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Seedance 2.5 提示词 --第一部分-- 创建一个 30 秒的电影感日式 2D 动画动作片段,是一段连续 45 秒短片的第一部分。横屏 16:9。仅作为标题构思,永远不要将其显示出来...

Seedance 2.5 tokyo_Valentine Sun Sep 20 08:19:02 +0000 2026
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Seedance 2.5 提示词 --第一部分-- 创建一个 30 秒的电影感日式 2D 动画动作片段,是一段连续 45 秒短片的第一部分。横屏 16:9。仅作为标题构思,永远不要将其显示出来:“An epic battle over one sticker.”(为了一张贴纸而展开的史诗大战。) 参考设定指派 GIRL_REFERENCE(女孩参考):女孩的精确身份与动画设计。保留她短款铂金波波头、青色眼睛、三角形牙齿的笑容、黄红色耳机、印花红色连帽外套、打底裤、运动鞋、日本刀与刀鞘。仅一名女孩。 ROBOT_REFERENCE(机器人参考):敌方机器人的精确身份。保留它厚重的白色装甲、红黄黑配色、条纹尖刺、不对称的眼睛、锯齿状金属咧嘴、利爪以及现有标记。仅一名机器人,身高约为女孩的两倍。 VOICE_REFE...

原始 Prompt

Seedance 2.5 Prompt
--Part 1--
Create a 30-second cinematic Japanese 2D anime action sequence, Part 1 of a continuous 45-second short. Landscape 16:9. Title concept only, never display it: “An epic battle over one sticker.”

REFERENCE ASSIGNMENTS
GIRL_REFERENCE: exact identity and anime design of the girl. Preserve her short platinum-blonde bob, cyan eyes, triangular-toothed grin, yellow-red headphones, patterned red hooded coat, leggings, sneakers, katana and scabbard. One girl only.
ROBOT_REFERENCE: exact identity of the enemy robot. Preserve its bulky white armor, red-yellow-black accents, striped spikes, asymmetrical eyes, jagged metal grin, claws and existing markings. One robot only, approximately twice the girl's height.
VOICE_REFERENCE: voice identity for the girl only. Use its vocal timbre and pitch range, not its original spoken words or background audio. The robot has no spoken dialogue.
WORLD_REFERENCE: use the architecture, giant crimson moon, floating temple islands, neon-magenta lighting, torii gate, cherry blossoms and wet reflective pavement. Render the entire environment as painted anime scenery, never live action.

Do not reproduce reference-sheet layouts, labels, white backgrounds or multiple character views.

STORY AND PROP CONTINUITY
The girl wants ONE collectible sticker on the robot's chest. The robot is desperately protecting it. Present the opening as a serious battle; reveal the trivial objective near the end.
Add one flat, palm-sized, bright-yellow circular sticker with a simple black smiling face to the robot's upper-left pectoral armor, above and to the side of its central chest mechanism. This is adhesive paper, NOT a button, lamp, power core or metal badge. Its edge can peel. Keep its location and design consistent.
The girl also has one small pink star-shaped adhesive sticker on her left outer sleeve, reserved for Part 2.
No sticker duplication. Removing the yellow sticker does not disable the robot.

SETTING AND ACTION STYLE
Fight on one broad, empty rooftop plaza with wet paving and a low concrete parapet. The red torii and crimson moon remain consistent background landmarks.
Begin with action, no introduction. Fluid full-body anime movement, strong key poses, readable trajectories, believable weight and clear foot contact. The girl is nimble and mischievous; the robot is heavy and intimidating.
Use wide and medium shots to establish attack direction. Brief close-ups only for reactions and the sticker reveal. Maintain screen direction: girl generally left, robot right. Avoid random camera spins or excessive cuts.

TIMELINE

0–4 seconds:
Low wide shot. The robot's fist crashes into the pavement where the girl stood a moment earlier. She has already jumped sideways, clearing the impact before contact. Water and small stone fragments burst outward.
Track her short slide to a balanced landing. Her gaze flicks toward its upper-left chest. A quick sharp-toothed grin.

