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PROMPT RECORD图像记录
创建一张 16:9 的图片。 [项目卡] 创建一个紧凑的设计刊头,不是表格。 标题:FOREST SABER POI RITUAL(森林光剑 POI 仪式) 元信息行:夜间 / 科幻流艺术表演...
中文说明
创建一张 16:9 的图片。 [项目卡] 创建一个紧凑的设计刊头,不是表格。 标题:FOREST SABER POI RITUAL(森林光剑 POI 仪式) 元信息行:夜间 / 科幻流艺术表演 / 密集 15 秒爆切剪辑 优先级:单光剑 POI 编舞、真实微切爆发、可读的湖面能量回报 微型简报:C1 将一把孤独的能量光剑变成火焰 POI 风格的灯光表演,把一整段仪式舞蹈压缩进一段快速的 15 秒森林序列中。 [连续性标头] 序列 ID:FOREST-SABER-POI-RITUAL-20P 参考优先级:第一张提供的图像控制 C1 的面部、身体、服饰、比例、轮廓、发型和气质;第二张提供的图像控制夜间森林基底、搁浅的白色飞行器、树干、水边、实用灯光和反射表面。本故事板控制舞台调度、运动、地理、连续性、剪辑节奏和效果...
原始 Prompt
Create a 16:9 image.
[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: FOREST SABER POI RITUAL
META LINE: nocturnal / sci-fi flow-art performance / dense 15-second burst-cut edit
PRIORITY: single-saber poi choreography, real micro-cut bursts, readable lake-energy payoff
MICRO BRIEF: C1 turns a lone energy saber into a fire-poi style light performance, compressing a full ritual dance into a fast 15-second forest sequence.
[CONTINUITY HEADER]
SEQUENCE ID: FOREST-SABER-POI-RITUAL-20P
REFERENCE PRIORITY: First provided image controls C1 face, body, wardrobe, proportions, silhouette, hair, and attitude; second provided image controls night forest base, grounded white craft, trunks, water edge, practical lights, and reflective surfaces. This storyboard controls staging, motion, geography, continuity, cut rhythm, and effect logic.
[SCENE PACKET]
PREMISE: C1 performs a single-saber flow-art ritual like fire poi, mixing Jedi-inspired forms, street-dance footwork, and martial precision until the clearing becomes a light show.
LOCATION: Deep night forest clearing, tall trunks, grounded white rescue craft screen right, rear ramp and cases behind, shallow lake foreground, wet shore at center-left, warm work lights, dark foliage side walls, open practice lane leading to the waterline.
START -> END: C1 stands calm in the practice lane with saber lowered -> after two burst-cut movement phrases, she jumps to the shore, plants the saber at the waterline, and pale energy rings spread across the lake.
ACTION CHAIN: ignition ritual -> micro-cut wrist/boot/blade burst -> figure-eight weave -> butterfly spin -> behind-back orbit -> body-wrap illusion -> blade pass near face -> water-reflection burst -> suspended breath -> leap -> shore stab -> lake-current release.
PROP / EFFECT STATE: One pale white energy saber only; saber stays in C1 hand until final stab; trails behave like long-exposure poi ribbons around her body, then flatten into clean energy rings across the lake; no sparks, no explosion, no damage.
MUST READ: This is not a combat drill; it is a single-saber poi performance where every cut reveals another fragment of one continuous light-dance phrase.
[CHARACTER SANITIZATION]
C1: young adult woman, short tousled blonde hair, compact athletic silhouette, cropped white poncho-like mantle over wrapped top, beige hanging sash, dark loose cropped trousers, boots, fingerless gloves, belt gear, single pale energy saber, flow-artist posture, sharp footwork, controlled fierce focus.
Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.
[IDENTITY CONSISTENCY]
Provided character reference controls C1 face, body, wardrobe, proportions, hair, and silhouette; storyboard controls staging only. Keep C1's white mantle, beige sash, dark pants, boots, gloves, belt, single saber, and screen direction consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add a second saber.
[STORYBOARD PURITY]
Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.
[MASTER SHOT RULE]
P01 shows full playable geography: C1 center-left practice lane, lake foreground, craft screen right, ramp/cases behind, tall trunks background, foliage side edges, and stable travel direction from lane to waterline.
[EMOTIONAL ARC]
Still focus -> ignition charge -> playful flow control -> fragmented micro-cut intensity -> breath-held precision -> airborne decision -> waterline impact -> quiet awe, shown through stance, hand tension, blade proximity, footwork, cloak lift, and final stillness.
