar blocks, cursor, progress bars, loading spinners, message cards, alert bubbles.
World logic: the horror is digital pressure made physical. The inbox is not a biological monster and not a creature with teeth. It is an overwhelming interface becoming too large, too fast, and too aggressive.
START -> END:
C1 opens laptop on Monday morning -> inbox begins calm -> unread counter multiplies rapidly -> screen fills with pop-ups and alerts -> inbox mass spills into desk space -> C1 closes laptop -> one tiny notification escapes from underneath.
ACTION CHAIN:
Monday desk -> laptop opens -> calm inbox -> unread counter appears -> counter jumps upward -> pop-ups burst -> cursor clicks desperately -> calendar blocks stack -> inbox icon swells -> email cards flood screen -> alerts spill onto desk -> worker fights to close windows -> screen chaos peaks -> worker overwhelmed -> laptop closes -> silence -> tiny notification slides out -> final gag.
PROP / EFFECT STATE:
C1 is a tired office worker, drained and unprepared, not a slapstick clown. Their reactions are sharp, stressed, and relatable.
C2 inbox monster is made only from digital interface elements: unread badges, email cards, pop-up windows, alert icons, calendar blocks, notification counters, loading wheels, cursor trails, and UI panels. No teeth, no claws, no gore, no organic horror anatomy.
Unread counter escalation should be visual and readable as graphic badges, but do not rely on long readable email copy. The only readable numbers should be simple escalation badges such as 0, 47, 213, 999+.
Final tiny notification is the punchline: a small red or bright alert badge crawling/sliding out from under the closed laptop like a surviving bug.
MUST READ:
The film should feel like Monday inbox panic made literal. Keep it clean, graphic, fast, and readable. The menace comes from quantity, speed, pressure, and interface overload — not from generic horror imagery.
[CHARACTER SANITIZATION]
C1: tired office worker, adult, simple stylized 2D cartoon design, messy Monday hair, tired eyes, office shirt or sweater, slouched posture, coffee nearby, drained expression, increasingly stressed but not goofy. Keep C1 readable and consistent.
C2: inbox digital monster, starts as normal inbox icon/interface, then grows into a pulsing mass of overlapping email windows, notification badges, calendar alerts, red counters, message cards, pop-ups, and cursor errors. No face, no teeth, no animal body, no demonic design.
C3: desktop props — laptop, mouse, coffee cup, keyboard, sticky notes, desk lamp, office background, all stylized clean and graphic.
P1: tiny final notification, small red unread badge or alert bubble, crawls/slides from under the laptop after it closes.
[IDENTITY CONSISTENCY]
Keep C1’s tired worker design, outfit, hair, posture, and desk setup consistent across every panel. Keep C2 as a digital interface-based monster, never a biological creature. Keep the laptop and desk geography clear: screen facing C1, keyboard below, coffee cup to one side, mouse/cursor logic connected to the screen. Preserve face, identity, skin tone, body shape, hair, outfit, and proportions exactly across every panel. No identity drift. No redesign.
[STORYBOARD PURITY]
Create a clean professional storyboard sheet with 18 panels arranged in a compact 3x6 grid. Full-color 2D digital cartoon / office horror-comedy panel artwork. Put panel numbers, beat names, and lens tags in a clean header strip outside each panel image. No long readable email text, no paragraphs, no brand logos, no real email-client logos, no watermarks, no speech bubbles, no captions inside panels, no arrows inside the artwork, no technical overlays. Keep the chaos visually organized. Each panel must have one clear escalation beat.
[MASTER SHOT RULE]
P01 must clearly establish Monday morning desk exhaustion. P03 must show the inbox calm before the attack. P05-P08 must clearly show unread counters and pop-ups multiplying. P10-P13 must show the inbox becoming a digital monster and spilling into the desk world. P16 must clearly show the laptop closing and silence. P18 must clearly show the tiny notification crawling out from underneath the closed laptop.
[EMOTIONAL ARC]
Monday dread -> false calm -> first notification -> multiplying pressure -> interface overload -> digital attack -> desperate control attempt -> total overwhelm -> forced shutdown -> silence -> one tiny surviving notification -> punchline dread.
[STYLE LOCKS]
STYLE LOCK: 2D digital cartoon / office horror-comedy / stylized desktop surrealism, clean vector-like shapes, graphic color blocks, exaggerated UI motion, sharp timing, bold silhouettes, expressive simple character animation, crisp screen glow, high-contrast notification colors, controlled visual clutter, modern cartoon polish.
HORROR-COMEDY LOCK: stressful and funny, not genuinely scary. No gore, no monsters with teeth, no demonic imagery. The horror is email volume and work pressure.
