1/3
PROMPT RECORD图像记录
年轻火辣的女性,大气迸发感,无忧无虑的夏日氛围,站在温馨的复古厨房里,随意斜靠在台面上,一只手搭在台面上,另一只手拨弄着她凌乱的金发,姿态放松而自信,俏皮的日常瞬间,抓拍式生活摄影 黄色紧身短...
中文说明
年轻火辣的女性,大气迸发感,无忧无虑的夏日氛围,站在温馨的复古厨房里,随意斜靠在台面上,一只手搭在台面上,另一只手拨弄着她凌乱的金发,姿态放松而自信,俏皮的日常瞬间,抓拍式生活摄影 黄色紧身短款T恤,腰间打结,色彩缤纷的波西米亚条纹休闲裤,阳光亲吻过的肤色,自然的身材比例,毫不费力的美感,海滨小镇美学,怀旧的1970年代影响 明亮的厨房内部,蓝绿色橱柜,沥水架,水槽区域,主体后方的大窗户,温暖的自然日光透过玻璃洒入,柔和的阴影,真实的家居细节,有生活气息的氛围 编辑级时尚摄影,抓拍姿势,放松的肢体语言,生活杂志拍摄,模拟胶片质感,细腻颗粒,微微褪色的色彩,柯达 Portra 美学,浅景深,真实的瑕疵,高细节,照片级真实感,暖色调,梦幻夏日情绪 不要文字、不要 logo、不要水印、不要插画、不要遮挡面部、不要面罩...
原始 Prompt
hot young woman, large burst, carefree summer vibe, standing in a cozy retro kitchen, leaning casually against the countertop, one hand resting on the counter, the other hand running through her messy blonde hair, relaxed confident posture, playful everyday moment, candid lifestyle photography
fitted yellow cropped t-shirt tied in a knot at the waist, colorful bohemian striped lounge pants, sun-kissed skin, natural body proportions, effortless beauty, beach-town aesthetic, nostalgic 1970s influence
bright kitchen interior, teal cabinets, dish rack, sink area, large window behind subject, warm natural daylight streaming through the glass, soft shadows, realistic household details, lived-in atmosphere
editorial fashion photography, candid pose, relaxed body language, lifestyle magazine photoshoot, analog film look, subtle grain, slightly faded colors, Kodak Portra aesthetic, shallow depth of field, authentic imperfections, highly detailed, photorealistic, warm color palette, dreamy summer mood
no text, no logo, no watermark, no illustration, no face covering, no mask, no graphic overlays
2. Create the storyboard with that image:
Baking Video (Top) GPT Image 2 Prompt:
Create a 16:9 image.
[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: BANANA BREAD KITCHEN DANCE
META LINE: bright kitchen / playful recipe montage / energetic satisfying food-prep rhythm
PRIORITY: readable banana bread process, tasteful flirtatious opening, mostly back-to-camera dance prep, clean top-down cooking inserts
MICRO BRIEF: C1 turns banana bread prep into a compact kitchen dance, starting with a camera kiss and ending on a warm loaf reveal.
[CONTINUITY HEADER]
SEQUENCE ID: BANANA-BREAD-KITCHEN-DANCE-16P
REFERENCE PRIORITY: Provided image controls C1 face, body, wardrobe, proportions, silhouette, messy blonde hair, yellow knotted top, loose striped pants, and playful attitude; this storyboard controls staging, motion, kitchen geography, cooking continuity, camera order, and rhythm.
[SCENE PACKET]
PREMISE: C1 makes banana bread in a sunlit home kitchen while lightly dancing through each preparation step.
LOCATION: Daylit kitchen with large window screen left, teal cabinets rear/right, stone counter island foreground, sink left, mixing bowl and ingredients center, loaf pan near oven screen right, cooling rack returns to counter for the final reveal.
START -> END: C1 steps close to camera and blows a kiss -> she mostly turns back to the camera, dances through banana bread prep, bakes the loaf, and presents a steaming slice on the counter.