[STYLE LOCKS]
STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified forest/craft/water shapes, restrained amber and pale-blue accent only outside panel art, crisp cinematic hierarchy, no rendered panel lighting.
EFFECT LOCK: inside panels, saber trails and lake ripples are simple monochrome bright shapes only; final video effect is pale white saber bloom, long-exposure ribbon trails, tight poi loops, blade-through-lens flashes, water reflections, and flat expanding lake-energy rings.
ENVIRONMENT LOCK: tall vertical trunks, grounded white craft screen right, rear ramp, cases, shallow lake foreground, wet shore center-left, dense foliage pockets, warm practical work lights; preserve the same clearing and craft layout across all wide views.
[SPATIAL CONTINUITY LOCK]
P01, P09, P14, P17, P18, P19, and P20 share the same clearing layout. C1 starts in the center-left practice lane, travels toward the foreground waterline by P17, plants the saber at the wet shore in P19, and remains there as P20 pulls wide. Craft stays screen right, water foreground, trunks vertical background, cases/ramp behind. Allowed changes are camera distance, C1 pose, saber angle, cloak motion, trail density, reflection state, and lake-current spread. P20 is the same location with more distance, not a new establishing shot.
[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`.
ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`.
PANEL HEADERS: P01 / 24mm wide / Ritual master -> P02 / 50mm profile / Saber ignite -> P03 / low 35mm / First weave -> P04 / macro insert / Wrist snap -> P05 / low 24mm / Boot skid -> P06 / 35mm crash / Blade pass -> P07 / 85mm tight / Eye flash -> P08 / 35mm whip / Cloak whip -> P09 / 24mm wide / Burst resolves -> P10 / overhead 24mm / Butterfly spin -> P11 / 35mm side / Behind-back orbit -> P12 / macro insert / Hilt isolation -> P13 / 50mm reflection / Water trail -> P14 / 24mm orbit / Body-wrap halo -> P15 / 85mm portrait / Breath hold -> P16 / 35mm burst / Face pass -> P17 / 35mm whip / Lake leap -> P18 / low 24mm / Airborne descent -> P19 / low 24mm / Shore stab -> P20 / crane wide / Lake current
CAMERA + LENS PLAN: P01 wide hold -> P02 profile push -> P03 low side build -> P04 macro cut -> P05 low burst -> P06 crash lens pass -> P07 tight burst -> P08 whip cut -> P09 wide resolve -> P10 overhead hold -> P11 side track -> P12 macro isolation -> P13 reflection insert -> P14 orbit hold -> P15 portrait pause -> P16 burst close -> P17 whip to waterline -> P18 low rising catch -> P19 low impact -> P20 crane final hold
ACTION PATH: P01 C1 centered, saber low -> P02 saber ignites -> P03 figure-eight weave starts -> P04 wrist rolls hilt -> P05 boot skids wet ground -> P06 blade passes inches from lens -> P07 eye catches white flash -> P08 cloak snaps through trail -> P09 burst resolves into full body -> P10 butterfly spin above shoulders -> P11 behind-back orbit -> P12 one-handed isolation -> P13 trail reflects in water -> P14 body-wrap halo around torso -> P15 breath freeze -> P16 blade passes near face -> P17 leap toward lake -> P18 airborne descent, saber point down -> P19 saber plants at shore -> P20 energy rings spread across lake
RHYTHM TRACK: P01 RHY P01: hold / long block / held beat -> P02 RHY P02: slow reveal / medium block / clean beat -> P03 RHY P03: build / medium block / match beat -> P04 RHY P04: burst / short block / smash beat -> P05 RHY P05: burst / short block / whip beat -> P06 RHY P06: burst / short block / smash beat -> P07 RHY P07: burst / short block / clean beat -> P08 RHY P08: burst / short block / whip beat -> P09 RHY P09: impact / medium block / held beat -> P10 RHY P10: build / medium block / match beat -> P11 RHY P11: build / medium block / clean beat -> P12 RHY P12: burst / short block / clean beat -> P13 RHY P13: pause / medium block / held beat -> P14 RHY P14: impact / medium block / match beat -> P15 RHY P15: pause / medium block / clean beat -> P16 RHY P16: burst / short block / smash beat -> P17 RHY P17: burst / short block / whip beat -> P18 RHY P18: build / short block / held beat -> P19 RHY P19: impact / medium block / smash beat -> P20 RHY P20: final hit / long block / held beat
