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“以 @Image1 作为角色和篮球的参考,以 @Image2 作为球场的参考,以 @Image3 作为舞蹈编排的参考。制作一段 10 秒的街头篮球运球视频,包含 16 个拍子,严格按照 @I...

Seedance 2.0 0xemotions_ Sat Sep 05 09:05:35 +0000 2026
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中文说明

“以 @Image1 作为角色和篮球的参考,以 @Image2 作为球场的参考,以 @Image3 作为舞蹈编排的参考。制作一段 10 秒的街头篮球运球视频,包含 16 个拍子,严格按照 @Image3 中的 16 个动作顺序进行。每一个动作必须在视觉上与前一个明显不同——身体姿势不同、篮球位置不同、脚步动作每次都不一样。 角色:年轻、运动型男性,完全与 @Image1 一致——短卷发绺、脸颊上的面部贴片、十字架耳钉与耳骨夹、嘴里叼着牙签、脖子和手臂有纹身(前臂有狮子纹身),身穿带红白滚边和 23 号的黑色 ‘DEVILS’ 篮球球衣、搭配同色滚边的黑色短裤、白色中筒袜,以及黑红配色的高帮篮球鞋。整段过程中他的身份特征、纹身、饰品和服装必须保持完全一致。 以半写实赛璐璐上色插画动画风格进行渲染——干净的平涂到柔...

原始 Prompt

“Use @Image1 as the character and ball reference, @Image2 as the court reference, and @Image3 as the choreography reference. Create a 10-second street basketball handles video with 16 counts, following the 16 moves from @Image3 in exact order. Every single move must look visually distinct from the previous one — different body position, different ball position, different footwork each time.

Character: young athletic male matching @Image1 exactly — short coiled locs, facial patch on cheek, cross earring and ear cuff, toothpick in mouth, neck and arm tattoos (lion tattoo on forearm), wearing the black ‘DEVILS’ basketball jersey with red/white trim and number 23, black shorts with matching trim, white crew socks, and black-and-red high-top sneakers. Keep his identity, tattoos, jewelry, and outfit fully consistent throughout.

Render in a semi-realistic cel-shaded illustrated animation style — clean flat-to-soft shading, defined linework, no photorealistic skin or fabric texture, matching the art style of @Image1. Do not render this as live-action or photoreal.

The player must remain fully visible in full body at all times, from head to toe, with no cropped framing. Keep him centered in frame, mostly facing the camera, staying near the middle of the court from @Image2 (outdoor blacktop, chain-link fencing, graffiti-covered walls, worn backboard and rim). The camera should follow him smoothly while always keeping his entire body and the ball visible.

Timeline / 16 counts / 10 seconds:
0.0–1.2s — 1 standing dribble right hand / 2 crossover left to right with low body
1.2–2.4s — 3 ball rolling between both legs / 4 ball swinging behind the back
2.4–3.6s — 5 frozen hesitation with ball held still at hip / 6 rapid double crossover with wide stance
3.6–4.8s — 7 full 360 body spin with ball / 8 ball pushed outside then pulled back in
4.8–6.0s — 9 long lateral euro step lunge / 10 explosive stop with ball low
6.0–7.2s — 11 stepping back with ball retreating / 12 figure eight weave around both legs
7.2–8.4s — 13 explosive burst forward low dribble / 14 high speed dribble sprint position
8.4–10.0s — 15 full speed drive toward basket / 16 final pose with ball raised high above head one handed

Each move must transition cleanly into the next with no repetition. The routine should feel like one continuous elite handles combo, fast, fluid, and connected. Every move has a distinct shape and silhouette. Illustrated-style motion with natural ball physics and realistic body mechanics for the animation style, smooth transitions between every move. Camera: wide or medium-wide full-body framing, gentle handheld tracking, minimal reframing, no close-ups that crop the body, no extreme angles, always keep the full character and ball visible throughout the entire 10 seconds.

Music: energetic NYC street hip-hop beat, heavy bass, sharp snare.”

The key changes: locked in your exact character details (Devils #23, patch, cross earring, lion tattoo, Jordan 1s) so it doesn’t drift, and swapped “cinematic realistic” for an explicit illustrated/cel-shaded instruction so the output matches your art style instead of trying to go photoreal.