ACTION CHAIN: camera approach -> kiss toss -> turn to counter -> single banana peel -> top-down mash -> egg crack -> flour rain -> batter fold -> hip-step bowl turn -> loaf pan pour -> banana slice pattern -> oven slide without mitts -> timer beat -> oven pull with mitts -> loaf set-down -> slice pull-apart.
PROP / EFFECT STATE: Bananas, one peeled banana and one peel in P04, mixing bowl, fork, eggs, flour, sugar, whisk, spatula, loaf pan, oven mitts used only when removing the hot loaf, cooling rack, knife, bread slice, crumbs, steam; no messy chaos, no unsafe heat handling, no explicit sexual framing.
MUST READ: The sensuality is playful and tasteful, carried by rhythm, back-facing dance posture, shoulder glances, food texture, and satisfying preparation details rather than nudity or explicit posing.
[CHARACTER SANITIZATION]
C1: young adult woman, messy curly blonde hair, compact athletic silhouette, yellow knotted crop top, loose striped pants, casual kitchen posture, barefoot-or-soft-step dance movement, expressive hands, light flirtatious camera awareness.
Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.
[IDENTITY CONSISTENCY]
Provided character reference controls C1 face, body, wardrobe, proportions, hair, and silhouette; storyboard controls staging only. Keep C1's messy blonde hair, yellow knotted top, loose striped pants, bare waistline, relaxed smile, and single-performer identity consistent. Do not add cloth tied at waist. Do not redesign, age-shift, beautify, duplicate, merge, or add another character.
[STORYBOARD PURITY]
Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.
[MASTER SHOT RULE]
P02 shows full playable geography: window screen left, island counter foreground, sink left, C1 at center counter with back mostly to camera, teal cabinets rear/right, oven screen right, loaf-pan path from counter to oven and back.
[EMOTIONAL ARC]
Playful invitation -> focused groove -> tactile cooking satisfaction -> quick heat anticipation -> proud reveal, shown through camera distance, over-shoulder glances, shoulder rolls, hand precision, hip-step rhythm, careful oven handling, steam pause, and final slice pull.
[STYLE LOCKS]
STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified kitchen shapes, restrained yellow and teal accent only outside panel art, crisp food-prep hierarchy, no rendered panel lighting.
EFFECT LOCK: inside panels, flour dust, steam, crumbs, batter ribbons, and banana slices are simple monochrome shapes only; final video effect is warm daylight bloom, soft steam, glossy batter folds, satisfying slice texture, and clean tactile foley.
ENVIRONMENT LOCK: large window screen left, stone counter island foreground, teal cabinets rear/right, sink left, oven screen right, ingredient cluster center, cooling rack returns to counter; preserve the same kitchen layout across wide and over-shoulder views.
[SPATIAL CONTINUITY LOCK]
P02, P03, P08, P09, P10, P12, P13, P14, P15, and P16 share the same kitchen layout. C1 stays around the island center, mostly back or three-quarter back to camera after P03, except P08 batter fold is a front-facing view at the same counter. C1 moves ingredients from counter center to loaf pan, carries the pan to oven screen right without oven mitts in P12, then uses oven mitts to remove the hot loaf in P14 and returns it to the counter. Window remains screen left, cabinets rear/right, sink left, oven screen right. Allowed changes are camera distance, camera height, C1 pose, gaze, ingredient state, steam, crumb state, and loaf position.
[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`.
ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`.
