PROMPT RECORD图像记录
提示分享 🚨 丢出你的角色。 让我们看看他们的招式表……象形图风格 ⚔️ 提示 👇(推荐:Gemini Nano Banana) 一张干净极简的象形图表,展示上传的参考角色执行一整套战斗动作。...
中文说明
提示分享 🚨 丢出你的角色。 让我们看看他们的招式表……象形图风格 ⚔️ 提示 👇(推荐:Gemini Nano Banana) 一张干净极简的象形图表,展示上传的参考角色执行一整套战斗动作。 🧬 相似度完整性(关键) 保留角色的精确核心身份: • 头身比例 • 眼睛形状、间距、风格化 • 轮廓与几何 • 原始配色(简化,不更改) 不要拟人化。 不要改变解剖结构。 不要修改面部结构。 每个姿势都必须清晰呈现为同一个角色。 🎨 风格 — 扁平战斗图标系统 • 超极简矢量风格扁平设计 • 仅使用纯色填充(无渐变) • 无纹理、无光照、无渲染 • 干净的几何简化 • 大胆、可读的轮廓 每个姿势应感觉像游戏技能图标或格斗系统象形图 ⚔️ 战斗招式表(核心组合) 创建一个包含 12–16 个不同战斗姿势的网格: • 战斗...
原始 Prompt
Prompt Share 🚨
Drop your character.
Let’s see their moveset… pictogram style ⚔️
Prompt 👇 (Recommended: Gemini Nano Banana)
A clean minimalistic pictogram sheet featuring the uploaded reference character performing a full combat move set.
🧬 LIKENESS INTEGRITY (CRITICAL)
Preserve the exact core identity of the character:
• head-to-body proportions
• eye shape, spacing, stylization
• silhouette and geometry
• original color palette (simplified, not changed)
Do not humanize.
Do not alter anatomy.
Do not modify facial structure.
Every pose must clearly read as the SAME character.
🎨 STYLE — FLAT COMBAT ICON SYSTEM
• Ultra-minimal vector-style flat design
• Solid color fills only (no gradients)
• No texture, no lighting, no rendering
• Clean geometric simplification
• Bold, readable silhouettes
Each pose should feel like a game ability icon or fighting system pictogram
⚔️ COMBAT MOVESET (CORE SET)
Create a grid of 12–16 distinct combat poses:
• idle combat stance
• forward punch
• heavy punch
• high kick
• low sweep kick
• defensive block
• dodge / lean
• jump attack
• landing impact pose
• charging / power-up
• sprint attack
• backward evade
• guard stance
• finisher strike
• stunned / hit reaction
• victory stance
Each pose must feel mid-action, not static.
📐 COMPOSITION — GRID SYSTEM
• Clean grid layout (rows and columns)
• Equal spacing between all poses
• Each character centered in its own tile
• Consistent scale across all poses
• No overlap between figures
Background: plain white or very light neutral
🎥 PERSPECTIVE SIMPLIFICATION
• Mostly side view or slight 3/4 angle
• No perspective distortion
• No camera drama
• Designed for readability at small sizes
⚡ ACTION CLARITY RULES (VERY IMPORTANT)
• Each move must be instantly readable as a silhouette
• Limbs clearly separated (no tangling)
• Strong directional movement (clear left/right flow)
• Exaggerate pose clarity, NOT anatomy
Think: one-frame animation key poses
🎨 COLOR SYSTEM
• Use original character colors, simplified into flat tones
• Optional: subtle accent color for energy emphasis (very minimal)
• No shading or gradients
🚫 NEGATIVE CONSTRAINTS
No gradients
No shadows
No lighting effects
No motion blur
No textures
No realistic rendering
No background elements
No weapons unless part of original design
No extra accessories
No text
🎯 OUTPUT INTENT
A professional combat icon set / moveset sheet that could be used in a fighting game UI, clean, consistent, and instantly readable.
ar 1:1