PROMPT RECORD图像记录
GPT Image 2 分镜提示词(制作中): 创建一张16:9比例的图像。 [项目卡] 在分镜表顶部创建一个设计过的排版刊头,不是表格。 标题组合:HAZE: WIND STEP ASCEN...
中文说明
GPT Image 2 分镜提示词(制作中): 创建一张16:9比例的图像。 [项目卡] 在分镜表顶部创建一个设计过的排版刊头,不是表格。 标题组合:HAZE: WIND STEP ASCENT(雾霾:风阶攀登) 元信息行:喜悦敬畏 / 动画奇幻飞行 / 快速升入自由 优先级行:清晰可辨的靴子魔法、清晰的空中踏步、优雅的风动 简介:一位年轻风女巫激活魔法鞋,冲破云层 [连续性表头] 序列ID:HAZE_WIND_STEP_ASCENT_015 部分:单张 风格包:高端动画奇幻电影、风格化电影写实主义、顶级动画质量、最终影片中为充满活力的青色和绿松石色风魔法、戏剧性日光转变为云层上方明亮的阳光、柔和的云层漫射、干净的油画层次感、清晰可辨的人物剪影、柔和的电影阴影形状、发光气流丝带、细鞋子符文、螺旋阵风、优雅涡流云...
原始 Prompt
GPT Image 2 Prompt for storyboard (WIP):
Create a 16:9 image.
[PROJECT CARD]
Create a designed typographic masthead at the top of the sheet, not a table.
TITLE LOCKUP: HAZE: WIND STEP ASCENT
META LINE: joyful awe / animated fantasy flight / rapid lift into freedom
PRIORITY LINE: readable boot magic, clear aerial stepping, elegant wind motion
MICRO BRIEF: a young wind witch activates enchanted shoes and breaks above the clouds
[CONTINUITY HEADER]
SEQUENCE ID: HAZE_WIND_STEP_ASCENT_015
PART: SINGLE
STYLE PACKET: high-end animated fantasy film, stylized cinematic realism, premium animation quality, vibrant cyan and turquoise wind magic in the final video, dramatic daylight shifting into radiant above-cloud sunlight, soft cloud diffusion, clean painterly depth, readable character silhouettes, soft cinematic shadow shapes, luminous airflow ribbons, thin shoe runes, spiral gusts, elegant vortex streaks, no sci-fi hardware, no mechanical thrusters, no generic particle spray
REFERENCE PRIORITY: @[character_sheet] is the authoritative identity reference for the young wind witch's face, proportions, white wind-swept hair, blue pointed hat, white blouse, teal-blue skirt, pink-cyan cloak, brown boots, expression range, and costume details; this storyboard controls shot flow, staging, camera, motion, geography, and effect continuity only
[SCENE PACKET]
SCENE PREMISE: A young wind witch discovers the full lift of her enchanted wind-powered shoes and turns a grounded field ritual into a joyful flight above the clouds.
SCENE SUMMARY: Boots activate, wind bursts upward, she climbs through clouds by stepping on compressed air, then breaks into open sunlight.
LOCATION: grassy field under dramatic daylight with low grass, rolling wind, open horizon, tall cloud layers above, then dense cloud corridors and a vast sunlit cloud sea; usable surfaces are grass at launch and invisible compressed wind steps in the sky.
CHARACTER ROLES: one young wind witch, calm and joyful, physically agile and light; she wants to ride the wind rather than control it by ritual, moving with rhythmic leaps, glides, spins, and air-surfing steps; all identity details come from @[character_sheet] without redesign.
START STATE: she stands in the grassy field facing screen right, boots planted close together, cloak and skirt hanging downward, hair lightly moving, wind magic dormant around the shoes.
END STATE: she flies freely above a vast sea of clouds in open sunlight, body extended forward, both hands reaching into the current, long luminous wind trails curving behind her, motion continuing beyond the frame.
ACTION CHAIN: close detail on boots as cyan-turquoise wind gathers at the heels, heels touch and trigger small glowing runes under both shoes, toes slide together to lock the airflow, the shoes pulse, a vertical wind burst lifts her from the grass, she rises fast through cloud layers, then steps across invisible compressed gusts where each aerial step creates a brief air-and-light burst, building into glides, spins, and a final cloud-break reveal.
PROP / EFFECT STATE: enchanted boots generate wind, not jets; use flowing wind trails, glowing runes close to the shoes, cyan airflow ribbons, spiral gusts, elegant vortex streaks, cloud displacement, and soft luminous trail residue; avoid many spell circles, sci-fi jet boots, mechanical thrusters, static floating, and video game effects.
MUST READ: the shoes let her bounce, climb, and surf on invisible wind steps with joyful control and graceful momentum.
