PROMPT RECORD图像记录
提示词分享 🚨 #AKCB 横幅已就绪。多元宇宙故障已解锁。提示词 👇 对同一个角色的十二个完全相同实例进行精细的收藏风格3D渲染,所有实例沿对角线对齐,每个实例都代表一个不同的姿势,同时也代...
中文说明
提示词分享 🚨 #AKCB 横幅已就绪。多元宇宙故障已解锁。提示词 👇 对同一个角色的十二个完全相同实例进行精细的收藏风格3D渲染,所有实例沿对角线对齐,每个实例都代表一个不同的姿势,同时也代表多元宇宙不稳定性的一个不同阶段。构图与透视 极低的三四分角度 20-24毫米镜头 最靠近镜头的角色占据前景主导 沿对角线的深度递进 构图裁切远处的角色 前景只包含轻微的基于光线的干扰 🔥 姿势进化系统(强制要求) 每个角色必须拥有独特、清晰可辨识的姿势,形成自然递进: 1. 中立站姿,手臂放松(定位锚) 2. 双臂交叉 3. 一只手抬起(挥手/敬礼) 4. 身体轻微扭转,重心转移 5. 向前迈出一步(动作进行中) 6. 轻轻向镜头方向倾斜 7. 一只手臂向外伸展 8. 转身中途姿势(动态旋转) 9. 强烈不对称站姿 10...
原始 Prompt
Prompt Share 🚨 #AKCB
Banner ready.
Multiverse glitch unlocked.
Prompt 👇
A detailed, collectible-style 3D render of twelve identical instances of the same character, aligned diagonally, each representing a different pose AND a different stage of multiverse instability.
Composition & Perspective
Ultra-low 3/4 angle
20–24mm lens
Closest character dominates foreground
Diagonal depth progression
Frame crops distant figures
Foreground includes subtle light-based interference only
🔥 POSE EVOLUTION SYSTEM (MANDATORY)
Each figure must have a distinct, clearly readable pose, forming a natural progression:
1. Neutral stance, arms relaxed (anchor)
2. Arms crossed
3. One hand raised (wave/salute)
4. Slight torso twist, weight shifted
5. One step forward (mid-motion)
6. Leaning slightly toward camera
7. One arm extended outward
8. Mid-turn pose (dynamic rotation)
9. Strong asymmetrical stance
10. Action-ready posture (tense energy)
11. Reduced pose readability (partially obscured by glitch)
12. Final pose dissolving into fragments (gesture barely readable)
⚠️ No repeated poses
⚠️ No symmetry
⚠️ Motion must feel like a timeline progression, not randomness
Glitch Behavior Doctrine
Glitches must behave like external signal corruption, not internal transformation.
Allowed:
RGB channel separation
scanlines
pixel sorting (edges only)
duplication echoes
displacement offsets
light streak slicing
occlusion bands
Forbidden:
surface softening
texture change
material reinterpretation
stylization drift
fabric/plush conversion
👉 Think: projection error, not mutation
Multiverse Degradation Sequence (REFINED)
1. Fully stable, clean material
2. Subtle RGB edge split
3. Light shimmer (no surface change)
4. Echo duplicate trailing behind
5. Light streaks crossing form
6. Horizontal signal tearing (clean slices)
7. Offset duplicate (same material)
8. Edge-only pixel sorting
9. Color channel drift intensifies
10. Glitch bands occluding form
11. Form breaking into material-consistent fragments
12. Final dissolve into material-derived particles + light shards
⚠️ Even at final stage → fragments inherit original material behavior
Likeness Integrity (ABSOLUTE)
Preserve exactly:
proportions
eye shape, spacing, stylization
silhouette
material behavior
No added features
No face change
(not generic dust, not soft particles)
2D to 3D Translation (ONLY if input is 2D artwork):
If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity.
• Maintain exact head shape, eye design, spacing, and proportions
• Preserve original stylization, do NOT add realism that alters design language
• Translate linework into subtle surface geometry or shading transitions
• Keep original colors, expressed through physically believable materials
• Convert flat shading into controlled cinematic light falloff
The result must feel physically real, not redesigned.
ar 3:1
> QT @edizkan_:
> Prompt Share 🚨
>
> Not copies.
> Multiverse variants. 🌌
> PHOTO: https://pbs.twimg.com/media/HDyaynSWQAAYRmB.jpg
> https://x.com/edizkan_/status/2034672885021675997