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PROMPT RECORD图像记录
我希望你扮演一位古老的泰坦,因为我喜欢搞怪。 一如既往,欢迎你按需修改这个提示词,请尽情发挥! BFG手持BFG [提示词正文开始] 杰作级品质 | Octane渲染+光线追踪 | 浅景深 |...
中文说明
我希望你扮演一位古老的泰坦,因为我喜欢搞怪。 一如既往,欢迎你按需修改这个提示词,请尽情发挥! BFG手持BFG [提示词正文开始] 杰作级品质 | Octane渲染+光线追踪 | 浅景深 | 16:9画幅 Image1 = 主要角色参考 Time = [随机] Weather = [随机] Season = [随机] Weapon = [随机] 以下所有内容均为强制规则,并非建议 —— 渲染成品必须严格遵守:超干净、精雕细琢的数字渲染,色调过渡平滑且连续,喷枪渐变洁净,大幅柔和明度过渡,仅保留精细自然的纹理,高保真电影质感。严格排除:禁止点彩、禁止点描、禁止斑点、禁止点状图案、禁止半色调、禁止抖动、禁止胶片颗粒、禁止人为微噪点、禁止绘画质感、禁止画笔颗粒断裂、禁止散落的高光点、禁止过度锐利的细节、禁止过度锐化...
原始 Prompt
I want you to be an ancient titan, and because I love silly.
As always, feel free to edit this as you see fit, and please have fun!
BFG With a BFG
[Prompt Starts Here]
Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = primary character reference
Time = [Random]
Weather = [Random]
Season = [Random]
Weapon = [Random]
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation. NO SECOND PASS / NO AUTO-EDIT Create one image only. The initial generation must be final. Do not automatically refine, redraw, clean up, correct, restyle, upscale, or regenerate it. Any later change requires a separate explicit edit instruction.
Deeply analyze Image1 and determine the biome they would live in and the weapon they would wield as a massive ancient titan. The entire body of Image1 must be in the image.
The sky will be determined by the Time. If it is morning, the sky will have a liquid-gold effect, with the intensity affected by the Weather. If it is the afternoon, the sky will have crepuscular rays, with their amplitude affected by the Weather. If it is evening, the sky will have a liquid-gold effect, with the intensity affected by the Weather. If it is night, the sky will be Bortle class 1. The clouds will be determined by the Weather and will have fractal margins with subsurface and volumetric scattering.
The ground will have cryoturbated soil with aetheric loam. The plant life will be determined by the biome and Image1, and will be nebula-infused and Heiligenschein. These effects will use the color scheme of Image1. There will be bioluminescent puddle rings which will be determined by the Weather. If there is a body of water, then there will be starlight caustic patterns.
Image1 will be an ancient titan and will wield a massive and powerful weapon. Image1 will be made entirely from halite-crusted rocks with conchoidal fractures and porphyritic veins that use the color scheme of Image1. All hair on Image1 will be replaced with astral vines. No flesh is allowed to be drawn anywhere in the image. There will be some vegetation growing on Image1 that will have a chloromagnetic aura. The eyes of Image1 will be replaced with gemstones determined by Image1. These gemstones will have asterism with strong quantum do luminescence. Image1 will have a cheerful expression as they hold their weapon in front of them. The weapon will be made from a chrono-shifted plated bismuth stone and orbited by aether stones. The weapon will have astral fracturing. This fracturing will be on the head, blade, edge, or muzzle of the weapon and will also have prismatic miasma with volumetric light caustics. From the ground by the feet of Image1, there will be light pillars erupting. These pillars will use the color scheme of Image1. At the base of the light pillars will be a co-seismic dust cloud, and the ground will have subsurface bioluminescence using the color scheme of Image1.
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