PROMPT RECORD图像记录
提示分享 🚨 Web3噩梦 提示 👇 上传参考角色被困于一颗巨大的碎裂玻璃弹珠内的电影级微距场景,弹珠放置在光滑潮湿的反光地面上,在广袤极简的黑暗中被数百只黑寡妇蜘蛛包围。少数蜘蛛通过裂缝进入...
中文说明
提示分享 🚨 Web3噩梦 提示 👇 上传参考角色被困于一颗巨大的碎裂玻璃弹珠内的电影级微距场景,弹珠放置在光滑潮湿的反光地面上,在广袤极简的黑暗中被数百只黑寡妇蜘蛛包围。少数蜘蛛通过裂缝进入玻璃,在玻璃内部和角色身上爬行。 likeness完整性要求: 保留上传角色的精确比例、眼睛形状、间距、风格化设计、轮廓、材质、服装、配饰和原始调色板。不要将其拟人化。不要改变解剖结构或面部结构。如果参考图没有嘴巴或鼻子,不要添加。必须保持身份一眼可辨。 场景概念: 角色悬浮在透明弹珠内部,因弧形玻璃折射产生轻微扭曲。一只手、爪子、爪状肢体或等效肢体按压在内玻璃表面,留下模糊的接触痕迹,传递出情绪上的压迫感。身体以蜷缩的对角线姿势漂浮,撑住球体无形的重量。 弹珠内部有发丝状裂缝、微小被困气泡、微弱尘埃微粒和 subtle表...
原始 Prompt
Prompt Share 🚨
Web3 Nightmare
Prompt 👇
A cinematic macro scene of the uploaded reference character trapped inside a giant cracked glass marble resting on a smooth wet reflective floor, surrounded by hundreds of black widow spiders in vast minimal darkness. Few spiders entered the glass through the crack, walking in the glass and on the character.
Likeness Integrity:
Preserve the uploaded character’s exact proportions, eye shape, spacing, stylization, silhouette, materials, outfit, accessories, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add a mouth or nose if the reference does not have them. Identity must remain instantly recognizable.
Scene Concept:
The character is suspended inside the transparent marble, slightly distorted by curved glass refraction. One hand, paw, claw, or equivalent limb presses against the inner glass surface, creating a faint contact mark and emotional pressure. The body floats in a curled diagonal pose, bracing against the invisible weight of the sphere.
The marble contains internal hairline cracks, tiny trapped air bubbles, faint dust specks, and subtle surface scratches. Reflections are minimal: only soft abstract light streaks bending across the glass.
Background:
Minimalistic dark gradient background with hundreds of black widows and spider net. No room, no furniture, no objects. Only a smooth reflective floor beneath the marble and faint atmospheric haze behind it. The negative space should feel cinematic.
Camera & Perspective:
Ultra-low macro shot, camera almost touching the reflective floor. 90–100mm macro lens. The marble dominates the foreground, slightly off-center, with one edge subtly cropped by the frame for tension.
Depth of Field:
Primary focal plane locked on the character’s face and the limb pressing against the glass. The closest glass cracks are sharp in places. The far edge of the marble, floor reflection, and background dissolve into creamy blur. No full-frame sharpness.
Lighting:
One hard cold directional key light from upper screen-left, carving the marble edge and character silhouette. A very subtle warm rim reflection from low screen-right adds separation. Deep shadow mass beneath the marble. No flat fill.
Texture & Atmosphere:
Micro-scratches on glass, tiny condensation dots, faint dust in the air, soft floor reflection, subtle film grain, controlled chromatic aberration at the marble edge.
Color Grade:
Muted charcoal, deep blue-grey shadows, restrained icy highlights, and a tiny warm amber edge reflection. Controlled saturation. No color flooding.
Mood:
A tiny panic sealed inside silence. Fragile, isolated, cinematic.
Negative Constraints:
No extra characters. No props. No furniture. No visible room. No busy background. No toy ball look. No centered symmetry. No flat lighting. No full-frame sharpness. No fantasy glow overload. No redesign of the character.
ar 1:1