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仅将 @[storyboard ref] 用作分镜布局锚点,以确定镜头顺序、镜头调度、舞台走位、屏幕方向与空间连续性。根据本提示与已映射的参考进行渲染;忽略分镜风格、简化解剖、面板文字、错误的...

GPT-Image-2 aimikoda Wed Jul 01 11:47:07 +0000 2026
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中文说明

仅将 @[storyboard ref] 用作分镜布局锚点,以确定镜头顺序、镜头调度、舞台走位、屏幕方向与空间连续性。根据本提示与已映射的参考进行渲染;忽略分镜风格、简化解剖、面板文字、错误的道具、多余肢体、重复轮廓、散乱痕迹、图标、效果涂鸦、边框与页眉。 将每个面板作为单独的镜头样本读取;保持相同的 C#/对象身份,不要合并姿势。 仅将 @[char1 ref] 用于 C1 的最终外观、面部、身体、服饰、比例、材质与相似度;仅将 @[char2 ref] 用于 C2 的最终外观、面部、身体、服饰、比例、材质与相似度;分镜轮廓仅用于指导走位,设计不得在角色之间转移。 视觉风格:高品质作画 manhwa-动漫 动作,15 秒近身格斗碰撞风暴,宽幅透视压缩,低调裂隙背光,电蓝色气拳对密集黑色气前臂,尘霾,机炮冲击闪...

原始 Prompt

Use @[storyboard ref] only as storyboard layout anchor for shot order, camera, staging, screen direction, and spatial continuity. Render from this prompt and mapped references; ignore storyboard style, simplified anatomy, panel text, malformed props, extra limbs, duplicate silhouettes, stray marks, icons, effect scribbles, borders, and headers.
Read each panel as a separate shot sample; keep the same C#/object identities and do not merge poses.
Use @[char1 ref] only for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness and @[char2 ref] only for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes guide staging and designs must not transfer between roles.

VISUAL STYLE: High-sakuga manhwa-anime action, 15-second close-combat collision storm, wide foreshortening, low-key rift backlight, electric blue aura fists vs dense black aura forearms, dust haze, machine-gun impact flashes, aura blooms, debris bursts, clean dimensional linework.
AUDIO: Relentless dark percussion and sub-bass choir; machine-gun fist impacts, forearm slaps, cloth snaps, pressure vacuum, floor shear, shock cracks, debris scatter, final aura collapse.
ENVIRONMENT: Collapsed black-stone gate arena with mirror floor, broken rib pillars, hanging slabs, a vertical rift door, and loose rubble.
EMOTIONAL GUIDANCE: C1 and C2 stay at arm's reach, trading Wing Chun centerline traps, chain punches, elbow checks, pivots, and impact dodges through hundreds of clashes.
RHYTHM + ESCALATION: Treat each beat as one readable keyframe from a nonstop barrage, chaining contact clusters into a moving final hit.

BEATS:
P01: Worm-floor action master behind C1 as C2 crowds her with an overhand punch under the rift. C1 drop-steps inside with a pak-sao forearm deflect; clustered aura dents and dust bursts show repeated near-misses.
P02: Tight over-shoulder compression from C2. C2 chains a left-right punch barrage at chest-line range, black pressure rings ripping over the floor; C1 threads through the gaps, blue aura whipping around both hands.
P03: Ground insert on C1's lead sneaker and fist line. Her heel stamps forward through rapid footwork, blue-black shadow bursts underfoot, and rubble pebbles fire backward.
P04: Low root angle on the burst. C1 detonates into C2's centerline from the footprint crater, vertical fists leading; C2's forearm guard and hat brim frame the foreground.
P05: Compressed side collision. C1 appears inside C2's reach and machine-parries his descending forearm with a double hand trap at throat level, throwing blue-black aura sparks sideways.
P06: Extreme kinetic impact close. C1 and C2 scrape crossed forearms through a six-contact exchange, blue and black aura tearing sideways as the floor cracks under both feet.
P07: Overhead geometry view. C2 whips a circular elbow-backfist counter chain from his right side; C1 folds under the arc inside his guard as floor chips orbit the swing.
P08: Rear absence from behind C2. C1 reappears shoulder-close from his floor shadow, crouched low with a short rib punch chambered; the old path is only a fading aura scar.
P09: Canted body-check close. C2 twists and drives a shoulder-sleeve combo into C1, blasting her through dust; she tucks midair with both fists ready for the next counter.
P10: Low drive close. C1 pivots under C2's arm into his blind spot, rising palm strike driving a blue aura crescent upward as debris streaks past the lens.
P11: Extreme diagonal release. C1 chain-punches across C2's chest line at arm's reach; blue fist impacts split his black aura shell and snap his hat brim back.
P12: Same-layout contact final impact. C1 finishes with a one-inch punch at contact range; C2 folds backward within arm's reach, black aura shredding into dust.

Suno Style: Shamisen, Japanese Intense.