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这个提示词感觉有点像是在偷懒。我把我元素风暴提示词里带有屏障的天使支援提示词拿过来组合成了这个。不过,我觉得这个写得还算可以。 我们都有自己要应对的挣扎。无论有没有支援,重要的是我们始终要保持...

AI 图像 Pupperfishpat Sun Aug 02 03:53:50 +0000 2026
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这个提示词感觉有点像是在偷懒。我把我元素风暴提示词里带有屏障的天使支援提示词拿过来组合成了这个。不过,我觉得这个写得还算可以。 我们都有自己要应对的挣扎。无论有没有支援,重要的是我们始终要保持…… 在黑暗中依然不屈 【提示词开始】 Masterpiece-quality | 16:9 Aspect Ratio | Extreme Fish-Eye Lens Effect | Very Shallow Depth of Field Image1 = primary character reference Image2 = second character reference ALL OF THE FOLLOWING IS LAW, IT IS NOT A SUGGESTION - Render finish is...

原始 Prompt

This one kind of feels like a bit of a copout. I took the angel backup prompt with the barrier from my elemental storm prompt to make this. Still, I think this one turned out fairly okay.

We all have struggles that we deal with. Whether we have backup or not, it's important that we always remain...

Defiant in the Face of Darkness

[Prompt Starts Here]
Masterpiece-quality | 16:9 Aspect Ratio | Extreme Fish-Eye Lens Effect | Very Shallow Depth of Field
Image1 = primary character reference
Image2 = second character reference
ALL OF THE FOLLOWING IS LAW, IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices.
In a dark battlefield, a powerful guardian will be shielding the innocent. If no image is provided for Image2, create a being in the place of Image2. This being will be determined by Image1 and can be either an elemental being or a robot. If an elemental being is chosen, the being will use the potential elemental attributes, energy, and symbology of Image1 for its form. If the robot is chosen, the robot will use the potential technological level, energy, and symbology of Image1 for the metal, wood, and gems used in its construction, and its design must be determined by Image1. Whichever is chosen, it must not be a copy of Image1. Image1, Image2, and the dome of protection must not take up more than 50% of the image.

The image will be entirely black and white and in near darkness. The only colors must be from the protective dome and the energy generated from Image2. The edges of the image will have a strong fractured effect. The shape and energy of fractures will use the energy and visual personality of Image1. Dark energy will seep from the fractures.

In the center of the image will be Image1 facing to the right. Image1 will have a strained but determined expression. They will be wearing heavy armor that uses the visual personality, energy, potential elemental attribute, and potential technological level of Image1. Image1 must have a new outfit. They will be raising a powerful shield. This shield must be unique to Image1, either physical or energy-based, and use the potential elemental attribute, visual personality, and energy of Image1. There must not be any color used to draw Image1. The only color on them must be the energy from the dome of protection and the energy generated by Image2.

Image2 will be behind Image1 and facing the same direction. They will have a concerned but hopeful expression. They will be wearing the clothes of a common citizen and must match the era of the armor worn by Image1. The clothing must be appropriate and somewhat dirty. They will have a concerned and worried expression, but they will be channeling energy to Image1. Their arms will be spread out to their sides with their palms upward. The energy will form a beam from each hand, travel to the dome of protection, and then cover Image1 in the healing aura. This energy will use the color scheme, energy, visual personality, and symbology, and will have a soft material effect that reflects Image2. This energy will cast a warm healing color onto Image1 that results in a soft aura that uses the material effect. There must not be any color used to draw Image2. The only color on them must be the energy from the dome of protection and the energy they are generating.

A powerful and evil attack will strike the shield wielded by Image1. This attack must come off-screen from the right side of the image. The attack will be determined by Image1 and must be the opposite of Image1 in visual personality and energy. The attack will try to drain the color from the dome of protection into itself and will generate a strong material effect that is the opposite of Image1 in visual personality and energy.

The attack will strike the shield, and a dome of protection that surrounds both Image1 and Image2 will spawn starting from the point of impact. The dome must be large enough so that both Image1 and Image2 are safely within its protection. This dome will use the color scheme, energy, and symbology of Image1 and start at the point of impact, growing from there. The attack must be blocked by the shield. The dome of protection will cast a soft color onto the ground and Image1 and Image2.
[Prompt Ends Here]

It took me so long to get this done because I ran out of gens and GPT kept fighting me for some reason. Oh, well. It is what it is.

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