[STYLE KEYFRAMES]
Add 2-3 tiny top swatches showing the intended final video rendering only: dramatic daylight cutting through field wind, misty cyan-turquoise glow diffused inside cloud vapor, warm open sunlight over a vast cloud sea with soft painterly depth and luminous ribbon trails. These are not character references and not storyboard-sketch style.
[STYLE LOCKS]
STYLE LOCK: high-end animated fantasy film, stylized cinematic realism, premium render depth, vibrant cyan and turquoise wind magic, beautiful cloud lighting, soft painterly atmosphere, clear readable character motion, dreamlike aerial fantasy tone, clean shadow shapes, no finished rendering inside storyboard panels.
EFFECT LOCK: wind magic is ribbon-like and aerodynamic, medium-thin luminous trails with soft edges, bright shoe-adjacent runes, brief compressed-air bursts under each step, spiral gusts that twist then dissolve; keep spell-circle use minimal and only as small shoe glyphs, never large ritual diagrams.
ENVIRONMENT LOCK: field and sky remain cinematic and readable, with simple grassy launch ground, layered cloud corridors, parting mist, sun shafts, and final open cloud sea; environment should feel airy, deep, and premium, not flat cartoon scenery and not photorealistic texture drift.
[SHEET POLISH]
Use a premium off-white storyboard sheet with expressive scene-inspired typography, clean hierarchy, consistent margins, even gutters, restrained cyan and muted teal accents only outside the panel image areas, designed panel headers, and soft wind-shaped border trims. Avoid table-like headers, glossy UI, gradients, stickers, clutter, and random decoration.
[DRAWING ENERGY]
Use light, fast, buoyant sketch lines with sweeping negative space and strong upward diagonals. Boot panels are tight and precise; launch panels stretch vertically; cloud panels use broad airy framing and parallax spacing. Poses should feel elastic, weightless, rhythmic, and physically readable, with cloak, hair, skirt, and hat reacting clearly to pressure and direction.
[PANEL RULES]
Use clean low-detail monochrome light-gray rough sketch panels on white/off-white panel ground. No color inside panel artwork: no colored characters, props, environments, fills, lighting, glow, paint, particles, or backgrounds. Each panel is one extractable shot. Keep one clear pose per character per panel. Do not draw ghost poses, duplicate silhouettes, onion-skin bodies, arrows, labels, captions, subtitles, logos, watermarks, timing marks, diagrams, or technical overlays inside panel images. Show effects through grayscale environment interaction, outline glow shape, residue, particles, surface marks, value change, or one clear monochrome effect shape around the single pose.
[DIRECTOR STRIP]
Place a bottom animatic track board aligned to panel columns. Use seven horizontal tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use short shot chips, thin timeline lines, rhythm blocks, small intensity bars, and one-to-three-word labels. Use rhythm labels only, never seconds or timestamp durations.
[SEQUENCE]
Grid: 12 panels, 4 columns x 3 rows
01 HEEL WIND
Shot intent: Establish the magic as shoe-driven and tactile, starting with a strong visual hook.
Camera: extreme close-up, 85mm macro feel, low side angle on both boot heels in grass, shallow depth, tiny push-in.
Action: bright wind gathers around the heels, grass bends inward toward the boots, the shoes remain grounded.
Continuity: boots close but not locked, magic dormant-to-gathering, field start, screen right orientation.
Strip cell: [P01 heel] / [macro push] / [wind gathers] / [hold] / [spark] / [heels charged] / [cyan runes]
02 HEELS TOUCH
Shot intent: Show the first activation step clearly and mechanically.
Camera: extreme close-up insert, 50mm tight framing, direct low front angle, cut on action from the heel motion.
Action: she brings her heels together first; small glowing wind glyphs appear beneath both shoes as grass flattens in a circular pressure pattern.
Continuity: heels touch before toes, glyphs stay small and shoe-bound, no large spell circles.
Strip cell: [P02 touch] / [insert cut] / [heels lock] / [click] / [rise] / [heel glyphs] / [shoe glow]
03 TOES LOCK
Shot intent: Complete the activation rule with the toe slide and visible airflow lock.
Camera: extreme close-up, 35mm close and low, slight rack focus from heel glyphs to toes.
Action: toes slide together, airflow ribbons wrap under both soles, the shoes pulse with compressed wind.
Continuity: heels already locked, toes meet second, magic becomes stable and ready.
Strip cell: [P03 lock] / [rack focus] / [toes slide] / [pulse] / [surge] / [locked soles] / [air ribbons]
04 WIND BURST
Shot intent: Turn the quiet boot ritual into an explosive lift.
