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MMORPG 游戏写实风格预设 用于生成一致的图像。与 Seedance 2.5 配合效果极佳,尤其适合长视频。 ▾ 下方为提示词与示例。请收藏此页 我手动制作,样式表内的每张图像都是单独生成...

Seedance 2.5 Digitalwindai Tue Jul 07 16:39:33 +0000 2026
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MMORPG 游戏写实风格预设 用于生成一致的图像。与 Seedance 2.5 配合效果极佳,尤其适合长视频。 ▾ 下方为提示词与示例。请收藏此页 我手动制作,样式表内的每张图像都是单独生成的。因此图像和视频质量非常出色。 完整风格提示词 STYLE(风格) 电影级写实渲染融合日本动漫 MMORPG 美学,打造如 Unreal Engine 5 引擎内 AAA 游戏过场动画般的画面。以真正的电影语言拍摄:精心构图的取景、电影景深、能量源上细微的色差、柔和高光过渡的电影感色调映射、表面洁净的平滑电影画面。基于物理的材质,在简洁大气的形体中呈现大胆的宏观表面细节,每处表面都真实地对光线做出反应,同时外形、护甲设计与比例保持英雄式动漫 MMORPG 的轮廓剪影。形体可读性是各尺度下的首要原则:主体与前景始终保持完全...

原始 Prompt

MMORPG Game Realism Style Preset

Use it for consistent image generations. Works great with Seedance 2.5, especially on long videos.

▾ Prompt and examples below. Bookmark this

I Made this manually, every image inside style sheet generated separately. That's why image and video quality comes out excellent.

Full Style Prompt 

STYLE
Cinematic realistic render fused with Japanese anime-MMORPG aesthetic, built like an in-engine AAA game cutscene on Unreal Engine 5. Shot with true cinematic language: composed framing, cinematic depth of field, subtle chromatic aberration on energy sources, filmic tone mapping with soft highlight rolloff, smooth clean filmic image with pristine surfaces. Physically-based materials with bold macro-surface detail in clean broad forms, every surface reacting to light realistically while shapes, armor design and proportions keep a heroic anime-MMORPG silhouette. Form legibility is the top priority at every scale: subject and foreground stay fully resolved and razor-defined, hard sculpted edges, distinct silhouettes, clearly separated forms and readable geometry from close-up to wide shot, distant architecture keeps crisp legible structure. Volumetric atmosphere lives only in the depth of the frame as a physical medium — light beams and soft haze have real density behind the subject, never washing over the foreground. Soft optical rendering like a real cinema lens governs light only: gentle diffusion in highlights, smooth focus falloff, natural edge softness on bright rims, while all forms and contours stay firmly resolved.

CHARACTER RENDERING
Characters keep heroic anime-MMORPG proportions and design language — expressive eyes slightly larger than photoreal, flowing detailed hair rendered in clean flowing strands, idealized faces with clean features. Skin stays realistic with subsurface scattering, catching iridescent bounce light. Armor and costume design follows ornate MMORPG logic: layered plates, filigree, glowing runic accents. Cloth reacts physically to wind and energy.

LIGHT
Lit like a film scene, not a game menu: one dominant colored key sculpting the subject in three dimensions, harsh directional rim light carving silhouettes from deep shadow, brutal cinematic contrast, crisp light-shadow separation across defined forms. Volumetric shafts and soft haze stay in the background depth, background particles sparse and soft, foreground surfaces clean and unbroken. Magic and energy sources act as the dominant practical lights whenever present. Prismatic holographic accents and iridescent refraction bend around energy cores as controlled highlights, not a wash. White-hot highlights against near-black shadow, soft filmic rolloff, diffused bloom contained to the brightest edges only.

COLOR
Iridescent prismatic spectrum built on a fixed palette: electric cyan (#29E6FB), holographic magenta (#E338C1), indigo steel-blue (#46527D), muted periwinkle blue (#7186B8), spectral violet (#9B7BDE) and warm charged gold-umber (#C5A46D), shifting like a smooth iridescent sheen in broad clean gradients, concentrated on key hero surfaces and energy sources rather than smeared across the whole frame. Cyan, magenta and violet drive the white-hot energy centers; indigo and periwinkle ground the mid-tones and shadow; warm gold-umber anchors metal, stone and earthy accents. Dark grounded shadows hold clean tonal separation between subject and background. Color behaves like refraction, not paint: hues split, bend and travel across metal, cloth and haze while forms stay readable underneath.

TEXTURE
Detailed physical materials: smooth polished metal with broad clean reflections and anisotropic highlights, cloth catching prismatic bounce light, organic surfaces with clean natural detail, hard resolved edges on stone and crystal. Each material reads distinctly and stays fully in focus at every distance — engraving stays engraving, plate stays plate, stone stays stone, with hard clean separation between surfaces and no broken speckling across boundaries. Everything is tactile and material, bold sculpted surface detail in large clean shapes with smooth natural micro-contrast.

MOOD
Cataclysmic, crushing weight, charged silence before an apocalyptic surge.