ESCALATION MAP: P01 ESC P01: L1 calm / flat -> P02 ESC P02: L2 tension / rise -> P03 ESC P03: L3 rise / rise -> P04 ESC P04: L4 surge / spike -> P05 ESC P05: L4 surge / spike -> P06 ESC P06: L5 peak / spike -> P07 ESC P07: L4 surge / spike -> P08 ESC P08: L4 surge / spike -> P09 ESC P09: L3 rise / drop -> P10 ESC P10: L4 surge / rise -> P11 ESC P11: L4 surge / rise -> P12 ESC P12: L4 surge / spike -> P13 ESC P13: L3 rise / drop -> P14 ESC P14: L5 peak / spike -> P15 ESC P15: L2 tension / drop -> P16 ESC P16: L5 peak / spike -> P17 ESC P17: L5 peak / spike -> P18 ESC P18: L4 surge / rise -> P19 ESC P19: L5 peak / spike -> P20 ESC P20: L3 rise / release
STATE TRACK: P01 blade off, craft R, lake FG -> P02 blade on -> P03 figure-eight trail -> P04 wrist close, one saber -> P05 wet skid -> P06 lens flash -> P07 eye flash -> P08 cloak trail -> P09 full body, lane center -> P10 butterfly loops -> P11 behind-back orbit -> P12 hilt isolation -> P13 water reflection -> P14 body halo -> P15 blade near face -> P16 face pass -> P17 airborne to lake -> P18 point down -> P19 blade planted at shore -> P20 rings expand, C1 holds hilt
STYLE TRACK: P01 gray sketch/amber chip -> P02 pale bloom -> P03 poi ribbon -> P04 burst chip -> P05 wet streak -> P06 lens flash -> P07 tight flash -> P08 cloak streak -> P09 full trail -> P10 loop geometry -> P11 orbit line -> P12 isolation line -> P13 reflection -> P14 halo wrap -> P15 quiet portrait -> P16 bright pass -> P17 leap streak -> P18 descent line -> P19 impact glow -> P20 ripple finale
[SEQUENCE]
Grid: 20 panels in a compact 4x5 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip makes a 15-second sequence feel longer through two burst-cut clusters, flow-art continuity, waterline impact, and lake-energy final hold.
5. Created animation with Seedance 2.0, used character reference, environment reference and storyboard image.
Prompt:
Use @[storyboard ref] as the storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork.
Use @[character ref] as the authoritative C1 character reference.
EMOTIONAL GUIDENCE: Valence: focused neutral to fierce flow-state to quiet awe. Arousal: calm ignition, burst peaks, breath hold, leap impact, final release through stance, cloak, eye-line, trails, water rings, silence.
AUDIO: No background music or score.
PANEL BEATS:
P01: Wide master; C1 in practice lane, saber low, craft right, lake reflecting lights.
P02: Profile push; C1 ignites the pale blade, hum blooming on mantle and bark.
P03: Low side; figure-eight weave starts, blade drawing tight poi ribbons.
P04: BURST macro; wrist rolls hilt, saber arc snaps direction.
P05: BURST low; boot skids, wet ground flicking white light.
P06: BURST crash; blade passes inches from lens, frame washed white.
P07: BURST tight; her eye catches saber flash, face steady.
P08: BURST whip; cloak and sash slice through the trail.
P09: Wide resolve; fragments connect into one full-body flow phrase.
P10: Overhead; butterfly spin creates twin-looking loops from one fast saber.
P11: Side track; blade orbits behind her back, reappearing at opposite hip.
P12: Macro isolation; one hand floats the hilt while the blade loops.
P13: Water insert; saber trail writes a bright curve in the lake reflection.
P14: Orbit; blade path wraps her torso like a luminous cage, no contact.
P15: Portrait pause; blade near cheek, breath and hum exposed.
P16: BURST close; face pass kicks hair and mantle.
P17: BURST whip; she launches to the wet shore, saber trailing.
P18: Low catch; C1 descends at waterline, saber point down.
P19: Impact; she drives saber into wet shore, hum dropping to a pulse.
P20: Crane wide final; pale rings spread across the lake as she holds the planted hilt.
6. Exported the audio from generated video, uploaded it to suno and generated music with it. Used capcut to combine them.