4–10 seconds:
Medium-wide lateral tracking shot. The robot makes two distinct claw swipes.
She ducks beneath the first, then deflects the second with her katana at an oblique angle, producing a brief shower of sparks. She redirects the claw rather than stopping the robot's full weight.
She reaches toward its chest with her free left hand. It immediately covers that area with its other hand and forces her back. Keep the sticker visible but do not isolate it in a reveal close-up yet.

10–17 seconds:
The robot lunges. She evades toward the nearby low parapet, plants one foot against its vertical face and pushes off.
Show the complete trajectory in a wide shot: wall push, short airborne arc, then one-foot contact on the robot's right shoulder.
The robot turns and reaches for her. She drops behind its shoulder before the claw arrives. Her coat follows with natural secondary motion.

17–23 seconds:
She lands on the paving beside the robot, bends her knees and immediately circles toward its front.
It raises one claw to intercept her sword. She deliberately presents the katana high in her right hand, drawing its guard upward.
Her eyes glance down toward the unprotected yellow sticker. Push into a medium two-shot that clearly shows the sword feint and her free left hand.

23–27 seconds:
Close-up of her LEFT fingertips catching the yellow sticker's edge on the robot's upper-left chest.
She peels it away in ONE continuous motion. The thin paper bends as the adhesive releases. Emphasize an unexpectedly small, crisp peeling sound.
The armor underneath is intact with a clean circular patch. The central chest mechanism remains lit. The robot is fully powered and unharmed.

27–30 seconds:
Medium two-shot, girl left foreground and robot right background.
She takes one step back and raises the stolen yellow smile sticker in her LEFT hand beside her face, printed side facing camera. Her katana remains lowered safely in her RIGHT hand.
She says, in the referenced girl's Japanese voice: 「もーらい。」
The robot freezes in stunned disbelief, then slowly tilts its head toward the empty patch on its chest. Its eye stays illuminated.
Hold the last composition long enough to read both reactions. She has NOT attached the sticker to anything yet.

AUDIO
Energetic instrumental electronic breakbeat with Japanese percussion, no vocals. Synchronize selected footfalls, metal impacts and sword deflections with the rhythm.
Abruptly drop the music at the sticker peel. Leave the tiny adhesive sound, her short line and an awkward mechanical whirr.
Only the girl's mouth moves for her dialogue. The robot expresses itself through head movement, eye light and electronic sounds.

END STATE — MUST MATCH PART 2
Girl standing screen-left, holding exactly one peeled yellow smile sticker in her left hand. Katana lowered in her right hand. Scabbard attached at her left hip. Pink star sticker still on her left sleeve.
Robot standing screen-right, intact and powered, with one clean empty patch on its upper-left chest.
Same rooftop, lighting, camera axis and background landmarks.

AVOID
No subtitles, captions, title cards, speech bubbles, UI, watermarks or added readable signage. Preserve established costume graphics without inventing new slogans.
No blood, injuries, dismemberment, armor destruction, transformation, extra limbs, character merging, teleportation or unexplained prop changes.
Do not turn the robot cute or make it cry before the sticker is removed.

--Part 2--
Create a 15-second continuation of the preceding 30-second anime video. Preserve its aspect ratio and visual style. This is the next moment in the same scene, not a new scene or a recap.

REFERENCE PRIORITY
The FOURTH attached image is the FINAL FRAME of the preceding 30-second video. Use it as the exact STARTING FRAME of this continuation.

Match its composition, camera angle, character positions, body orientation, facial expressions, hand positions, sword and scabbard state, sticker location, lighting, background and existing damage.

The girl's character sheet defines her identity, costume and proportions.
The robot's character sheet defines its identity, mechanical construction and proportions.
The attached girl's audio defines ONLY the girl's vocal timbre and pitch range. Do not repeat the recording's original words. The robot has no spoken dialogue.

