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使用 @[image1] 作为 C1 角色参考。 使用 @[image2] 作为 C2 角色参考。 C3 是丧尸。 无文字,无标签。 环境:黄昏时分的拥堵高速公路,湿沥青作为射击路面,道路标线...

GPT-Image-2 aimikoda Tue Jun 09 13:33:37 +0000 2026
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使用 @[image1] 作为 C1 角色参考。 使用 @[image2] 作为 C2 角色参考。 C3 是丧尸。 无文字,无标签。 环境:黄昏时分的拥堵高速公路,湿沥青作为射击路面,道路标线由左至右,故障车辆与护栏作为侧边层次,尘土、烟雾、夕阳逆光。 情绪引导:效价:生存压力转向末日恐惧。唤醒度:保持 -> 接管 -> 瞄准镜锁定 -> 射击 -> 子弹冲击 -> 缓慢撞击 -> 广阔揭示,通过身体重心、手部压力、视线方向、后坐力、坠落、上升环绕以及尺度来表现。 视觉风格:真人电影写实质感,末日荒废质感,变形宽幕夕阳逆光,湿沥青反光,实拍烟雾,贴合地面的特技物理效果,跳洗漂白低饱和度,强对比,冷调金属阴影,克制的琥珀色,细微 35mm 颗粒。 音效:无背景音乐或配乐。使用剧...

原始 Prompt

Use @[image1] as C1 character reference.
Use @[image2] as C2 character reference. 
C3 is a zombie.
No text, no labels.
ENVIRONMENT: Jammed highway at dusk, wet asphalt firing surface, road stripe left-to-right, stalled cars and guardrails as side layers, dust, smoke, sunset backlight.
EMOTIONAL GUIDANCE: Valence: survival pressure into apocalyptic dread. Arousal: hold -> takeover -> scope lock -> shot -> bullet rush -> slow impact -> vast reveal, shown through body weight, hand pressure, eye-lines, recoil, fall, rising orbit, and scale.
VISUAL STYLE: Live-action feature realism, post-apocalyptic texture, anamorphic sunset backlight, wet asphalt sheen, practical smoke, grounded stunt physics, bleach-bypass low saturation, hard contrast, cool metallic shadows, restrained amber, fine 35mm grain.
AUDIO: No background music or score. Use diegetic wind, cloth scrape on asphalt, breath, C2 softly saying "Relax, let me help you.", rifle report, dust hiss, impact, body drop, and distant horde movement.

BEATS:
P01: 50mm asphalt-level side wide. C1 lies prone directly on wet asphalt, elbows pinned, rifle running screen-left to screen-right parallel with the lane stripe into an empty road band; C2 and C3 are not visible.
P02: Same side medium. C2 arrives and lies over C1 in the same road-parallel direction, says "Relax, let me help you.", and helps stabilize her rifle by taking the forend and grip while seating his shoulder into the stock without shifting the rifle line.
P03: Rifle-scope POV. C3 appears far down the same road line for the first time; head shot target sits exactly at reticle center at barrel height.
P04: 85mm side-profile MCU. C2 stays over C1, using her rifle on the same firing line; trigger finger tightens and one shot fires, muzzle flash staying aligned with the road stripe.
P05: Visible bullet chase along the same sightline. Keep the spinning bullet in frame with dust wake as it travels at target height through heat shimmer toward C3.
P06: Macro slow-motion impact. Head shot lands on C3; the standing silhouette recoils, dust and cloth kick back, and balance starts to fail.
P07: Start at C3's fall position, then crane upward into a wider view. The same highway stretches behind C3, revealing thousands of zombies.