DIGITAL LOCK: menace comes from UI elements multiplying: unread badges, pop-ups, alert bubbles, calendar blocks, email cards, message windows, cursor trails, loading icons, red counters, notification stacks.
RHYTHM LOCK: faster and punchier than quiet object comedy. Use quick escalation, repeated pop-open beats, visual rhythm, screen impacts, and final dead stop when the laptop closes.
CLARITY LOCK: do not rely on readable email copy. Use simple iconography, counters, shapes, and interface motion. The viewer must understand the inbox attack visually.
ENDING LOCK: laptop close creates one clean silent pause, then the tiny escaped notification delivers the final gag.
[SPATIAL CONTINUITY LOCK]
P01-P04 stay in the real desk/laptop world.
P05-P09 focus inside the laptop screen and interface escalation.
P10-P13 break the boundary as digital email chaos spills from screen into desk space.
P14-P16 return to C1 physically closing the laptop to stop the attack.
P17-P18 hold on the closed laptop and final tiny notification gag.
The laptop must remain the source of the attack throughout. The final notification must emerge from underneath the closed laptop, not from another device.
[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use clean shot chips, thin lines, small rhythm blocks, and short labels only. No readable email copy, no long text blocks, no explanatory graphics.
PANEL HEADERS:
P01 / 35mm wide / Monday desk
P02 / 85mm close / Tired worker
P03 / 50mm screen / Inbox calm
P04 / macro badge / Zero unread
P05 / 70mm screen / Counter jumps
P06 / 50mm burst / Pop-ups open
P07 / macro cursor / Click frenzy
P08 / 35mm screen / Calendar swarm
P09 / 24mm digital / Window flood
P10 / 50mm monster / Inbox swells
P11 / 35mm spill / Emails escape
P12 / 85mm worker / Overwhelmed
P13 / 24mm chaos / Desk attack
P14 / 70mm hands / Forced close
P15 / macro hinge / Laptop shuts
P16 / 50mm still / Silence
P17 / low 85mm / Tiny movement
P18 / macro gag / One notification
CAMERA + LENS PLAN:
P01 wide office-desk shot: Monday morning, C1 sits at laptop with coffee, muted desk clutter, drained atmosphere.
P02 close-up on C1’s tired face, heavy eyes, unprepared for the day.
P03 screen-facing shot of a clean calm inbox interface, almost suspiciously quiet.
P04 macro shot of unread badge at 0 on the inbox icon.
P05 screen shot as the unread counter jumps rapidly through simple visual badges: 47, 213, 999+.
P06 graphic burst shot of multiple pop-up windows opening at once.
P07 macro cursor shot as the cursor frantically tries to close windows but multiplies trails.
P08 screen shot of calendar invites and meeting blocks stacking over the inbox.
P09 wide digital desktop shot as email windows flood the screen in organized chaos.
P10 hero shot of the inbox icon swelling into a giant pulsing digital mass made of alerts and windows.
P11 desk-boundary shot as email cards and notification badges spill out of the screen into the physical desk space.
P12 close-up on C1 overwhelmed, reflected in the glowing screen chaos.
P13 wide desk chaos shot: pop-ups, counters, alert bubbles, and message windows surround keyboard, coffee, and hands.
P14 tight shot of C1’s hands pushing the laptop closed against the digital flood.
P15 macro hinge shot as the laptop shuts and the screen glow disappears.
P16 still shot of the closed laptop on the desk, sudden silence and empty air.
P17 low close shot under the laptop edge: one tiny red notification badge begins to move.
P18 macro final gag: one tiny notification crawls/slides out from underneath the closed laptop.
ACTION PATH:
P01 C1 sits at desk on Monday morning.
P02 C1 looks exhausted before opening the inbox.
P03 Laptop shows a calm inbox.
P04 Unread counter reads 0.
P05 Counter rapidly multiplies to 47, 213, 999+.
P06 Pop-up email windows burst open.
P07 Cursor tries to close them but cannot keep up.
P08 Calendar invites and alerts stack over the screen.
P09 Email windows flood the desktop.
P10 Inbox icon swells into a giant digital pressure-mass.
P11 Emails and notifications spill out of the screen.
P12 C1 becomes overwhelmed.
P13 Desk world is attacked by digital windows and badges.
P14 C1 forces the laptop closed.
P15 Laptop shuts.
P16 Silence returns.
P17 One tiny notification moves beneath the laptop.
P18 Tiny notification crawls out. It is not over.
