← 返回提示词图库

PROMPT RECORD图像记录

Midjourney:剑术宗师,全身,干净背景,--no headphones, bag --ar 2:3 --sref 8302900945 --profile txgf1m1 --styl...

GPT-Image-2 aimikoda Sat Jun 20 01:14:06 +0000 2026
查看来源

中文说明

Midjourney:剑术宗师,全身,干净背景,--no headphones, bag --ar 2:3 --sref 8302900945 --profile txgf1m1 --stylize 1000 Gpt Image 2 分镜: 创建一张 16:9 的花瓣-剑战斗分镜板图片。 [SUBJECT 主题] 一张精致、现代、极简的制作板,描绘一位沉静的剑术宗师面对五名忍者并逐一将其击败。画面需传达:固定的庭院空间地理、精确的 C# 连续性、一柄随身携带的剑、空中红色剑痕、花瓣消散效果,以及一次带有苍白灵魂轮廓的反握剑柄击。 [HEADER 页眉] 设计一个具有艺术感的制作板页眉,使用贴合场景的字体排印、纤细可读的分割线、清晰的层级、宽松的留白,以及仅在画格内部之外的克制图形处理。 页眉必须且只能包含以下两...

原始 Prompt

Midjourney: jian master, full body, clean background, --no headphones, bag --ar 2:3 --sref 8302900945 --profile txgf1m1 --stylize 1000

Gpt Image 2 Storyboard:
Create a 16:9 petal-jian combat storyboard sheet image.

[SUBJECT]
A polished modern-minimal production board for a calm jian master facing five ninjas and defeating them one by one. The sheet communicates fixed courtyard geography, exact C# continuity, one carried jian, airborne red trails, flower-petal vanish effects, and one reverse hilt strike with a pale spirit outline.

[HEADER]
Design an artistic production-board header with scene-aware typography, thin readable rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors only.
The header must contain exactly these two quoted lines:
"Petals After Steel"
"Five shadows bloom away from one quiet blade."

[BOARD STRUCTURE]
Use AUTO layout with 8 panels.
Use compact panel headers exactly in this format: `P## / shot tag / beat name`.
Draw one panel per BEATS entry, preserve P## order, and keep each panel to one clear visual action beat.

[VISUAL STYLE]
Panel interiors are silent visual-reference thumbnails: simple open-outline silhouettes, thin medium-light graphite linework, mostly white paper, broad negative space, and only anchors needed to read pose, object contact, screen direction, and spatial result.
Open-outline silhouettes show only outer body-mass and limb contours, with no internal anatomy, face detail, clothing detail, texture, or character-design finish. Use restrained color only for airborne red trails, colored petal effects, and one pale spirit outline.
No blood, black fluid, gore, gray wash, graphite toning, modeling, or shaded fill.

[REFERENCES]
Image A: C1 silhouette, robe/coat block, hair mass, jian presence, and red-accent attitude only.

[CONTINUITY]
Keep C# silhouette identity, prop state, effect origin, screen direction, fixed courtyard geography, and start-to-end spatial result consistent.
Defeated C2-C6 continue as same-ID petal clouds or fading traces, not extra bodies or extra ninjas. The P04 spirit outline is an effect from C4, not a seventh character.
Each storyboard panel is one frozen instant: use one pose/state per C#/object and avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, `later`, or `remains ... then`.

[COUNT LOCK]
P01 preserves exactly six one-instance characters: C1 jian master, C2 far left, C3 left-front, C4 center-front, C5 right-front, and C6 far right. Later panels never add duplicate ninjas; vanished characters appear only as same-ID petal traces. P08 shows C1 plus exactly five fading petal traces in C2-C6 lanes.
Use one C1 jian and one airborne sword-trail state per panel. C1 carries exactly one jian throughout; P04 uses the same jian's hilt, not a second weapon.

[TEXT RULES]
Visible text: only the two quoted header lines and compact panel headers.

[CONSTRAINTS]
Avoid logos, watermarks, overlays, extra panels, insets, finished illustration, dense detail, duplicate/ghost entities, before-after copies, and inconsistent counts.

