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input_topic ::= "" [topic_analysis] from input_topic, infer and assign: - structure: the most ic...

Nano Banana Gdgtify Wed Jul 08 07:13:00 +0000 2026
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input_topic ::= "" [topic_analysis] from input_topic, infer and assign: - structure: the most iconic multi-space location (base, ship, tower, household, hq). - rooms: 3–4 distinct zones inside, each with its own function and palette. - residents: 5–7 characters distributed across rooms, each mid-action and appropriate to its zone. - easter_eggs: 10+ recogniz...

原始 Prompt

input_topic ::= ""

[topic_analysis]
from input_topic, infer and assign:
- structure: the most iconic multi-space location (base, ship, tower, household, hq).
- rooms: 3–4 distinct zones inside, each with its own function and palette.
- residents: 5–7 characters distributed across rooms, each mid-action and appropriate to its zone.
- easter_eggs: 10+ recognizable props, signage, and a deep_cut detail hidden in one room.
- light_logic: how each zone is lit differently (screen glow, warm lamp, daylight slot).

 ::=  "+"  "+"  "+"  "+" 

 ::= "a single isometric building-block of structure with two adjoining walls and the roof
             cut away on a clean section line, floating in a plain neutral void, true architecture and materials"

 ::= "rooms stacked and adjacent inside the shell — each a fully realized tiny space with
                 its own [light_logic], floor, and furniture, separated by visible interior walls and stairs"

 ::= "residents placed one-to-two per room, each genuinely doing something tied to that
                 zone (cooking, repairing, monitoring, resting), correctly scaled to the furniture;
                 two of them interacting across a doorway"

 ::= "easter_eggs distributed by room — props, posters, gear, clutter that is full but
                      readable — with the deep_cut detail tucked into one corner for fans to find"

 ::= "clean 3d render, soft global illumination plus the per-room practical lights, gentle
                  ambient occlusion in the corners, true isometric 45° camera, neutral seamless backdrop, crisp throughout"

[instruction]
render one image of , deriving structure, rooms, residents, and easter_eggs from input_topic.
density is zoned: each room reads on its own, residents act, lighting differs per space. miniature isometric cutaway.