RHYTHM TRACK:
P01 setup / Monday dread / tired beat
P02 close / drained worker / held beat
P03 calm / false peace / clean beat
P04 zero / suspicious stillness / tiny beat
P05 jump / unread surge / rapid beat
P06 burst / pop-ups / smash beat
P07 click / cursor panic / staccato beat
P08 swarm / calendar alerts / stacking beat
P09 flood / screen overload / driving beat
P10 mutate / inbox mass / impact beat
P11 spill / screen breach / surge beat
P12 overwhelm / worker stress / held beat
P13 attack / desk chaos / peak beat
P14 close / desperate control / force beat
P15 shut / hard stop / cut beat
P16 silence / empty pause / long beat
P17 crawl / tiny return / sneaky beat
P18 gag / notification survives / final sting
ESCALATION MAP:
P01 L1 dread / flat
P02 L1 fatigue / hold
P03 L1 calm / false drop
P04 L1 zero / suspended
P05 L3 counter surge / spike
P06 L4 pop-up burst / rise
P07 L4 cursor panic / sustained
P08 L4 calendar swarm / rise
P09 L5 window flood / surge
P10 L5 inbox monster / spike
P11 L5 screen spill / escalation
P12 L4 overwhelm / hold
P13 L5 desk attack / peak
P14 L4 forced close / drop
P15 L2 shutdown / cut
P16 L1 silence / flat
P17 L2 tiny threat / rise
P18 L3 punchline / sting
STATE TRACK:
P01 Monday desk
P02 worker tired
P03 inbox calm
P04 zero unread
P05 counter multiplies
P06 pop-ups open
P07 cursor overwhelmed
P08 calendar swarm
P09 window flood
P10 inbox swells
P11 emails escape
P12 worker overwhelmed
P13 desk attack
P14 forced close
P15 laptop shuts
P16 silence
P17 tiny movement
P18 notification returns
STYLE TRACK:
P01 office cartoon dread
P02 relatable fatigue
P03 clean interface
P04 false calm
P05 counter rhythm
P06 pop-up violence
P07 cursor panic
P08 calendar pressure
P09 digital flood
P10 UI monster
P11 desktop breach
P12 Monday overwhelm
P13 controlled chaos
P14 survival close
P15 hard cut
P16 dead silence
P17 tiny menace
P18 final gag
[NEGATIVE / AVOID]
Do not make it generic horror.
Do not give the inbox monster teeth, claws, gore, blood, demonic eyes, or organic anatomy.
Do not rely on readable email copy.
Do not use real email logos, software logos, company logos, or branded interfaces.
Do not make the chaos visually unreadable.
Do not overfill every panel with tiny text.
Do not make the worker a slapstick clown.
Do not make the monster too realistic or grotesque.
Do not lose the final tiny-notification gag.
Do not add speech bubbles, captions inside panels, watermarks, UI overlays, or arrows.
Do not make the final laptop close solve everything completely.
[SEQUENCE]
Grid: 18 panels in a compact 3x6 cinematic storyboard sheet. The sequence must read as one fast office horror-comedy: a tired worker opens a calm Monday inbox, unread counters multiply, pop-ups and calendar alerts overwhelm the screen, the inbox becomes a digital monster made of notifications and windows, emails spill into the desk world, the worker slams the laptop closed, silence returns, and one tiny notification crawls out from underneath. Clean 2D digital cartoon style, stylized desktop surrealism, sharp rhythmic escalation, relatable Monday panic, and a final tiny gag.
Seedance 2.0 Prompt:
Use as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic workplace-comedy sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, Monday office geography, laptop position, inbox escalation, notification movement, worker performance, desk clutter, shutdown timing, and final punchline shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork.
REFERENCE PRIORITY: controls C1 worker identity, Monday morning office setting, laptop and email-interface behavior, unread-count escalation, pop-up flood logic, alert escape gag, shutdown beat, temporary silence, final surviving notification, and panel purity.
TITLE: THE INBOX THAT FOUGHT BACK
FORMAT: 15-second animated workplace-collapse comedy. Monday office anxiety treated like a disaster movie. No spoken dialogue.
C1 CHARACTER:
C1 is a tired young office worker in a blue office shirt and loosened tie, messy dark hair, heavy eyes, slouched posture, and deep Monday exhaustion. Keep the same identity throughout. He begins drained and barely functional, becomes overwhelmed by the inbox attack, then briefly finds peace after shutting the laptop. Do not make him clownish; play the performance with sincere office panic.
HERO THREAT:
The inbox is the antagonist. It begins calm, then grows into an unstoppable flood of unread badges, email windows, calendar alerts, pop-ups, notification icons, and flying envelope graphics. These alerts behave like pressure, not living creatures. They should not have faces or personalities. They are visualized as digital workload escaping into the physical office space.
