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提示词分享 🚨 每一个方格都是同一份能量的不同版本。 提示词 👇 ar 4:3 创建一个高级的等距 3D 图标风格场景,在极简的类棋盘地面上摆放上传参考角色的 12 个相同实例。 相似度完整性...

AI 图像 edizkan_ Sat May 09 05:35:36 +0000 2026
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提示词分享 🚨 每一个方格都是同一份能量的不同版本。 提示词 👇 ar 4:3 创建一个高级的等距 3D 图标风格场景,在极简的类棋盘地面上摆放上传参考角色的 12 个相同实例。 相似度完整性 在每个实例中保留上传角色的准确身份: 准确比例、头部形状、眼睛形状、眼睛间距、风格化、轮廓、材质身份、服装、配饰以及原始色彩搭配。 不要拟人化。 不要改变解剖结构。 不要修改面部结构。 如果原始角色没有嘴或鼻子,不要添加。 全部 12 个角色必须尺寸相同,并且是完全相同的角色。只有姿势会发生变化。 场景概念 地面是由哑光大方形瓷砖构成的干净棋盘网格。 每个角色站在不同的方格上,摆出标志性动作或姿势。 整体画面感觉像一个可收藏的策略游戏选择板,一个充满标志性动作的趣味竞技场。 姿势系统 每个实例必须有不同的清晰姿势: 跳踢...

原始 Prompt

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Every square is a different version of the same energy.

Prompt 👇

ar 4:3 Create a premium isometric 3D icon-style scene featuring 12 identical instances of the uploaded reference character placed across a minimal chessboard-like floor.

LIKENESS INTEGRITY
Preserve the uploaded character’s exact identity in every instance:
exact proportions, head shape, eye shape, eye spacing, stylization, silhouette, material identity, outfit, accessories, and original color palette.
Do not humanize.
Do not alter anatomy.
Do not modify facial structure.
Do not add a mouth or nose if the original character does not have them.
All 12 characters must be the same physical size and the same exact character. Only the poses change.

SCENE CONCEPT
The floor is a clean chessboard grid made of large matte square tiles.
Each character stands on a different square, performing a distinct iconic move or pose.
The overall image feels like a collectible strategy-game selection board, a playful arena of signature moves.

POSE SYSTEM
Each instance must have a different clear pose:
jump kick, power stance, dance move, dramatic point, crouch, spin, victory pose, running start, balance pose, superhero landing, playful taunt, and relaxed idle stance.
No repeated poses.
No fighting weapons unless they are already part of the original character.
Every pose must remain readable from an isometric view.

MOTION TRAIL SYSTEM
Each character has a tiny restrained motion signature on its own square:
soft dust ring, small impact shadow, faint motion arc, subtle speed echo, or minimal energy streak.
Effects stay close to the pose and never cover the face, eyes, silhouette, or pose readability.
No messy particles.
No smoke clouds.
No duplicated ghost characters.
No large glow.
No clutter between squares.

UI / GAME BOARD LANGUAGE
Add subtle abstract game-board UI details:
translucent blue selection rings, soft glowing tile edges, tiny corner brackets, faint holographic grid accents, small circular status markers, and delicate light paths connecting some squares.
All UI must be non-readable:
no letters, no numbers, no symbols, no labels, no logos.
Clean premium tactical selection-board feeling, never cluttered.
The UI must support the characters, not compete with them.

CAMERA & COMPOSITION
High-angle isometric view, 3/4 top-down perspective.
Lens feel: 50–70mm orthographic-like product render, minimal distortion.
The chessboard is rotated diagonally inside the frame so the grid creates strong depth.

BOARD FRAMING LOCK
The entire chessboard must be fully visible inside the frame.
Scale the entire chessboard slightly smaller within the canvas, occupying about 75–80% of the frame.
All four outer corners of the board must remain clearly inside the image boundaries.
The board should feel diagonally composed, but safely contained within the canvas
Characters are distributed across the board with intentional rhythm, not perfectly centered and not randomly crowded.

DEPTH & FOCUS
Primary focal plane: the central 3–4 character instances.
Front and far corners of the board fall into gentle depth-of-field softness.
No full-frame sharpness.
No chaotic blur.

LIGHTING
Soft premium studio lighting from upper-left.
Subtle rim light separates the characters from the board.
Small contact shadows beneath every character.
Lighting must feel clean, tactile, and dimensional, not flat.

MATERIAL & STYLE
Minimalistic 3D icon style.
Soft matte vinyl / satin collectible finish.
Rounded edges on chess tiles.
Subtle ambient occlusion.
Clean micro-texture on the floor and character materials.
No gritty realism.
No excessive detail.

COLOR & ENVIRONMENT
Minimal warm off-white background.
Chessboard squares use subtle tonal contrast, such as warm white and pale stone gray.
Character colors remain accurate and slightly more saturated than the environment.
Controlled highlights.
No overexposure.
No neon flooding.

NEGATIVE CONSTRAINTS
No redesign.
No different character variants.
No size drift between instances.
No duplicate poses.
No crowded pile-up.
No extra characters.
No cropped board corners.
No board edges touching the frame.
No characters cut off by the image boundary.
No important UI elements outside the canvas.
No text.
No letters.
No numbers.
No symbols.
No labels.
No logos.
No watermark.
No flat 2D illustration.
No full-frame sharpness.
ar 4:3