PANEL HEADERS: P01 / 35mm close / Kiss approach -> P02 / 24mm wide / Kitchen master -> P03 / 50mm back / Counter groove -> P04 / overhead 35mm / Single banana peel -> P05 / overhead 35mm / Mash swirl -> P06 / macro insert / Egg crack -> P07 / macro insert / Flour rain -> P08 / 35mm front / Batter fold -> P09 / 50mm back / Hip-step mix -> P10 / overhead 35mm / Pan pour -> P11 / macro insert / Banana pattern -> P12 / 35mm track / Oven slide -> P13 / 85mm tight / Timer glance -> P14 / 35mm back / Oven pull -> P15 / 50mm counter / Loaf reveal -> P16 / macro insert / Slice pull
CAMERA + LENS PLAN: P01 handheld close push -> P02 wide geography hold -> P03 soft push behind -> P04 overhead locked -> P05 overhead locked -> P06 macro cut -> P07 macro cut -> P08 front hold -> P09 back-view sway -> P10 overhead locked -> P11 macro cut -> P12 rightward track -> P13 tight reaction -> P14 back-view pull -> P15 counter-level hold -> P16 macro final hold
ACTION PATH: P01 C1 steps in, blows kiss -> P02 turns to island, setup visible -> P03 shoulders roll, hands reach one banana -> P04 one banana peel lands beside bowl -> P05 single banana mashes into texture -> P06 egg splits into bowl -> P07 flour falls cleanly -> P08 C1 faces camera while spatula folds batter -> P09 C1 dances while rotating bowl -> P10 batter ribbons into pan -> P11 banana slices line top -> P12 pan slides into oven, no mitts -> P13 C1 glances back, hand on timer -> P14 oven mitts pull loaf out -> P15 loaf lands on rack, steam rises -> P16 slice opens, crumb stretches
RHYTHM TRACK: P01 RHY P01: burst / short block / clean beat -> P02 RHY P02: slow reveal / medium block / held beat -> P03 RHY P03: build / medium block / match beat -> P04 RHY P04: burst / short block / clean beat -> P05 RHY P05: build / medium block / match beat -> P06 RHY P06: burst / short block / smash beat -> P07 RHY P07: pause / medium block / held beat -> P08 RHY P08: build / medium block / clean beat -> P09 RHY P09: burst / short block / match beat -> P10 RHY P10: impact / medium block / held beat -> P11 RHY P11: pause / short block / clean beat -> P12 RHY P12: impact / medium block / clean beat -> P13 RHY P13: hold / short block / held beat -> P14 RHY P14: build / medium block / clean beat -> P15 RHY P15: final hit / long block / held beat -> P16 RHY P16: final hit / medium block / clean beat
ESCALATION MAP: P01 ESC P01: L3 rise / spike -> P02 ESC P02: L1 calm / flat -> P03 ESC P03: L2 tension / rise -> P04 ESC P04: L3 rise / spike -> P05 ESC P05: L3 rise / rise -> P06 ESC P06: L4 surge / spike -> P07 ESC P07: L3 rise / drop -> P08 ESC P08: L3 rise / rise -> P09 ESC P09: L4 surge / spike -> P10 ESC P10: L4 surge / spike -> P11 ESC P11: L3 rise / drop -> P12 ESC P12: L4 surge / rise -> P13 ESC P13: L2 tension / flat -> P14 ESC P14: L4 surge / rise -> P15 ESC P15: L5 peak / release -> P16 ESC P16: L4 surge / release
STATE TRACK: P01 face close -> P02 full kitchen, ingredients raw -> P03 back to camera, bare waistline -> P04 one banana peeled -> P05 mashed bowl -> P06 egg added -> P07 dry ingredients -> P08 front batter fold -> P09 back-view dance, bare waistline -> P10 pan filled -> P11 slices on top -> P12 pan in oven, no mitts -> P13 waiting beat -> P14 mitts on, loaf out -> P15 loaf on rack -> P16 slice separated
STYLE TRACK: P01 smile chip -> P02 kitchen map -> P03 back sway -> P04 single peel -> P05 mash texture -> P06 egg shine -> P07 flour cloud -> P08 batter ribbon -> P09 pants sway -> P10 glossy pour -> P11 slice pattern -> P12 oven slide -> P13 playful glance -> P14 mitt silhouette -> P15 steam reveal -> P16 crumb macro
[SEQUENCE]
Grid: 16 panels in a compact 4x4 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip shapes a playful cooking-dance montage with camera-kiss hook, mostly back-facing kitchen choreography, top-down banana bread prep inserts, oven payoff, and satisfying slice finale.
3. Add storyboard and character as references and Create the video.
Seedance 2.0 Prompt:
Use @[storyboard ref] as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork.
