PROMPT RECORD图像记录
首先,使用 nano banana pro 生成 3x3 网格,并使用以下提示词 ✍️ 指令 (DIRECTIVE): 创建一个电影感的 3x3 网格(9 个面板),用于绘制一个 "硬科幻 (...
中文说明
首先,使用 nano banana pro 生成 3x3 网格,并使用以下提示词 ✍️ 指令 (DIRECTIVE): 创建一个电影感的 3x3 网格(9 个面板),用于绘制一个 "硬科幻 (Hard Sci-Fi)" 沙漠场景的故事板。 主体 (SUBJECT): 这位光头、留着胡子的男人。 服装 (COSTUME): 身穿一件饱经风霜的高科技 "蒸馏服 (Stillsuit)"(沙漠生存盔甲),以及一条用于防尘的飘逸亚麻披风。 场景 (SETTING): 一颗被烧焦的沙漠行星,远处有一座巨大的野兽派 (Brutalist) 塔楼。 故事弧 (STORY ARC): 第一行 (跋涉): 面板 1: 极广角镜头下的无尽沙丘。热浪扭曲。主体只是一个小小的行走剪影。 面板 2: 低角度跟踪镜头,主体的靴子陷进橙色的...
原始 Prompt
First, generate the 3x3 grid using nano banana pro and this prompt ✍️
DIRECTIVE:
Create a cinematic 3x3 grid (9 panels) storyboarding a "Hard Sci-Fi" desert sequence.
SUBJECT:
The bald, bearded man.
COSTUME:
Wearing a weathered, high-tech "Stillsuit" (desert survival armor) and a flowing linen cape aimed at dust protection.
SETTING:
A scorched desert planet with a massive brutalist tower in the distance.
STORY ARC:
Row 1 (The Trek):
Panel 1: Extreme Wide Shot of the endless dunes. Heat waves distortion. The subject is a tiny dot walking.
Panel 2: Low angle tracking shot of the subject's boots sinking into the orange sand.
Panel 3: Medium shot of the subject drinking from a recycling tube in his suit.
Row 2 (The Discovery):
Panel 4: POV shot looking through high-tech binoculars (digital overlay) at the Massive Tower silhouette against the giant sun.
Panel 5: The subject lowers the binoculars, looking concerned.
Panel 6: Close-up of his hand touching the sand, feeling the vibration of a massive machine approaching.
Row 3 (The Confrontation):
Panel 7: The subject draws a crysknife (crystalline blade).
Panel 8: Extreme Close-up of his eyes (glowing blue) narrowing in focus.
Panel 9: Wide shot from behind the subject facing a wall of incoming sandstorm.
TECHNICAL SPECS:
Director of Photography:
Greig Fraser style.
Color Palette:
Monochromatic ochre, deep orange, stark blacks, blinding white highlights.
Camera:
IMAX digital, telephoto compression for background scale.
Then, with Mimiax H3 and the reference image you've just generated, use this for animating it:
Epic desert sci-fi, harsh golden-hour light, volumetric sand haze, anamorphic lens flares, subtle handheld drift, heavy atmospheric particles, 35mm film texture.
Use the provided 3x3 grid as the only visual reference. Lock the exact same woman (face, scars, green eyes, headscarf, desert armor, cape) and environments from every panel. Do not invent new outfits or faces.
[TIMELINE] 0-1.7s: [Wide establishing] Lone figure walking across endless dunes toward twin massive suns. Heat shimmer, long shadow stretching behind her.
1.7-3.4s: [Extreme close-up] Her scarred face fills the frame. Eyes locked on camera, wind tugging the dirty headscarf, grit on skin, unblinking intensity.
3.4-5.1s: [Tight detail insert] Gloved hand grips the rusted multi-tool weapon. Metal catches the orange light, cable dangling, fingers adjusting the grip with quiet precision.
5.1-6.8s: [Low wide silhouette] The towering industrial structure rises against the giant sun. Dust storms swirl at its base, scale feeling ancient and oppressive.
6.8-8.5s: [Medium tracking] She advances through thick sandstorm, lower face wrapped, cape and scarf whipping hard. Eyes visible above the cloth, determined stride.
8.5-10.2s: [Hero wide] She stands alone on the rocky outcrop, cape flowing, surveying the empty desert below. Wind howls, silhouette sharp against the hazy sky.
10.2-11.9s: [Dynamic tracking + low angle] She charges down the steep dune face, boots kicking up thick clouds of sand, body leaning forward with full momentum.
11.9-13.6s: [Macro atmospheric] Golden sand particles explode and float in extreme slow motion, backlit by the blazing sun, pure texture and light.
13.6-15s: [Intimate close-up] Inside the dark cave, shafts of light cut through. She sits against the rock, armor dusted, breathing controlled, eyes sharp and watching the entrance.
Photorealistic, ultra-detailed skin and fabric textures, perfect sand physics, coherent character identity across every cut, cinematic color grade, heavy film grain, no artifacts, movie-level continuity.
Hope you like it!