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通过生成你想要栖居的世界来为 Seedance 提供语境。在视频开头生成第一帧。 然后使用完整的参考视频以及这张静帧和此提示词。 开头部分始终保持不变,之后的内容取决于你想讲述什么: “100...

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通过生成你想要栖居的世界来为 Seedance 提供语境。在视频开头生成第一帧。 然后使用完整的参考视频以及这张静帧和此提示词。 开头部分始终保持不变,之后的内容取决于你想讲述什么: “100% 精确的镜头参考:以完美的准确度复刻参考视频中的镜头运动。不要改变时机、角度、环绕轨迹或距离。 确保主体与场景融合良好。不得出现任何逻辑上的失误。 电影级奇幻剧情片,单一连续 11 秒长镜头,照片级真实感,无剪辑。宏伟的兽人蜂蜜酒大厅,由黑色玄武岩和铁箍木材建成,巨大的火坑投出温暖火光,高高的窄缝射入冷冽月光,浓重的烟雾氤氲,飘浮的余烬,灰垢与污秽。变形宽银幕,浅景深,35 毫米胶片颗粒,运动模糊,隐约的手持呼吸感。 0–2.5 秒:前景中的兽人女战士,绿灰色皮肤,下獠牙,编发,皮甲与破损铁甲,举起一只铁制酒壶痛饮,头向...

原始 Prompt

Give Seedance context by generating the world you want to inhabit. Generate the first frame at the start of the video. 

Then use the full reference video along with the still and this prompt. 

The beginning is always the same what comes after depends on what you want to tell:

“100% exact camera reference: Reproduce the camera movement from the reference video with perfect accuracy. Do not change timing, angles, orbits or distance.
Make sure that the subject and the scenario are well integrated. There can be no logical failures.

Cinematic fantasy drama, single continuous 11-second take, photoreal, no cuts. Vast orcish mead hall of black basalt and iron-bound timber, warm firelight from a great fire pit, cold moonlight shaft from a high slit, heavy smoke haze, floating embers, soot and grime. Anamorphic, shallow depth of field, 35mm film grain, motion blur, faint handheld breath.

0–2.5s: Foreground orc warrior-woman green-grey skin, lower tusks, braided hair, hide and battered iron lifts an iron tankard and drinks deep, head tilting back, real weight and breath. Camera begins a slow continuous pan left.
2.5–5s: Camera reveals three orcs standing in a tight knot, talking loud over drinks broad gestures, one slapping another's shoulder, rough laughter, tankards in hand.
5–7.5s: Camera glides back right to a low stone-and-timber table where three seated orcs converse and drink, one leaning in on the table, bones and tankards between them.
7.5–9.5s: Camera sweeps left again to two orcs standing by the fire, swaying, gesturing as they argue good-naturedly, one clapping the other on the back.
9.5–11s: Camera settles on a final orc who turns to the lens, raises his tankard high in a toast and grins, firelight catching his tusks.

Real green-grey orc skin, fur, hide and iron throughout, consistent across all figures. Naturalistic acting, real weight, micro-expressions. No robotic motion, no CGI stiffness, no morphing. Camera motion fully driven by the control video add extra movement.”