Use @[character ref] as the authoritative C1 character reference.
EMOTIONAL GUIDANCE: Valence: playful, warm, teasing, proud. Arousal: quick hook to steady groove, tactile prep surges, brief pause, satisfying release through body rhythm, over-shoulder glances, hand precision, steam, crumbs, and food texture.
PANEL BEATS:
P01: Handheld close as C1 steps toward camera, smiles, and blows a kiss; soft breath and fabric rustle.
P02: Wide kitchen master shows window left, island, sink, cabinets, oven right, and ingredients as C1 turns to counter.
P03: Behind C1, she rolls her shoulders lightly and reaches for one banana, mostly back to camera; bare waistline.
P04: Top-down, one banana peel curls beside the bowl while her hands work cleanly.
P05: Top-down, fork mashes one banana into a smooth textured pulp with wet satisfying foley.
P06: Macro egg crack drops into the bowl, shell halves separating cleanly.
P07: Macro flour and sugar fall in a cloud, then settle on the banana mixture.
P08: Front view, C1 folds batter in slow glossy ribbons as she steps in rhythm.
P09: Back view, C1 rotates the bowl with a playful hip step, striped pants swaying.
P10: Overhead, batter pours into the loaf pan in a thick continuous ribbon.
P11: Macro, banana slices are placed in a neat pattern across the batter top.
P12: Tracking right, C1 slides the pan into the oven without mitts.
P13: Tight reaction, she glances over her shoulder at camera, hand near the timer, holding still for a beat.
P14: Back view, oven opens and C1, now wearing oven mitts, lifts out the risen loaf; warm steam rolls up.
P15: Counter-level, loaf lands on the cooling rack, golden top visible, steam and crumbs catching daylight.
P16: Macro final, knife opens a slice and soft crumb pulls apart, ending on satisfying texture.
4. Create the storyboard for second video.
GPT Image 2 Prompt:
Create a 16:9 image.
[PROJECT CARD]
Create a compact designed masthead, not a table.
TITLE: BANANA BREAD RAVENOUS LOOP
META LINE: warm kitchen / high-rhythm smash-cut food loop / ravenous close-up eating
PRIORITY: very fast cuts, high energy rhythm, face and mouth close-ups, waist-up body hits, hand-held banana bread, loopable crumb match
MICRO BRIEF: C1 eats banana bread hungrily with her hands through rapid broken cuts: face hit, mouth bite, hand tear, waist-up chew, crumbs, steam, repeat, final bite looping back to the opening.
[CONTINUITY HEADER]
SEQUENCE ID: banana_bread_ravenous_face_loop
REFERENCE PRIORITY: supplied character image controls C1 face, body, wardrobe, proportions; this storyboard controls smash-cut rhythm, close framing, ravenous hand action, food texture, and loop continuity.
[SCENE PACKET]
PREMISE: C1 faces camera in a sunlit kitchen and devours soft banana bread with her fingers in a frantic playful loop.
LOCATION: warm kitchen glimpsed only behind close and waist-up frames: soft window bokeh left, teal cabinets behind, counter edge low in frame; no wide master, no full-body coverage.
START -> END: face close-up with crumb near lip and intense eye contact -> rapid bite/tear/chew/crumb cuts -> final mouth close bite lands a matching crumb near the lip for a clean loop.
ACTION CHAIN: crumb hook -> bread thrust up -> bite snap -> tear -> chew hit -> finger crumb swipe -> second bite -> waist-up swallow -> steam inhale -> bigger tear -> mouth bite -> eye hit -> crumb drop -> loop bite.
PROP / EFFECT STATE: one soft hand-held banana bread piece, visible bite marks, torn moist crumb, crumbs on fingertips and lip, subtle steam warmth, clean tactile mess contained to hands and mouth.
MUST READ: hungrily eating banana bread in a high-rhythm cut loop; face/mouth close-ups dominate, waist-up cuts add body impact without opening into a wide recipe scene.
