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PROMPT RECORD图像记录
创建图像。 生成一张电影感、时尚风格的3D半身胸像,对象为输入照片中的人物,采用类似ZBrush的风格化美学雕刻,表面平滑哑光,比例夸张。人物应使用单色材质渲染(例如陶土灰、暖中性色或板岩灰)...
中文说明
创建图像。 生成一张电影感、时尚风格的3D半身胸像,对象为输入照片中的人物,采用类似ZBrush的风格化美学雕刻,表面平滑哑光,比例夸张。人物应使用单色材质渲染(例如陶土灰、暖中性色或板岩灰),无纹理或额外色彩——聚焦于雕刻造型、形体和轮廓。面部比例可略带夸张 caricature 风格或英雄化,以图形化方式强调下颌线、眉骨和嘴唇。将主体摆为中近景半身胸像构图(胸部以上),略微偏离中心倾斜,以呈现体积感。 灯光应采用工作室风格三点布光,创造柔和阴影和干净的表面渐变来突出几何体——使用冷中性光(约6000K),无刺眼高光。背景为纯色浅中性色调,提供对比度且不分散注意力。相机模拟:等效85mm镜头,f/4.5光圈,获得微妙的压缩感和雕刻清晰度。强调轮廓流畅性、面部节奏,以及头颈过渡处强烈的动态线。最终输出应呈现角色...
原始 Prompt
Create image.
Generate a cinematic, fashion-inspired 3D bust portrait of the person from the input photo, sculpted in a stylized ZBrush-like aesthetic with smooth, matte surfaces and exaggerated proportions. The figure should be rendered in monochromatic material (e.g. clay gray, warm neutral, or slate), without texture or color — focusing on sculptural shape, form, and silhouette. Facial proportions may be slightly caricatured or heroic, emphasizing jawline, brow, and lips in a graphic manner. Pose the subject in a mid-close-up bust view (from chest upward), angled slightly off-center to capture volume.
Lighting should be studio-style 3-point setup, creating soft shadows and clean surface gradients to highlight geometry — use cool neutral lighting (approx. 6000K) with no harsh speculars. The background is a solid light neutral tone, providing contrast without distraction. Camera simulation: 85mm lens equivalent at f/4.5 for subtle compression and sculptural clarity. Emphasize silhouette flow, facial rhythm, and a strong line of action in the neck-head transition. The final output should feel like a character design bust render, suitable for editorial stylization, 3D concept development, or animated identity work.