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PROMPT RECORD图像记录
嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。 一如既往,请随意按你认为合适的方式编辑,并祝你玩得开心! 你会选择哪一个? [提示词在此开始] 杰作级品质 |...
中文说明
嗨,我又带着更多宇宙主题的内容回来了,这一次你可以从两件强大的遗物中选择一件。 一如既往,请随意按你认为合适的方式编辑,并祝你玩得开心! 你会选择哪一个? [提示词在此开始] 杰作级品质 | Octane Render 搭配光线追踪 | 浅景深 | 16:9 长宽比 Image1 = 主要角色参考 Image2 = 次要角色参考 以下所有内容均为法则;并非建议——渲染成品是绝对的:超干净、精致的数字渲染,具有平滑、连续的色调过渡,干净的喷枪渐变,宽广柔和的明度过渡,仅有精细的自然纹理,以及高保真电影级成品。严格排除:无点彩、无点彩派、无斑点、无圆点图案、无半色调、无抖动、无胶片颗粒、无人为微噪点、无绘画质感、无笔刷颗粒破碎、无散布的高光点、无粗糙细节、无过度锐化、无色调分离、无压缩伪影、无颗粒感表面噪点、无脏污...
原始 Prompt
Hi, I'm back with more cosmos stuff, and this time you get to choose between two powerful relics.
As always, feel free to edit this as you see fit, and please have fun!
Which Would You Choose?
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = primary character reference
Image2 = secondary character reference
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation. If no image is provided for Image2, use Image1 for all instructions. You are not allowed to draw any clothing, hair, eyes, or flesh. Image1 must only be outlined.
On a tree stump, in a serene biome, a cosmic/holy being will offer the viewer a choice between two powerful relics. The relics must not be clothing or a copy of Image1 or Image2. Image1 must be behind the tree stump, not within it. Image1 must not be holding the relics.
All plants’ leaves will have subsurface chlorophyll scattering. The trees will have velvet bryophyte draping using the color scheme of Image1. The flowers will have guttation water-droplet crowns. The flowers will be well suited to Image1.
The tree stump will have subsurface cellulose scattering and heartwood grain petrification. On the stump will be a cloth made from nebula gossamer silk with rozashi embroidery inspired by Image1. The piping on the fabric will be made of ghost-weave silk and feature a prismatic halo filigree.
A serene nearby pond will have hyper-oligotrophic clarity and subsurface caustics webbing.
The sky will have subsurface twilight scattering and alpenglow diffusion, and cirrus uncinus mares-tails clouds.
Image1 will be standing behind the tree stump, motioning toward the relics, smiling softly. The left side of their body will be holy, and the right side of their body will be cosmic. Separating the two halves will be a line of liquid gilding. The line's structure will be determined by Image1.
The left side will have a Eucharistic refraction outline with fractal light filaments radiating from the outline. Within the holy half will be brightly glowing opalescent pearlescence with ethereal caustics. This holy light will encompass the left half.
The right side will have an event-horizon accretion-arc outline with iridescent solar winds radiating from it. Within the right side will be a cosmos with zero-point energy cavitation with solar wind heliospheric currents.
On the stump, on the holy side, will be a powerful cosmic relic that best reflects Image2 levitating a couple of inches off the cloth. The relic will be made from a liquid iridium alloy. The relic will have Widmanstätten meteoritic etching, a nebula dust inclusion, and flux-tube reconnection sparks radiating from it. If no image is provided for Image2, the relic will be a cube.
On the stump, on the cosmic side, will be a powerful holy relic that best reflects Image1 levitating a couple of inches off the cloth. The relic will be made from electrum of the covenant with fractal halo engravings, prismatic halite crystal inclusion, and an acolyte candle-halo corona aura. If no image is provided for Image2, the relic will be an orb.
[Prompt Ends Here]
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