[CHARACTER SANITIZATION]
C1: young adult woman, long tousled blonde hair, soft oval face, yellow tied top visible in waist-up frames, bare hands, forward posture, playful ravenous eating, quick precise hand movement.
Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.
[IDENTITY CONSISTENCY]
Identity reference controls face/body/wardrobe/proportions; keep C1 hair shape, face structure, yellow top, hands, and direct-to-camera presence consistent; do not redesign, age-shift, beautify, caricature, duplicate, or merge characters.
[STORYBOARD PURITY]
Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.
[MASTER SHOT RULE]
No wide master shot: this is intentionally intimate and has no spatial action. P02 anchors the waist-up kitchen layout with C1 at counter, soft window glow left, teal cabinets behind, and bread in lower foreground.
[EMOTIONAL ARC]
teasing crumb hook -> ravenous bite attack -> tactile chew rush -> quick finger clean-up -> steam breath -> bigger bite surge -> satisfied eye-hit loop, shown through sharp eye-line snaps, mouth shape, hand pressure, shoulder jolts, crumb changes, and close framing.
[STYLE LOCKS]
STYLE LOCK: clean monochrome rough-sketch storyboard, off-white paper, light graphite-gray lines, simplified face/hand/waist-up poses, no rendered shadows, no color inside panels; final-video intent is warm natural kitchen daylight, soft film grain, frantic jump cuts, intimate food texture.
EFFECT LOCK: banana bread crumb is soft, moist, irregular, and hand-torn; crumbs stay localized on fingertips, lip edge, and bread surface; steam is subtle and close to the bread.
ENVIRONMENT LOCK: background stays minimal soft kitchen-window bokeh with left-side daylight and teal cabinet hints; no full kitchen view, no competing props, no redesigned room.
[SPATIAL CONTINUITY LOCK]
P01, P03, P04, P06, P08, P10, P12, P13, and P14 are face, mouth, or hand close-ups from the same camera side. P02, P05, P07, P09, and P11 are waist-up cutaways in the same kitchen position with counter low, window glow left, teal cabinets behind. These are hard-cut reframings of one place, not new locations. Only allowed changes: frame size, bread height, bite size, mouth shape, eye-line, shoulder pose, crumb position, steam, and bite damage.
[DIRECTOR STRIP]
Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`.
ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`.
PANEL HEADERS: P01 / 85mm face / Crumb stare -> P02 / 50mm waist / Bread thrust -> P03 / 85mm mouth / Bite hit -> P04 / macro insert / Crumb rip -> P05 / 50mm waist / Chew jolt -> P06 / 85mm face / Finger swipe -> P07 / 50mm waist / Double bite -> P08 / 85mm mouth / Fast chew -> P09 / 50mm waist / Steam inhale -> P10 / macro insert / Hand tear -> P11 / 50mm waist / Shoulder hit -> P12 / 85mm face / Eye snap -> P13 / macro insert / Crumb fall -> P14 / 85mm mouth / Loop bite
CAMERA + LENS PLAN: P01 smash face close -> P02 whip waist-up -> P03 crash mouth close -> P04 macro crumb insert -> P05 jump waist-up chew -> P06 face close swipe -> P07 jump waist-up bite -> P08 mouth close chew -> P09 waist-up steam hit -> P10 macro hand tear -> P11 jump waist-up shoulder -> P12 face close eye snap -> P13 macro crumb fall -> P14 mouth close match-loop to P01
ACTION PATH: P01 crumb near lip, eyes locked -> P02 hands thrust bread up -> P03 mouth bites hard -> P04 crumb rips from loaf -> P05 C1 chews with shoulder jolt -> P06 fingertip swipes lip crumb -> P07 second bite in waist-up frame -> P08 fast chew close -> P09 steam inhale through smile -> P10 hands tear larger piece -> P11 C1 rocks forward once -> P12 eyes snap to camera -> P13 crumb drops from torn edge -> P14 mouth bites, new crumb matches P01
