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将此源提示翻译为可阅读和可搜索的中文。调用 translate_prompt 恰好一次。保留 URL、JSON 键、命令标志、括号、占位符、代码和参数值的字面形式。不要总结或添加评论。 使用所...

Seedance 2.0 0kncn Tue Jul 07 13:27:09 +0000 2026
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将此源提示翻译为可阅读和可搜索的中文。调用 translate_prompt 恰好一次。保留 URL、JSON 键、命令标志、括号、占位符、代码和参数值的字面形式。不要总结或添加评论。 使用所提供的 12 镜故事板 @[storyboard_ref] 作为整个 15 秒视频的直接顺序视觉关键帧参考。 严格遵循故事板的 12 拍进程、时间结构、视觉节奏、可读的动作方向、升级递进、接触状态、镜头角度和运动连续性。在保留原始编舞流程的同时,将每个冻结的故事板姿势扩展为姿势之间平滑连贯的动画。 如果故事板包含箭头、镜框边框、标签、镜头编号、文字、注释或草图标记,仅将它们作为运动、动作方向、冲击时机、镜头方向和分镜的不可见指引。不得在最终视频中渲染任何故事板图形、箭头、标签、文字、镜框边框或注释。 角色参考 —— 不得混...

原始 Prompt

Use the provided 12-panel storyboard sheet @[storyboard_ref] as the direct sequential visual keyframe reference for the entire 15-second video.

Follow the exact 12-beat progression, timing structure, visual rhythm, readable action direction, escalation, contact states, camera angles, and motion continuity from the storyboard. Preserve the original choreography flow while expanding each frozen storyboard pose into smooth connected animation between poses.

If the storyboard contains arrows, panel borders, labels, shot numbers, text, notes, or sketch marks, use them only as invisible guidance for motion, action direction, impact timing, camera direction, and staging. Do not render any storyboard graphics, arrows, labels, text, panel borders, or annotations in the final video.

CHARACTER REFERENCES — DO NOT MIX THEM:

MAIN CHARACTER REFERENCE:
Use @[image_1] ONLY for the main character.
The main character is the armored demon warrior from the reference image.
The character must always have:
massive black biomechanical armor,
hot crimson-red armor plates,
toxic neon yellow markings,
large horned helmet silhouette,
oversized spiked blade / polearm weapon,
segmented demon tail,
clawed armored feet,
heavy futuristic monster-warrior proportions.

SECOND CHARACTER / ENEMY REFERENCE:
Use @[image_2] ONLY for the second character / enemy.
The second character is the horned void behemoth from the reference image.
The character must always have:
towering boss-like body scale,
regal horned crown silhouette,
bone-like mask face,
glossy black exoskeleton armor,
red and toxic yellow organic armor accents,
ivory tusks, claws, and blade-like spikes,
large red-black smoke plume aura behind the body,
monstrous heavy presence.

No third character is provided.
Do not create any third character, creature, monster, crowd, clone, shadow figure, extra fighter, extra enemy, or additional entity.

NEVER swap, merge, simplify, recolor, redesign, or combine the two character designs.
NEVER transfer costume parts, colors, weapons, smoke effects, armor shapes, horns, claws, body proportions, or movement language from one character to another.
Each character must remain visually distinct in every shot.

Same main armored warrior throughout all shots.
Same horned void behemoth throughout all shots.

ENVIRONMENT:
Same environment throughout all shots:
a vast barren alien combat plain,
cracked matte ground with scattered stone fragments,
distant sharp monolithic rock spires,
low drifting dust near the floor,
minimal horizon with huge negative space,
cinematic hard side-light from upper left,
deep saturated red and cyan-blue atmospheric contrast,
large empty arena scale.

Keep the same environment logic, lighting direction, atmosphere, scale, geography, and background continuity throughout the entire video.

STYLE:
high-end stylized 3D cinematic action animation,
premium collectible-toy material quality,
sakuga-inspired monster-fight choreography,
glossy hard-surface armor,
bold saturated red, black, toxic yellow, ivory, and deep blue palette,
dynamic motion clarity,
smooth connected animation,
high readability action staging,
strong body momentum,
cinematic pacing,
stylized motion smears,
clear cause-and-effect action,
strong silhouette separation,
impactful camera push-ins,
weighty monster physics.

IMPORTANT:
Maintain exact character consistency.
No extra characters.
No text.
No logos.
No watermark.
No subtitles.
No dialogue.
Do not make it stop motion.
Do not make the action floaty.
Do not create random new props, weapons, vehicles, enemies, background characters, or creatures.
Do not change the scene into a different location.
Do not break the storyboard order.

PHYSICS RULES:
All movement must feel heavy, grounded, and forceful.
The main armored warrior moves with fast explosive acceleration, low stance, sharp directional cuts, weapon-led attacks, and strong recoil after impacts.
The horned void behemoth moves slower but with massive weight, wide arm swings, delayed body follow-through, smoke drag, and ground-shaking steps.
Weapon impacts must displace dust, crack the ground, throw small debris, and push both bodies with readable force.
The smoke plume follows the horned void behemoth with delayed inertia and turbulent motion.
Armor plates, tassels, chains, tail, spikes, and weapon parts react naturally to acceleration and impact.

