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今日提示分享 🚨 跨界登场! 添加一张角色设定图并粘贴提示词。 🔒 硬性相似度锁定(绝对——最高优先级) 角色必须与所提供的 360 度角色设定图 EXACTLY 完全一致。 不得更改: -...

AI 图像 SbyN_420 Thu Apr 09 23:33:05 +0000 2026
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今日提示分享 🚨 跨界登场! 添加一张角色设定图并粘贴提示词。 🔒 硬性相似度锁定(绝对——最高优先级) 角色必须与所提供的 360 度角色设定图 EXACTLY 完全一致。 不得更改: - 面部、眼睛、表情 - 比例或轮廓 - 服装、材质、纹理 - 配饰或位置 这是一次严格的 1:1 复刻。 如果该角色不能一眼被认出,则结果不正确。 --- 🔒 单角色规则 - 场景中只能出现 ONE 一个角色 - 不得出现重复、克隆、镜像或变体 --- 🌀 传送门锁定(第二最高优先级) 必须出现一个完整成形、稳定的传送门。 - 完美的圆形或椭圆形 - 清晰、坚实的边缘(不得扭曲、融化或破损) - 在画面中完全可见(不得裁切,不得遮挡) - 位于角色正后方 传送门内部: - 清晰展示一个 DIFFERENT 不同的维度 - 必...

原始 Prompt

Today’s Prompt Share 🚨 

The Crossover! 

Add A Character Sheet And Paste Prompt. 

🔒 HARD LIKENESS LOCK (ABSOLUTE — TOP PRIORITY)
Character must EXACTLY match the provided 360 character sheet.

NO changes to:
- face, eyes, expression
- proportions or silhouette
- clothing, materials, textures
- accessories or placement

This is a strict 1:1 replication.
If the character is not instantly recognizable, the result is incorrect.

---

🔒 SINGLE CHARACTER RULE
- ONLY one character in the scene
- No duplicates, clones, reflections, or variations

---

🌀 PORTAL LOCK (SECOND HIGHEST PRIORITY)

A fully formed, stable portal is REQUIRED.

- Perfect circular or oval shape
- Clean, solid edge (NO distortion, melting, or breakage)
- Fully visible in frame (NOT cropped, NOT hidden)
- Positioned directly BEHIND the character

Interior of portal:
- Clearly shows a DIFFERENT dimension
- Must contrast the street environment

Color:
- Portal glow derived from character color palette

Interaction:
- Character is MID-STEP exiting the portal
  → one foot planted on street
  → one foot still inside or just crossing threshold

❗ Portal MUST remain intact, visible, and readable at all times

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🚶 CHARACTER ACTION (CONTROLLED MOTION)

- Natural forward walking pose
- Relaxed, confident stride
- Arms in neutral walking swing (no exaggeration)
- Expression EXACTLY same as reference

❗ Movement must NOT:
- stretch
- stylize
- distort proportions

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🌆 ENVIRONMENT (AUTO-MATCH — CONTROLLED)

Generate a street environment that MATCHES the character’s aesthetic.

Rules:
- Environment supports character — NOT overpowering it
- Ground is physically connected to feet (NO floating)
- Perspective and scale are realistic

Adaptive tone (do NOT hardcode):
- gritty → wet alley, subtle graffiti, steam
- clean → modern street, soft lighting
- stylized → matches character’s design language

Keep it:
- readable
- balanced
- not overly busy

---

💡 LIGHTING (FULL INTEGRATION LOCK)

Lighting must unify ALL elements:

1. Portal light (back rim light)
2. Environment light (front/side fill)
3. Character shading

Required:
- soft rim light from portal edge
- subtle front fill from street
- grounded shadows under feet

❗ Character must feel physically embedded — NOT pasted

---

🎥 CAMERA (SAFE CINEMATIC)

- Slight low angle
- 24–35mm lens
- Framed: mid to full body
- Portal fully visible behind character

Avoid:
- extreme distortion
- fisheye
- cropping portal

---

🌫️ ATMOSPHERE (LIGHT ONLY)

- subtle fog / mist
- light depth haze
- minimal particles

❗ DO NOT obscure:
- face
- portal
- silhouette

---

🎨 OUTPUT STYLE

- ultra-detailed
- sharp, clean render
- high resolution (4K+)
- vibrant but controlled color
- NO blur
- NO noise

---

🚫 FAILURE CONDITIONS (AUTO-REJECT)

If ANY of these happen, result is incorrect:

- character does not match reference EXACTLY
- portal missing, broken, distorted, or cropped
- multiple characters appear
- props added or removed
- environment clashes with character style
- feet not grounded
- lighting mismatch
- motion distortion

---

✅ FINAL GOAL

A clean, cinematic, high-impact shot of the EXACT character
walking out of a fully formed portal into a street environment
that feels naturally built from the character’s world.

Portal is stable.
Character is locked.
Everything is integrated. Create image