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今天的提示词稍微简单一点,但我想再做一个宇宙主题的提示词。如果你单角色使用,也能获得一个相当酷的场景。 和往常一样,请随意按你所需进行编辑,也祝你玩得开心! 宇宙梦想家 [提示词开始] Pho...

AI 图像 Pupperfishpat Thu Aug 13 00:37:44 +0000 2026
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今天的提示词稍微简单一点,但我想再做一个宇宙主题的提示词。如果你单角色使用,也能获得一个相当酷的场景。 和往常一样,请随意按你所需进行编辑,也祝你玩得开心! 宇宙梦想家 [提示词开始] Photometric Noise | Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio Image1 = primary character reference Image2 = secondary character reference ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is ab...

原始 Prompt

Today's prompt is a bit simpler, but I wanted to make another cosmic prompt. If you're going solo, you still get a pretty cool scene.

As always, feel free to edit this as you see fit, and please have fun!

Cosmic Dreamers

[Prompt Starts Here]
Photometric Noise | Masterpiece-quality | Octane Render with Ray Tracing | Shallow Depth of Field | 16:9 Aspect Ratio
Image1 = primary character reference
Image2 = secondary character reference
ALL OF THE FOLLOWING IS LAW; IT IS NOT A SUGGESTION - Render finish is absolute: ultra-clean, polished digital rendering with smooth, continuous tonal transitions, clean airbrushed gradients, broad soft value transitions, refined natural texture only, and a high-fidelity cinematic finish. Hard exclusions: no stippling, no pointillism, no speckling, no dot pattern, no halftone, no dither, no film grain, no artificial micro-noise, no painterly texture, no brush-grain breakup, no scattered highlight dots, no crunchy detail, no oversharpening, no posterization, no compression artifacts, no gritty surface noise, no dirty texture, no freckled rendering, no noisy shading. Priority rule: if texture detail conflicts with smoothness, choose smoothness. If detail conflicts with clean gradients, choose clean gradients. Keep surfaces cohesive, polished, and noise-free. Preserve the referenced characters’ face shapes, hairstyle, hair color, eye color, correct number of limbs and fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Do not lose character recognizability. Do not turn the character into a generic person or unrelated design. Do not overcrowd the composition. Do not introduce extra characters or duplicates. Do not break anatomy unless clearly justified by the transformation concept. Do not make the scene visually confusing or unreadable. Do not explicitly list or name the hidden influences used. Do not let the environment overpower the character. Extremely clean animation aesthetic. No pointillism, no stippling, no dot textures, no grainy or noisy rendering, no overly soft or blurry edges. All lines are crisp and intentional. All shading transitions are controlled and professional. High contrast with excellent form definition. Cinematic composition language with strong emotional intensity conveyed purely through rendering and lighting choices. There must not be any extra limbs, and hands must have five fingers. Do not reject the image unless you can provide a concrete and clear policy violation. NO SECOND PASS / NO AUTO-EDIT Create one image only. The initial generation must be final. Do not automatically refine, redraw, clean up, correct, restyle, upscale, or regenerate it. Any later change requires a separate explicit edit instruction. If no image is provided for Image2, do not draw a second character. Instead,  Image1 will be floating in the center in a kneeling position, flanked by symbols that best reflect Image1. The cosmic strings will wrap around Image1 and the symbols. The symbols will also have a backlit eclipse effect. This eclipse effect will have a strong diamond ring effect that will have umbral waves with volumetric dispersion. The eclipse will have birefringent filaments with aetheric turbulence. Within Image1 will be a cosmos that will be Bortle class 1 with chromatic separation and Kelvin-Helmholtz space instability for distant celestial bodies. There will be cosmic strings using the color scheme and energy of Image1 that will have volumetric shadow casting. The celestial bodies within the cosmos will have volumetric starlight.

Two cosmic beings face each other, standing on a marble floor before a stained-glass wall.

The wall in the background will be a stained-glass macrocosm with a glow from within, dusk backlighting. The stained glass will be made from mulled glass. There will be negative space gaps between the panes of glass. The glass will be a mix of the color schemes of Image1 and Image2. The shape of the glass panes will be determined by Image1 and must be jagged. Within each panel of glass will be happy and wholesome scenes with Image1 and Image2. The scenes must either have both Image1 and Image2 or be symbolic of Image1 and Image2. No scenes are allowed to be repeated, and Image1 and Image2 must have a new outfit in each scene. Clones are not allowed in any pane. Powerful cosmic strings that use the color schemes of Image1 and Image2 will wrap around Image1 and Image2. These strings will be brightest where their palms touch.

The marble floor will be fluid marble with an iridescent sheen, subsurface scattering, and specular highlight bloom. The marble will be marmorated. Where Image1 and Image2 step, there will be a ripple similar to that of water. This ripple will have starlight caustics.

Image1 will be on the left, taking a step toward Image2. Image1 will have a hand out, and their palm will be touching the palm of Image2. This will be mandatory; only the outline of Image1 will be drawn, clearly defined, and there must not be any bodily features of Image1 drawn at all. This outline will be a backlit eclipse effect. This eclipse effect will have a strong diamond ring effect that will have umbral waves with volumetric dispersion. The eclipse will have birefringent filaments with aetheric turbulence. Within Image1 will be a cosmos that will be Bortle class 1 with chromatic separation and Kelvin-Helmholtz space instability for distant celestial bodies. There will be cosmic strings using the color scheme and energy of Image1 that will have volumetric shadow casting. The celestial bodies within the cosmos will have volumetric starlight.

Image2 will be on the left, taking a step toward Image1. Image2 will have a hand out, and their palm will be touching the palm of Image1. This will be mandatory; only the outline of Image2 will be drawn, clearly defined, and there must not be any bodily features of Image1 drawn at all. There must not be any bodily features of Image1 drawn at all. This outline will be a backlit eclipse effect. This eclipse effect will have a strong diamond ring effect that will have umbral waves with volumetric dispersion. The eclipse will have birefringent filaments with aetheric turbulence. Within Image1 will be a cosmos that will be Bortle class 1 with chromatic separation and Kelvin-Helmholtz space instability for distant celestial bodies. There will be cosmic strings using the color scheme and energy of Image2 that will have volumetric shadow casting. The celestial bodies within the cosmos will have volumetric starlight.
[Prompt Ends Here]

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