CONSISTENCY RULES:
Keep the same screen direction from the storyboard.
Keep the main armored warrior generally attacking from left toward right.
Keep the horned void behemoth generally occupying the right side and resisting from right toward left until the final collapse.
Maintain the same cracked arena geography, rock-spire placement, lighting direction, scale, and background continuity across all shots.
Keep both characters visible and readable in every shot.
No silhouette drift.
No identity merging.
No random color swaps.
No unwanted extra limbs.
No duplicate bodies.

VFX RULES:
Use restrained cinematic VFX only:
dust rings,
floor cracks,
stone debris,
impact sparks,
brief motion smears,
red-black smoke turbulence,
subtle neon reflections on armor.
No magic beams.
No explosions.
No fireballs.
No glowing UI.
No visible arrows or storyboard annotations.

[00:00 – 00:01.20]
SHOT 1 — WIDE ESTABLISH
A huge empty alien arena. The main armored warrior stands low on the far left, weapon angled forward. The horned void behemoth towers on the far right, smoke plume swelling behind its body. The distance between them feels tense and dangerous.
Camera: slow low-angle dolly forward, wide lens, clear left-to-right geography.

[00:01.20 – 00:02.30]
SHOT 2 — APPROACH
The main armored warrior begins a fast forward sprint from left to right, dragging the weapon tip across the cracked floor and carving a bright dust line. The horned void behemoth shifts weight and lowers its horned head, preparing to receive the charge.
Camera: medium-wide tracking shot moving with the main armored warrior.

[00:02.30 – 00:03.40]
SHOT 3 — FIRST CLASH
The main armored warrior launches into a diagonal airborne thrust. The weapon slams into the horned void behemoth’s forearm guard. The impact bends both silhouettes apart, throwing dust, sparks, and small stone fragments outward.
Camera: fast push-in at the moment of contact, slight camera shake on impact.

[00:03.40 – 00:04.50]
SHOT 4 — WEAPON LOCK
Close combat. The main armored warrior braces both hands on the weapon shaft while the horned void behemoth clamps down with clawed arms and tusk-like armor edges. Both bodies strain in opposite directions, armor scraping through forceful movement.
Camera: tight close-up orbit around the locked weapon and claws.

[00:04.50 – 00:05.70]
SHOT 5 — BEHEMOTH SWING
The horned void behemoth breaks the lock and swings a huge arm across the arena from right to left. The smoke plume whips behind its body. The main armored warrior ducks low as the massive strike passes above, cutting through dust and debris.
Camera: low-angle wide shot emphasizing the enemy’s scale and the sweeping arc.

[00:05.70 – 00:06.80]
SHOT 6 — EVASIVE DODGE
The main armored warrior slides under the attack, one knee almost touching the ground, weapon trailing behind and carving a curved line in the floor. Stone chips scatter past the camera as the enemy’s claw smashes into the ground behind him.
Camera: fast side tracking, close to the ground, strong motion blur on debris.

[00:06.80 – 00:08.00]
SHOT 7 — COUNTER STRIKE
The main armored warrior springs upward from the slide and drives the weapon into the horned void behemoth’s torso armor. The hit lands cleanly, compressing the enemy’s body and forcing the smoke plume to burst outward.
Camera: medium dynamic shot, sharp forward push-in at weapon contact.

[00:08.00 – 00:09.10]
SHOT 8 — BEHEMOTH RECOIL
The horned void behemoth staggers backward, arms spreading, horn crown tilted up, smoke rolling violently around its body. Armor fragments and dust drift between the two characters. The main armored warrior lands in a low stance, weapon still extended.
Camera: close-to-medium shot on the enemy’s recoil, slight handheld impact shake.

[00:09.10 – 00:10.30]
SHOT 9 — POWER UP
The main armored warrior plants the weapon vertically and gathers momentum. His armor plates catch subtle red and toxic yellow reflections, but no magical beam appears. The horned void behemoth regains balance in the background, looming and wounded.
Camera: heroic low-angle shot on the main armored warrior, enemy visible behind for scale.

[00:10.30 – 00:11.70]
SHOT 10 — FINAL CHARGE
The main armored warrior explodes forward from left to right in a final high-speed dash. The weapon is held like a lance. Dust peels away from the ground, and his tail, armor tassels, and weapon details stream backward from acceleration.
Camera: aggressive tracking push, long lens compression, strong motion smear behind the weapon.

[00:11.70 – 00:13.20]
SHOT 11 — FINISHING BLOW
The weapon drives into the horned void behemoth’s central armor mass. The enemy bends around the impact, claws opening, horn crown thrown back. Ground cracks radiate outward from both feet. Red-black smoke bursts into a wide circular plume.
Camera: impact close-up that pulls slightly wider after the hit to show full body reaction.

[00:13.20 – 00:15.00]
FINAL SHOT — AFTERMATH
The horned void behemoth collapses heavily onto the cracked arena floor on the right side, smoke fading upward in slow curls. The main armored warrior stands on the left, weapon lowered, breathing stance controlled and victorious. Dust slowly settles between them.
Camera: wide static aftermath shot, slow subtle dolly back, natural fade to black.

GLOBAL:
Maintain exact storyboard continuity from @[storyboard_ref].
Keep the same character proportions every shot.
Keep the same costume logic every shot.
Keep the same environment logic every shot.
Keep the same lighting direction every shot.
Keep the same energy language every shot.
Every shot must contain visible motion and readable action.
No static posing except the final aftermath.
No arrows or storyboard annotations visible in the final video.

Make the sequence brutal, fast-paced, cinematic, heavy, stylish, and readable as one continuous boss-fight duel.