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(需要更换概念) 创建一张纵向 9:16 的前期制作开发板,融合角色设定表(CINEMATIC STORYBOARD + CHARACTER SHEETS),用于一场 15 秒的真人奇幻竞技场...

GPT-Image-2 Vidfield Wed Aug 26 13:36:09 +0000 2026
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(需要更换概念) 创建一张纵向 9:16 的前期制作开发板,融合角色设定表(CINEMATIC STORYBOARD + CHARACTER SHEETS),用于一场 15 秒的真人奇幻竞技场战斗。 这是专业特技团队的动作规划板,不是海报。仅限原创角色。不得出现受版权保护的超级英雄、标志、符号或系列引用。 风格:真人照片写实风格,高级特技秀概念美术,日式古风堡垒竞技场,自然日光,实景特效,真实的尘埃、沙粒、碎片、能量火花,手写注释,镜头箭头,时间节点,黑色制作板背景,红色分镜边框,白色标注文字。 角色 1:沙之泰坦(Sand Titan) 高 8 英尺的人形巨物,由压实的沙子、黏土、泥土和细小岩石碎片构成。宽肩,表面粗糙开裂,双眼发出琥珀色光芒,体格沉重,沙粒不断从关节与肩膀处滑落。需展示正面、侧面、背面三视图...

原始 Prompt

(The concept needs to be changed)

Create a single vertical 9:16 pre-production development board combining CHARACTER SHEETS + CINEMATIC STORYBOARD for a 15-second live-action fantasy arena battle.

This is a professional stunt-team planning board, not a poster. Original characters only. No copyrighted superheroes, logos, symbols, or franchise references.

Style: photorealistic live-action, premium stunt-show concept art, ancient Japanese-inspired fortress arena, natural daylight, practical VFX, realistic dust, sand, debris, energy sparks, handwritten notes, camera arrows, timing notes, black production-board background, red storyboard borders, white annotations.

CHARACTER 1: Sand Titan
Massive 8-foot humanoid made of compacted sand, clay, dirt, and small rock fragments. Broad shoulders, cracked rough surface, glowing amber eyes, heavy body, sand constantly falling from joints and shoulders. Show front, side, back views. Add detail callouts for cracked chest, sand hands, rock fragments, glowing eyes, rebuilding shoulder, collapsing body. Add poses: rising from sand mound, charging, ground slam, crumbling defeat.

CHARACTER 2: Steel Guardian
Human-sized armored hero in realistic brushed steel armor, scratched metal plates, reinforced gauntlets, agile athletic build, grounded heroic stance. Show front, side, back views. Add detail callouts for gauntlet blast, scratched armor, chest plates, boots, battle damage. Add poses: defensive stance, sidestep punch, sliding dodge, energy punch, victory stance.

ARENA REFERENCE
Ancient Japanese-inspired fortress arena, stone walls, wooden gates, watchtowers, cloth banners, dusty ground, stairs, trees, battle damage, audience seating. Audience silhouettes and phones visible at bottom of storyboard frames. Add subtle “Vidfield AI” only as carved text on a weathered wooden arena banner in the background, natural set detail, not watermark or overlay.

STORYBOARD
8 panels, one continuous fight, same wide handheld audience camera angle, eye-level spectator view, no cuts, no angle changes.

Panel 1, 0-2s: Sand Titan rises from collapsing sand mound at center arena. Dust rolls outward. Steel Guardian stands opposite in defensive stance.

Panel 2, 2-4s: Titan charges with heavy footsteps. Guardian sidesteps and lands two armored punches into Titan’s chest. Sand bursts from impact points.

Panel 3, 4-6s: Titan swings a huge arm. Guardian ducks and slides across dirt. Sand scatters naturally. Same arena positions.

Panel 4, 6-8s: Guardian fires focused gauntlet blast. It tears through Titan’s shoulder. Sand erupts into thick debris cloud.

Panel 5, 8-10s: Titan’s shoulder rebuilds as sand pulls back into the wound. Titan slams both fists into ground.

Panel 6, 10-12s: Sand wave races toward Guardian. Guardian jumps over it, lands hard, and charges forward.

Panel 7, 12-14s: Guardian drives energy punch into Titan’s torso. Massive sand explosion. Titan collapses from center outward.

Panel 8, 14-15s: Titan becomes giant sand mound. Guardian stands victorious through drifting dust.

Visual notes: realistic choreography, believable physics, practical sand effects, clear cause-and-effect action, strong continuity, fun escalating fight, no random shots.

Negative prompt: copyrighted superheroes, Marvel, DC, copied armor, copied characters, random cuts, multiple angles, closeups, floating bodies, cartoon physics, inconsistent armor, changing sand body, extra limbs, warped hands, bad anatomy, flickering sand, blurry action, teleportation, giant random beams, text overlay, watermark, logo overlay, UI, inconsistent arena.