PROMPT RECORD图像记录
(需要更换概念) 创建一个单一的纵向 9:16 前期制作开发板,结合角色设定图 + 电影分镜,用于一段 15 秒的真人奇幻竞技场战斗。 这是一块专业的特技团队规划板,而非海报。全部为原创角色。...
中文说明
(需要更换概念) 创建一个单一的纵向 9:16 前期制作开发板,结合角色设定图 + 电影分镜,用于一段 15 秒的真人奇幻竞技场战斗。 这是一块专业的特技团队规划板,而非海报。全部为原创角色。不得出现任何受版权保护的超级英雄、徽标、符号或系列作品引用。 风格:真人级照片写实风格,高端特技表演概念艺术,灵感源自日本古风堡垒竞技场,自然日光,实拍特效,逼真的尘土、沙粒、碎片、能量火花,手写注释,镜头箭头,时间备注,黑色制作板背景,红色分镜边框,白色标注文字。 角色 1:沙之泰坦 由压实的沙土、黏土、泥土和细小岩石碎片构成的 8 英尺高巨型人形。宽肩,表面粗糙开裂,眼睛散发琥珀色光芒,身体沉重,沙粒不断从关节和肩部滑落。展示正面、侧面、背面视图。添加细节标注:开裂的胸口、沙之手、岩石碎片、发光的眼睛、重建的肩部、崩塌...
原始 Prompt
(The concept needs to be changed)
Create a single vertical 9:16 pre-production development board combining CHARACTER SHEETS + CINEMATIC STORYBOARD for a 15-second live-action fantasy arena battle.
This is a professional stunt-team planning board, not a poster. Original characters only. No copyrighted superheroes, logos, symbols, or franchise references.
Style: photorealistic live-action, premium stunt-show concept art, ancient Japanese-inspired fortress arena, natural daylight, practical VFX, realistic dust, sand, debris, energy sparks, handwritten notes, camera arrows, timing notes, black production-board background, red storyboard borders, white annotations.
CHARACTER 1: Sand Titan
Massive 8-foot humanoid made of compacted sand, clay, dirt, and small rock fragments. Broad shoulders, cracked rough surface, glowing amber eyes, heavy body, sand constantly falling from joints and shoulders. Show front, side, back views. Add detail callouts for cracked chest, sand hands, rock fragments, glowing eyes, rebuilding shoulder, collapsing body. Add poses: rising from sand mound, charging, ground slam, crumbling defeat.
CHARACTER 2: Steel Guardian
Human-sized armored hero in realistic brushed steel armor, scratched metal plates, reinforced gauntlets, agile athletic build, grounded heroic stance. Show front, side, back views. Add detail callouts for gauntlet blast, scratched armor, chest plates, boots, battle damage. Add poses: defensive stance, sidestep punch, sliding dodge, energy punch, victory stance.
ARENA REFERENCE
Ancient Japanese-inspired fortress arena, stone walls, wooden gates, watchtowers, cloth banners, dusty ground, stairs, trees, battle damage, audience seating. Audience silhouettes and phones visible at bottom of storyboard frames. Add subtle “Vidfield AI” only as carved text on a weathered wooden arena banner in the background, natural set detail, not watermark or overlay.
STORYBOARD
8 panels, one continuous fight, same wide handheld audience camera angle, eye-level spectator view, no cuts, no angle changes.
Panel 1, 0-2s: Sand Titan rises from collapsing sand mound at center arena. Dust rolls outward. Steel Guardian stands opposite in defensive stance.
Panel 2, 2-4s: Titan charges with heavy footsteps. Guardian sidesteps and lands two armored punches into Titan’s chest. Sand bursts from impact points.
Panel 3, 4-6s: Titan swings a huge arm. Guardian ducks and slides across dirt. Sand scatters naturally. Same arena positions.
Panel 4, 6-8s: Guardian fires focused gauntlet blast. It tears through Titan’s shoulder. Sand erupts into thick debris cloud.
Panel 5, 8-10s: Titan’s shoulder rebuilds as sand pulls back into the wound. Titan slams both fists into ground.
Panel 6, 10-12s: Sand wave races toward Guardian. Guardian jumps over it, lands hard, and charges forward.
Panel 7, 12-14s: Guardian drives energy punch into Titan’s torso. Massive sand explosion. Titan collapses from center outward.
Panel 8, 14-15s: Titan becomes giant sand mound. Guardian stands victorious through drifting dust.
Visual notes: realistic choreography, believable physics, practical sand effects, clear cause-and-effect action, strong continuity, fun escalating fight, no random shots.
Negative prompt: copyrighted superheroes, Marvel, DC, copied armor, copied characters, random cuts, multiple angles, closeups, floating bodies, cartoon physics, inconsistent armor, changing sand body, extra limbs, warped hands, bad anatomy, flickering sand, blurry action, teleportation, giant random beams, text overlay, watermark, logo overlay, UI, inconsistent arena.