ENVIRONMENT:
Modern Monday morning office. Desk with laptop, coffee mug, sticky notes, papers, pens, keyboard, mouse, folders, muted blue-grey office lighting, cubicles and monitors in the background, fluorescent ceiling lights, tired corporate atmosphere. The laptop screen is the center of the attack. Keep screen text abstract and unreadable; use icons, badges, blocks, windows, and notification shapes rather than legible emails.
EMOTIONAL GUIDANCE:
Valence: exhausted calm → tiny alert → pressure spike → total digital flood → desperate defense → shutdown relief → final ominous reminder.
Arousal: slow Monday fatigue, sudden notification jump, rapid escalation, chaotic inbox storm, peak overwhelm, decisive shutdown, quiet release, tiny final sting.
The joke is that a normal inbox feels like a physical natural disaster on Monday morning.
VISUAL STYLE:
Stylized cinematic 2D animation with office-disaster comedy energy. Clean readable character acting, expressive but grounded facial performance, cool office palette, red notification badges as danger accents, sharp laptop glow, layered pop-up windows, paper and email icon motion, strong screen reflections, shallow depth of field on close-ups, controlled chaos. The sequence should feel like a workday apocalypse, not random cartoon noise.
AUDIO:
No dialogue. Use office-comedy disaster sound design: fluorescent hum, laptop fan, soft keyboard clicks, email ping, notification dings multiplying, calendar alert chimes, mouse clicks failing, paper flutter, digital whooshes, rising inbox pressure, worker breathing, desk clutter rattling, laptop slam, sudden silence, then one tiny final notification ping. Music, if used, should be playful tense office-thriller percussion: low at first, accelerating through the inbox flood, cutting out instantly on the shutdown, then a small ominous sting on the final unread badge.
PANEL BEATS:
P01: Monday Morning; wide shot. C1 sits at his desk on Monday morning, exhausted and slumped beside his laptop, coffee mug, sticky notes, and messy papers.
P02: Laptop Opens; medium shot. C1 opens the laptop with dead-eyed resignation. The office is quiet and still.
P03: Inbox Calm; MCU. The inbox interface appears calm and almost empty. The unread counter sits at zero. False peace.
P04: Unread Appears; close-up. One red unread notification appears on the email icon. Small, clean, dangerous.
P05: Count Starts Jumping; close-up. The unread number suddenly jumps upward fast, turning from one into dozens. Pressure begins.
P06: Pop-Ups Begin; medium shot. Multiple email pop-ups and alert boxes begin stacking over the laptop screen.
P07: Cursor Can’t Keep Up; medium shot. C1 moves the cursor desperately, trying to close alerts, but the notifications multiply faster than he can react.
P08: Calendar Attack; medium shot. Calendar windows and reminder boxes flood the screen, blocking the inbox and spreading pressure across the interface.
P09: Counter Explodes; close-up. The unread counter hits 999+ in a giant red badge. This is the point of no return.
P10: Inbox Swells; medium shot. The laptop screen becomes packed with email windows and envelope graphics, swelling outward like pressure behind glass.
P11: Email Flood; wide shot. Emails and paper-like message cards burst from the laptop into the room, covering the desk and surrounding C1.
P12: Alerts Escape Screen; medium shot. Red alert icons and notification badges float into the physical office space around C1. Digital panic becomes real.
P13: Desperate Defense; medium shot. C1 pushes at the screen and windows, trying to hold back or close the flood of messages.
P14: Overwhelmed; MCU. C1 clutches his head, sweating and wide-eyed, completely buried by Monday inbox overload.
P15: One Last Try; medium shot. C1 gathers himself and reaches decisively for the laptop lid, determined to end the attack.
P16: Shut It Down; close-up. His hand slams the laptop shut. The motion is clean and final.
P17: Temporary Silence; wide shot. The office becomes calm. C1 leans back in relief, eyes closed, surrounded by quiet desk clutter. For one moment, peace returns.
P18: Not Over Yet; close-up. On the closed laptop or near the desk edge, one tiny red unread badge remains: “1.” The inbox survived.
KEY INSTRUCTIONS:
* Keep C1’s identity consistent throughout.
* Keep the laptop and desk geography consistent.
* Do not rely on readable email text; use abstract windows, icons, badges, and interface shapes.
* The unread counter escalation must read clearly.
* The alert flood must feel like workload pressure escaping into the room.
* Do not make the notifications into living characters.
* Do not make the worker slapstick or clownish.
* Protect the shutdown as the main release beat.
* Protect the final “one remaining notification” as the punchline.
* Keep the sequence fast but readable.
* Do not show panel boxes, labels, numbers, captions, storyboard borders, or camera notes.