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提示词分享 🚨 上帝模式:已解锁。 @goodvibesclub 提示词 👇 在 GOD MODE(上帝模式)瞬间爆发并贯穿身体的那一刻,创作一张超电影感的图片,展现已上传的参考角色。须精确保...

AI 图像 edizkan_ Fri Sep 18 17:28:49 +0000 2026
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提示词分享 🚨 上帝模式:已解锁。 @goodvibesclub 提示词 👇 在 GOD MODE(上帝模式)瞬间爆发并贯穿身体的那一刻,创作一张超电影感的图片,展现已上传的参考角色。须精确保留角色:比例、眼睛形状与间距、剪影、面部结构、解剖、材质、颜色、服装与设计语言。禁止拟人化或重新设计。角色以暴力的不对称姿势低伏,一拳或等效肢体猛击地面。冲击以宽大蛛网状裂纹向外撕裂大地,并触发集中的能量爆炸,掀起焦黑的地块、灰尘、火花与碎片。另一只手臂在张力下向后拉回,躯干扭转,头部微微下低,身体处于变形中途。上帝模式必须是该角色自身的进化:部分区域仍保持原始状态,而其他区域已在变形,现有的接缝、纹饰、装甲分缝、布料边缘、机械关节或表面纹理正在分离并从内部压力中发出光芒。禁止通用怪物解剖或随机的超级英雄特征。 背景与氛围...

原始 Prompt

Prompt Share 🚨
God Mode: Unlocked.
@goodvibesclub 

Prompt 👇

Create a hyper-cinematic image of the uploaded reference character at the exact moment GOD MODE erupts through its body. Preserve the character exactly: proportions, eye shape and spacing, silhouette, facial structure, anatomy, materials, colors, clothing, and design language. Do not humanize or redesign. The character is crouched low in a violent asymmetrical pose, one fist or equivalent limb slammed into the ground. The impact fractures the earth outward in a wide spiderweb pattern and triggers a concentrated energy explosion, throwing up chunks of scorched ground, dust, sparks, and debris. The opposite arm is pulled backward under tension, torso twisted, head lowered slightly, body caught mid-transformation. God Mode must feel like an evolution of the existing character: some areas remain in the original state while others are already transforming, with existing seams, markings, armor divisions, fabric edges, mechanical joints, or surface patterns separating and glowing from internal pressure. No generic monster anatomy or random superhero features.  Background & Ambience Place the character in a vast desolate post-apocalyptic wasteland. The environment is scorched and lifeless, with cracked earth, broken remnants of civilization, collapsed structures, scattered debris, distant ruined silhouettes, and vast empty terrain fading into atmospheric haze. The entire environment is submerged in a dark turquoise ambient tone, giving the wasteland a cold, alien, end-of-world atmosphere. The sky is ethereal and oppressive, filled with layered turquoise-black cloud formations, drifting haze, and faint atmospheric texture. In the far distance, place two completely different colossal monster silhouettes, each reaching high into the sky. They remain very distant and partially obscured by haze, ominous but secondary to the character.  Lighting The dominant light is a violent aggressive orange light striking the character from one side and slightly from behind. This orange light should feel intense, almost furnace-like:   strong orange highlights across the transforming body  sharp orange reflections on flying debris  warm illumination inside cracks in the ground  glowing dust and smoke near the impact zone  hard directional shadow structure On the opposite edge of the character, add a soft cool blue rim light for separation. The lighting balance should read clearly as: aggressive orange key light + soft blue rim + dark turquoise ambient world Keep the orange concentrated and directional, not washing the entire scene. The blue rim should remain subtle and elegant. Deep shadows stay heavy. No flat fill.  Camera Low-angle 24mm wide-lens shot, camera positioned close to the broken ground. The cracked impact zone dominates the immediate foreground. The character rises strongly above it, slightly off-center. Use slight horizon instability and near-lens flying debris for extra depth. The distant monsters remain small enough to preserve massive environmental scale.  Depth Primary focus on the character’s eyes, transforming torso, and ground-contact point. Foreground debris becomes partially blurred. Mid-ground character remains sharp. Ruins and colossal monsters progressively dissolve into atmospheric haze. No full-frame sharpness.  Analog Film Look Render the image like a dark late-1970s or early-1980s apocalyptic sci-fi film captured on 35mm analog stock: pronounced organic film grain, slight optical softness, warm halation around orange highlights, subtle blue bloom around rim light, mild chromatic fringing, crushed shadow detail, imperfect exposure, faint dust and micro-scratches, slightly faded color reproduction, no modern HDR clarity. The final image should feel like the wasteland is already dead, and something far more dangerous has just awakened inside it. ar 4:5