Camera: worm's-eye low-angle takeoff shot, 24mm wide, fast tilt-up from boots to full body.
Action: a burst of wind lifts her from the ground; skirt, cloak, hat brim, and hair snap upward with pressure.
Continuity: grass compresses below, boots point down, magic remains wind-based, no thruster flames.
Strip cell: [P04 burst] / [tilt up] / [launch] / [impact] / [surge] / [ground break] / [vortex lift]
05 FIELD DROPS
Shot intent: Make the climb feel fast and vertical with the ground falling away.
Camera: fast upward tracking shot, 24mm wide lens, camera rises beneath and beside her with strong parallax.
Action: she shoots upward from the field, body pulled tall, cloak trailing downward, hair streaming around her face.
Continuity: she travels screen right and upward, field shrinking below, wind trail begins behind boots.
Strip cell: [P05 climb] / [up track] / [rises fast] / [accel] / [peak up] / [trail starts] / [cyan streak]
06 SKY REVEAL
Shot intent: Expand the scale from field ascent to open sky fantasy.
Camera: wide sky reveal, 35mm, crane-like pullback as she becomes a small figure between field and cloud ceiling.
Action: she arcs toward the cloud layer, long wind ribbons curve behind her and dissolve into the air.
Continuity: character remains readable as @[character_sheet] silhouette, hat and cloak visible, wind trail follows her path.
Strip cell: [P06 reveal] / [wide pull] / [sky arc] / [breath] / [awe] / [field below] / [cloud glow]
07 FIRST WIND STEP
Shot intent: Introduce invisible wind steps as the flight rule.
Camera: side tracking shot through lower clouds, 35mm, smooth steadicam track matching her speed.
Action: she plants one boot on compressed air; a brief burst forms under the sole and she rebounds forward like a light aerial step.
Continuity: one pose only, no ghosting, air step shown by grayscale pressure ring and cloud displacement.
Strip cell: [P07 step] / [side track] / [air bounce] / [burst] / [rise] / [step burst] / [soft gust]
08 CLOUD CORRIDOR
Shot intent: Show agility, rhythm, and cloud interaction.
Camera: side tracking continues with parallax cloud foreground, 24mm wide, motion-vector cut from prior step.
Action: she leaps across another invisible wind step, clouds part around her body and wind trails twist behind her.
Continuity: screen right motion, each step creates one brief burst, trails remain ribbon-like and elegant.
Strip cell: [P08 leap] / [match move] / [cloud split] / [fast] / [climb] / [ribbon trail] / [mist light]
09 ORBIT SPIN
Shot intent: Make the flight feel spectacular without losing character readability.
Camera: dynamic orbit around her body, 28mm wide, camera circles as she turns through a controlled spin.
Action: she spins and surfs along an invisible wind stream, boots carving a curved vortex path while cloak flares open.
Continuity: single clear body pose, wind stream curves around but does not become a spell circle, face remains calm.
Strip cell: [P09 orbit] / [arc shot] / [spin surf] / [whirl] / [peak] / [cloak flare] / [vortex line]
10 HANDS IN WIND
Shot intent: Shift from spectacle to emotion and show her joyful connection to the current.
Camera: close-up of her hands and upper body, 50mm, soft emotional push-in through cloud mist.
Action: she reaches both hands into the wind currents inside the clouds, fingers relaxed, expression calm and joyful.
Continuity: boots still active below frame edge or implied by airflow, clouds glow softly, movement continues forward.
Strip cell: [P10 hands] / [push in] / [feels wind] / [pause] / [warmth] / [hands open] / [soft glow]
11 SUNSHAFT ACCELERATION
Shot intent: Build into the final breakthrough with speed and light.
Camera: fast upward tracking shot from behind and below, 24mm wide, speed ramp feeling, sunshafts ahead.
Action: she accelerates through thinning cloud layers, takes one final wind step, and the cloud ceiling tears open around her.
Continuity: long trails extend behind, boot burst under final step, sunlight becomes dominant.
Strip cell: [P11 break] / [up chase] / [final step] / [accel] / [final spike] / [cloud tear] / [sun cyan]
12 ABOVE CLOUDS
Shot intent: Deliver the emotional payoff: free flight in open sunlight above a vast cloud sea.
Camera: epic extreme wide shot, 65mm IMAX feel, high wide pullback with her flying across the upper third of frame.
Action: she glides freely above the clouds, arms open, luminous wind trails curve behind her like ribbons.
Continuity: open sunlight, vast cloud sea, motion exits screen right and upward, unresolved freedom beyond frame.
Strip cell: [P12 freedom] / [epic wide] / [free glide] / [release] / [payoff] / [above clouds] / [ribbon trails]