RHYTHM TRACK: P01 RHY P01: burst / short block / smash beat -> P02 RHY P02: burst / short block / whip beat -> P03 RHY P03: impact / short block / smash beat -> P04 RHY P04: impact / short block / clean beat -> P05 RHY P05: burst / short block / smash beat -> P06 RHY P06: burst / short block / match beat -> P07 RHY P07: impact / short block / smash beat -> P08 RHY P08: burst / short block / clean beat -> P09 RHY P09: impact / short block / held beat -> P10 RHY P10: impact / short block / smash beat -> P11 RHY P11: burst / short block / whip beat -> P12 RHY P12: impact / short block / smash beat -> P13 RHY P13: burst / short block / clean beat -> P14 RHY P14: final hit / short block / match beat
ESCALATION MAP: P01 ESC P01: L4 surge / spike -> P02 ESC P02: L4 surge / rise -> P03 ESC P03: L5 peak / spike -> P04 ESC P04: L5 peak / spike -> P05 ESC P05: L4 surge / rise -> P06 ESC P06: L4 surge / spike -> P07 ESC P07: L5 peak / spike -> P08 ESC P08: L4 surge / rise -> P09 ESC P09: L3 rise / drop -> P10 ESC P10: L5 peak / spike -> P11 ESC P11: L4 surge / rise -> P12 ESC P12: L5 peak / spike -> P13 ESC P13: L4 surge / unresolved -> P14 ESC P14: L5 peak / unresolved
STATE TRACK: P01 crumb loop hint -> P02 large piece lifted -> P03 first bite dent -> P04 torn crumb exposed -> P05 chewing waist-up -> P06 lip crumb swiped -> P07 second bite mark -> P08 rapid chew -> P09 steam close -> P10 larger tear -> P11 bread raised -> P12 satisfied face -> P13 crumb falls -> P14 new crumb loops to P01
STYLE TRACK: P01 eye hook -> P02 waist whip -> P03 bite hit -> P04 moist rip -> P05 chew jolt -> P06 finger swipe -> P07 double bite -> P08 mouth rhythm -> P09 steam hit -> P10 hand tear -> P11 body hit -> P12 eye snap -> P13 crumb drop -> P14 loop bite
[SEQUENCE]
Grid: 14 panels in a compact cinematic storyboard sheet; very fast hard-cut loop made from face close-ups, mouth close-ups, hand inserts, and waist-up kitchen frames, ending with a bite that visually matches back to P01.
5. Create the video.
Seedance 2.0 Prompt:
Use @[storyboard ref] as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork.
Use @[character ref] as the authoritative C1 character reference.
EMOTIONAL GUIDANCE: Valence: playful, warm, ravenous, satisfied. Arousal: immediate high rhythm, smash-cut bite attacks, frantic chew/tear surges, brief steam inhale, final bite looping back to the opening crumb.
AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence.
PANEL BEATS:
P01: Smash face close-up, C1 stares into camera with a crumb near her lip; sharp breath, tiny crumb foley.
P02: Whip cut waist-up, both hands thrust banana bread to chest height, yellow top and kitchen bokeh visible.
P03: Crash mouth close-up as she bites hard by hand; soft crumb compresses loudly.
P04: Macro insert, the bitten crumb rips from the loaf and breaks into small flakes.
P05: Jump waist-up, she chews hungrily with one quick shoulder jolt, bread still raised.
P06: Face close-up, fingertip swipes a crumb from her lip and immediately drops.
P07: Waist-up cut, she takes a second fast bite before finishing the first chew.
P08: Mouth close-up, rapid chew and swallow, crumbs clinging to fingertips.
P09: Waist-up hit, she inhales steam from the bread and grins for half a beat.
P10: Macro hand insert, she tears off a larger piece; moist crumb stretches.
P11: Jump waist-up, she rocks forward and drives the torn piece toward her mouth.
P12: Face close-up, eyes snap to camera with a satisfied, wild half-smile.
P13: Macro insert, one crumb drops from the torn edge toward her fingers.
P14: Mouth close-up, she bites the torn piece; the new crumb lands near her lip like P01 for a hard loop.