← 返回提示词图库

PROMPT RECORD图像记录

测试了给Seedance 2.0提供故事板+提示词的想法,效果非常好。电影级外星战争片段,由提供的故事板帧构建的多镜头蒙太奇。超真实实拍电影质感,无CGI,无插画。保留参考图像中的构图和人物,...

Seedance 2.0 AndrewFromDO Sun Apr 26 12:27:00 +0000 2026
查看来源

中文说明

测试了给Seedance 2.0提供故事板+提示词的想法,效果非常好。电影级外星战争片段,由提供的故事板帧构建的多镜头蒙太奇。超真实实拍电影质感,无CGI,无插画。保留参考图像中的构图和人物,但使用真实相机行为、物理光照和自然运动重新构建。@image_1 全局规则: 真实运动模糊(有方向,不糊成一团) 正确物理规律:碎片受重力下落,爆炸受力向外扩散 每个镜头保持一致光照方向 无模糊AI纹理、无蜡质皮肤、无塑料质感表面 强前景/中景/背景分离 变形镜头效果,轻微畸变,自然景深 无漂浮物体、无瞬移 🎞️ 镜头结构与节奏 镜头1 —— 高处建筑战争爆发 峡谷城市上方的宽阔升高平台。相机轻微倾斜,缓慢向前漂移,轻微手持抖动。爆炸在建筑群中爆发,碎片向下落入峡谷。远处的战舰向城市开火。一名外星人向下射击,另一名被爆炸抛...

原始 Prompt

Tested the idea of giving Seedance 2.0 a storyboard + prompt, and worked like a bliss.

Cinematic alien war sequence, multi-shot montage built from provided storyboard frames. Ultra-realistic live-action film look, no CGI, no illustration. Preserve compositions and characters from reference images, but rebuild with real camera behavior, physical lighting, and grounded motion. @image_1
Global rules:
realistic motion blur (directional, not smeared)
correct physics: debris falls with weight, explosions expand outward with force
consistent lighting direction per shot
no soft AI textures, no waxy skin, no plastic surfaces
strong foreground / midground / background separation
anamorphic lens look, subtle distortion, natural depth of field
no floating objects, no teleportation

🎞️ SHOT STRUCTURE & PACING

SHOT 1 — HIGH STRUCTURE WAR BREAKOUT
Wide elevated platform above canyon city.
Camera slightly tilted, slow forward drift, minor handheld vibration.
Explosions erupt across structures, debris falling downward into canyon.
Ships in distance firing toward city.
One alien firing downward, another thrown mid-air by blast.
SHOT 2  — MARKET UNDER ATTACK
Cut with motion continuity (match direction of movement).

Handheld camera, closer framing.
Market in chaos: stalls breaking, objects flying across frame.
Foreground debris briefly crosses lens.
Two alien fighters collide across table, impact pushes objects outward with force.
SHOT 3 — CITY BOULEVARD WAR
Cut maintaining forward motion.
Camera at eye-level, slight push forward with instability.
Multiple alien species fighting in groups, crossing frame at different depths.
Energy blasts streak horizontally and impact walls.
Strong parallax: near figures move fast, distant slower.

SHOT 4  — FOREST AMBUSH
Cut with directional match from previous motion.
Low-angle camera partially blocked by foliage.
One alien leaps from cover, mid-air collision with opponent.
Leaves, dust, and particles burst outward on impact.
Camera reacts slightly (micro recoil).
SHOT 5  — CLOSE COMBAT BUILD
Cut tighter into action.

Low, close, kinetic camera.
Alien warrior strikes opponent, debris and particles flying toward camera.
Background fighters still active but slightly defocused.
Motion blur increases, energy peaks.
SHOT 6 — HERO MOMENT (SLOWED)
Air-to-ground attack in city canyon.
Camera tilted, tracking fast-moving spacecraft crossing frame overhead.
Weapon fire hits buildings, explosions chain outward.
Ground fighters briefly silhouetted in firelight.

Slow motion effect (0.6–0.7x speed):
sparks trailing
debris suspended mid-air
shockwave expanding visibly
SHOT 7— AFTERMATH CONTINUATION
Same environment, slightly stabilized camera.

Fires burning, smoke rising, debris settling.
Survivors moving, some still fighting in background.
Camera slows, holding moment briefly before end. NO MUSIC, ONLY SFX

@ivanka_humeniuk took the idea from you, what do you think?

@jerrod_lew the odd artifacts from GPTs image 2 model we we're chatting is there, you can spot it in the video and the storyboard. Hope they can fix this soon.