The fourth image takes priority for the current scene state. Character sheets must not reset poses, restore removed stickers or undo changes already visible in the final frame.
Use the existing background reference for world design only; never replace the opening composition with a new establishing shot.

CONTINUITY
Begin by naturally animating the fourth image. No opening transition, pose reset, sudden camera jump or repeated sticker theft.
Maintain the exact established appearance of the stolen sticker: its color, shape, symbol and size. Do not redesign it.
There is only ONE stolen sticker. Track it continuously.
Use the hand already holding it in the starting frame. Never switch hands without showing the transfer.
If the sticker is already attached to the girl or her equipment, leave it there and show her admiring it instead of attaching another copy.
Continue the sword's existing state. If drawn, show one clear sheathing action before she uses both hands. If already sheathed, keep it sheathed.

STYLE AND COMEDY
High-quality hand-drawn Japanese 2D anime, fluid character acting, detailed painted anime background, consistent designs.
The battle is over. Reveal that the terrifying robot is upset about losing its favorite sticker.
Use a brief awkward pause and expressive body language. No explanatory narration or sentimental ending.

TIMELINE

0–4 seconds:
Continue directly from the supplied final frame with subtle natural movement.
The girl smugly admires the stolen sticker.
If she is still holding it, she presses it onto an accessible flat section of her scabbard, keeping its established size and showing the contact clearly. If already attached, she simply smooths it down.
Use the minimum movement necessary from the supplied pose. Do not replay the theft.
Behind her, the robot's shoulders begin trembling, initially suggesting an angry counterattack.

4–8 seconds:
The robot suddenly sits heavily on the ground and throws a childish tantrum.
Two short heel stomps. It points at the exact spot where the sticker was removed, then holds out an open hand toward the girl, demanding it back.
Its mechanical body and facial structure remain unchanged. Express distress through posture, head movement and plaintive electronic squeaks, not human speech or liquid tears.
The girl turns toward it. Her smug grin becomes a blank, slightly awkward expression.
Hold a short silent beat.

8–12 seconds:
The girl selects ONE small, visibly existing decorative sticker from her coat. Show its original position before removal. Use a design already present in the references; do not make a new sticker suddenly appear.
With her sword safely sheathed, she visibly peels this replacement sticker off her coat, steps closer and presses it onto the robot's original empty sticker spot.
Keep the stolen sticker attached to her equipment and unchanged.
She casually says in Japanese, using the supplied girl's voice:
「これでいい?」
Only her mouth moves for this line.

12–15 seconds:
The robot immediately stops protesting.
It looks down at the replacement sticker, then raises a clear thumbs-up using its existing articulated hand.
Its relaxed shoulders and pleased head tilt make its fixed jagged grin look delighted.
The girl gives her characteristic mischievous, sharp-toothed grin.
End with both characters and the exchanged stickers readable in the composition. Hold the final reaction briefly. No renewed combat.

CAMERA
Preserve the starting frame's camera axis and screen direction.
Move smoothly from the opening composition to a wider shot for the seated tantrum, then a medium shot for the replacement.
Prioritize clear hands, sticker contact and character reactions. No fast orbiting camera or excessive cuts.

AUDIO
Continue the preceding scene's ambience naturally.
Heavy seated thud, two heel impacts, small electronic whining, a crisp adhesive peel and a soft sticker pat.
A short pleased electronic chime accompanies the thumbs-up.
The girl says only 「これでいい?」.
No robot dialogue, narration or vocal music.

AVOID
No subtitles, captions, speech bubbles, title cards, interface graphics, watermarks or new readable text.
No duplicate stickers, spontaneous prop changes, invisible transfers, extra limbs, character redesign, transformation or teleportation.
Do not restore the stolen sticker to the robot.
Do not change the background, time of day or lighting.
No photorealism, live-action scenery or 3D toy rendering.