[BEATS]
Draw one storyboard panel per visual BEAT:
BEATS:
P01 / overhead wide / five-shadow gate: high overhead wide of the clean wet-stone courtyard; C1 stands centered with jian lowered, C2 far left, C3 left-front, C4 center-front, C5 right-front, and C6 far right stand upright in one half-circle.
P02 / low front medium / first petals: low front medium; C1 stands shifted off C2's attack line with jian extended in one straight airborne red trail, C2 holds one left-rear breaking pose with colored petals opening from the hit, and C3 left-front, C4 center-front, C5 right-front, C6 far right remain upright.
P03 / side wide / second bloom: side-view wide; C1 holds a forward-glide pose across the lane, one straight airborne red trail crosses C3's path, same C2 is a fading petal trace far left, C3 folds backward left-front into colored petals, and C4 center-front, C5 right-front, C6 far right remain upright.
P04 / three-quarter medium / hollow spirit: three-quarter medium; C4 presses into C1's rear quarter and overlaps C5's face-and-weapon lane, C1's torso stays mostly forward, the hilt of C1's same carried jian is planted backward into C4's chest, one pale spirit outline is displaced behind C4's back, C4's torso edges break into colored petals, same C2 and C3 are petal traces left, and C6 stays far right.
P05 / overhead wide / crescent bloom: overhead wide; same C4 is a colored petal cloud in the center lane, C1 stands between C5's lane and center with one thin airborne red crescent near the jian, C5 recoils right-rear into colored petals near the frame edge, same C2 and C3 are petal traces left, and C6 stands far right.
P06 / low rear wide / last standing: low rear wide from behind C1; C6 stands isolated and upright far right, while four fading petal traces mark spent lanes behind C1.
P07 / frontal long / final contact: frontal long; C1 stands calm near center-left with jian low, one short airborne red diagonal visibly crosses C6's torso, C6 is caught off-balance behind C1 with colored petals opening from that contact, and same C2-C5 remain only as fading petal traces in their lanes.
P08 / high wide / empty half-circle: high wide of the same courtyard with more distance; C1 stands center with sword lowered, leaving five distinct fading petal traces in a half-circle echo of P01.

---

Seedance 2.0:
Use @[image1] only as the director-approved visual-anchor storyboard for panel order, camera angle, shot scale, framing, pose, blocking, screen direction, composition, prop/effect states, and spatial continuity. Follow the panel cameras and positions exactly; do not render the sheet, copy its sketch medium, or add events outside this prompt. Create final video.
The entire video is one continuous developing master shot with no visible cuts. Use one virtual 35mm normal-wide lens; scale changes come from side-tracks, push-ins, pullbacks, and low pivots on the same courtyard axis.
Use @[image2] as sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness; C1 carries exactly one jian throughout, and C2-C6 are matte-black masked ninjas with short blades.

VISUAL STYLE: Stylized 3D painterly action cinema, low-key moonlit courtyard, warm lantern blocks, cool shadows, white robe, airborne red blade trails only, no blood or black fluid; each defeated ninja bursts into colored flower petals and vanishes. One pale spirit appears only from the reverse hilt strike. Faint haze, crisp 2x body motion, one slow-motion impact pocket.
AUDIO: No music or score. Use wet foot-glides, cloth snaps, jian air-slices, a hollow hilt thump, blade kisses, petal flutters, soft vanish whooshes, and silence.
ENVIRONMENT: Empty moonlit temple courtyard with wet stone, rear gate, three low lantern blocks, and a shallow half-circle fighting lane.
EMOTIONAL GUIDANCE: C1 remains upright and calm while the ninjas crowd, block each other's sightlines, and disappear one by one into petals.
RHYTHM + ESCALATION: The sequence starts still, accelerates through clean petal bursts, holds on the spirit impact as the peak, and releases into an empty half-circle.

BEATS:
P01 / overhead wide / five-shadow gate: high overhead wide holds the full courtyard as C1 stands centered, jian lowered, facing C2 far left, C3 left-front, C4 center-front, C5 right-front, and C6 far right in one half-circle.
P02 / low front medium / first petals: low front medium catches C2 slashing from far left; C1 shifts off-line and extends one straight airborne red trail, cutting C2 into a left-rear burst of colored petals.
P03 / side wide / second bloom: side wide tracks the same lane as C1 glides, not spins; a straight airborne red trail threads through C3 while C2 petals fade far left and C4-C6 hold their arc; C3 breaks backward into petals.
P04 / three-quarter medium / hollow spirit: three-quarter medium frames C4 rushing into C1's rear quarter while blocking C5's face-and-weapon lane; in slow motion C1 does not fully turn, lets the same jian run beside his body, and snaps its hilt backward into C4's chest, pushing one pale spirit from C4's back as C4 dissolves into petals.
P05 / overhead wide / crescent bloom: overhead wide shows a center-lane petal cloud as C5 closes; C1 threads past C5 and draws one thin airborne red crescent, turning C5 right-rear into a wider petal spray that brushes the camera edge.
P06 / low rear wide / last standing: low rear wide follows C1's pivot exit; C6 stands isolated and upright far right, the only remaining attacker, while four fading petal trails mark spent lanes behind C1.
P07 / frontal long / final contact: frontal long holds as C6 reaches C1's prepared line; C1's low jian visibly kisses across C6's torso in one short red diagonal, and at contact C6 bursts into colored petals behind C1.
P08 / high wide / empty half-circle: high wide returns to the same courtyard with more distance; C1 lowers the sword at center, and five fading petal traces hold the original half-circle lanes from P01.