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无限纸艺剪贴动画世界。 { "VARIABLE": "[CARTOON_SHOW_NAME]", "concept": "[CARTOON_SHOW_NAME] 世界的超饱和实体纸艺剪贴立体场...

Nano Banana SaasJunctionHQ Sat Apr 25 20:41:15 +0000 2026
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无限纸艺剪贴动画世界。 { "VARIABLE": "[CARTOON_SHOW_NAME]", "concept": "[CARTOON_SHOW_NAME] 世界的超饱和实体纸艺剪贴立体场景——极繁主义,平视、正中、正面直拍视角,画面满版出血,无外框、无边框、无托盘", "style": { "medium": "厚实多层卡纸——每个深度层均为实体堆叠,刀切硬边剪影轮廓,每处层断处均露出纸张横截面", "texture": "所有表面均可见哑光纤维纸张纹理,无光泽、无反光", "approach": "极繁主义构图——每个深度层均密集塞满来自 [CARTOON_SHOW_NAME] 的角色、道具、建筑及世界观专属物件" }, "palette": { "rule": "从 [CARTOON_SHOW_NAM...

原始 Prompt

Infinite papercut cartoon worlds. 

{
  "VARIABLE": "[CARTOON_SHOW_NAME]",

  "concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray",

  "style": {
    "medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break",
    "texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen",
    "approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]"
  },

  "palette": {
    "rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents",
    "saturation": "nuclear maximum — every hue pushed to absolute vivid limit",
    "finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter"
  },

  "depth_planes": {
    "rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:",
    "foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge",
    "layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry",
    "layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose",
    "layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card",
    "layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors",
    "layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers",
    "layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes",
    "background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone"
  },

  "lighting": {
    "type": "single-direction hard studio key light only",
    "angle": "top-left, 45 degrees",
    "shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance",
    "NO": ["glow", "bloom", "soft edges", "gradients", "volumetric light", "atmospheric haze", "bounced color", "lens flare", "any light emanating from characters or effects"]
  },

  "composition": {
    "density": "maximalist — zero empty space across all depth planes",
    "focal_anchor": "protagonist centered at exact optical midpoint of the frame",
    "framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case",
    "perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye"
  },

  "render": {
    "engine": "Octane Render",
    "resolution": "8K",
    "detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp",
    "aspect_ratio": "3:4 portrait"
  }
}